feat: Add spawn position caching and spiral scan optimization (#2295)
### Summary Adds spawn position caching and optimization for constrained spawners (e.g., those near houses, water, or blocked terrain). ### Key features: - Sector-based bitmap cache (32 bytes per 16x16 sector) stores valid spawn positions - Spiral scan progressively discovers positions from spawner center outward - Automatic mode detects constrained spawners after 5+ non-transient failures - Prevents mob spawning inside private houses (allows public AoS buildings) - Deduplicates sector lookups for multi-bounds spawners (RegionSpawner) - Cache invalidation on house placement/demolition - Moves SpawnBounds to Spawner ### New spawner properties: - SpawnPositionMode: Automatic (default), Enabled, Disabled, Abandoned - MaxSpawnAttempts: Configurable attempts before optimization engages (default: 5)
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23 changed files with 1938 additions and 153 deletions
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Projects/UOContent/Migrations/Server.Engines.Spawners.Spawner.v1.json
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Projects/UOContent/Migrations/Server.Engines.Spawners.Spawner.v1.json
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{
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"version": 1,
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"type": "Server.Engines.Spawners.Spawner",
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"properties": [
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{
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"name": "UseSpiralScan",
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"type": "bool",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "SpawnBounds",
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"type": "Server.Rectangle3D",
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"usesSaveFlag": true,
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"rule": "PrimitiveUOTypeMigrationRule",
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"ruleArguments": [
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"Rect3D"
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]
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}
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]
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}
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