feat: Add spawn position caching and spiral scan optimization (#2295)
### Summary Adds spawn position caching and optimization for constrained spawners (e.g., those near houses, water, or blocked terrain). ### Key features: - Sector-based bitmap cache (32 bytes per 16x16 sector) stores valid spawn positions - Spiral scan progressively discovers positions from spawner center outward - Automatic mode detects constrained spawners after 5+ non-transient failures - Prevents mob spawning inside private houses (allows public AoS buildings) - Deduplicates sector lookups for multi-bounds spawners (RegionSpawner) - Cache invalidation on house placement/demolition - Moves SpawnBounds to Spawner ### New spawner properties: - SpawnPositionMode: Automatic (default), Enabled, Disabled, Abandoned - MaxSpawnAttempts: Configurable attempts before optimization engages (default: 5)
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23 changed files with 1938 additions and 153 deletions
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@ -1199,7 +1199,7 @@ namespace Server.Commands.Generic
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{
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CommandLogging.WriteLine(
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from,
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$"{from.AccessLevel} {CommandLogging.Format(from)} {(m_Ban ? "banning" : "kicking")} {(CommandLogging.Format(targ))}"
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$"{from.AccessLevel} {CommandLogging.Format(from)} {(m_Ban ? "banning" : "kicking")} {CommandLogging.Format(targ)}"
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);
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targ.Say(m_Ban ? "I've been banned." : "I've been kicked");
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