Removes unused namespaces

This commit is contained in:
Kamron Batman 2018-09-14 08:41:38 -07:00
parent 86b63f003d
commit 3f0a72a62f
3151 changed files with 84 additions and 8178 deletions

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using System;
namespace Server.Items
{
[FlippableAttribute( 0xFAF, 0xFB0 )]

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using System;
using Server;
namespace Server.Items
{
[Server.Engines.Craft.Forge]

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using System;
using Server;
using Server.Network;
using Server.Mobiles;
using Server.Gumps;

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Network;
using Server.Mobiles;

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using System;
using System.Collections;
using Server;
using Server.Network;
using Server.Regions;

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using System;
namespace Server.Items
{
[FlippableAttribute( 0x1BD7, 0x1BDA )]

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using System;
using Server;
using Server.Multis;
using Server.Mobiles;
using Server.Targeting;

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using System;
using System.Collections;
using Server.Targeting;
using Server.Items;
using Server.Engines.Harvest;
using System.Collections.Generic;
using Server.ContextMenus;

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{

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using System;
using Server.Network;
using Server.Gumps;
namespace Server.Items

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using System;
using Server;
using Server.Mobiles;
using Server.Multis;
using Server.Spells;

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using System;
using Server;
using Server.Engines.Harvest;
namespace Server.Items

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using System;
using Server;
using Server.Targeting;
using Server.Engines.Harvest;

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using System;
using Server;
using Server.Engines.Harvest;
namespace Server.Items

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using System;
using Server;
using Server.Engines.Harvest;
namespace Server.Items

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using System;
using Server;
using Server.Engines.Harvest;
namespace Server.Items

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x1bdd, 0x1be0 )]

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using System;
using Server.Network;
using Server.Spells;
namespace Server.Items
{
public class BookOfBushido : Spellbook

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using System;
using Server.Network;
using Server.Spells;
namespace Server.Items
{
public class BookOfChivalry : Spellbook

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using System;
using Server.Network;
using Server.Spells;
namespace Server.Items
{
public class BookOfNinjitsu : Spellbook

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using System;
namespace Server.Items
{
public class BlankScroll : Item, ICommodity

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using System;
namespace Server.Items
{
public class Bottle : Item, ICommodity

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using System;
using System.Collections;
using Server.Misc;
using Server.Mobiles;
using Server.Network;

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using System;
using Server;
using Server.Items;
namespace Server.Items
{

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using System;
using Server.Network;
using Server.Prompts;
using Server.Multis;
using Server.Regions;

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using System;
namespace Server.Items
namespace Server.Items
{
public class MysticSpellbook : Spellbook
{

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using System;
using Server.Network;
using Server.Spells;
namespace Server.Items
{
public class NecromancerSpellbook : Spellbook

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using System;
using Server;
namespace Server.Items
{

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using System;
using Server;
namespace Server.Items
{

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using System;
using Server;
namespace Server.Items
{

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using System;
using Server;
using Server.Engines.Craft;
using System.Collections.Generic;

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Network;
using Server.Targeting;
using Server.Spells;

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using System;
using Server;
namespace Server.Items
{
public class ConflagrationPotion : BaseConflagrationPotion

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using System;
using Server;
namespace Server.Items
{
public class GreaterConflagrationPotion : BaseConflagrationPotion

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Network;
using Server.Targeting;
using Server.Spells;
using Server.Mobiles;

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using System;
using Server;
namespace Server.Items
{
public class ConfusionBlastPotion : BaseConfusionBlastPotion

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using System;
using Server;
namespace Server.Items
{
public class GreaterConfusionBlastPotion : BaseConfusionBlastPotion

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using System;
using Server;
using Server.Spells;
namespace Server.Items

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using System;
using Server;
namespace Server.Items
{
public class CurePotion : BaseCurePotion

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using System;
using Server;
namespace Server.Items
{
public class GreaterCurePotion : BaseCurePotion

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using System;
using Server;
namespace Server.Items
{
public class LesserCurePotion : BaseCurePotion

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using System;
using Server;
namespace Server.Items
{
public class DarkglowPotion : BasePoisonPotion

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Network;
using Server.Targeting;
using Server.Spells;

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using System;
using Server;
namespace Server.Items
{
public class ExplosionPotion : BaseExplosionPotion

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using System;
using Server;
namespace Server.Items
{
public class GreaterExplosionPotion : BaseExplosionPotion

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using System;
using Server;
namespace Server.Items
{
public class LesserExplosionPotion : BaseExplosionPotion

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using System;
using Server;
using Server.Network;
namespace Server.Items

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using System;
using Server;
namespace Server.Items
{
public class GreaterHealPotion : BaseHealPotion

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using System;
using Server;
namespace Server.Items
{
public class HealPotion : BaseHealPotion

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using System;
using Server;
namespace Server.Items
{
public class LesserHealPotion : BaseHealPotion

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using System;
using System.Collections;
using Server;
namespace Server.Items
{

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using System;
using Server;
namespace Server.Items
{
public class NightSightPotion : BasePotion

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using System;
using Server;
namespace Server.Items
{
public class ParasiticPotion : BasePoisonPotion

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using System;
using Server;
namespace Server.Items
{
public abstract class BasePoisonPotion : BasePotion

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using System;
using Server;
namespace Server.Items
{
public class DeadlyPoisonPotion : BasePoisonPotion

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using System;
using Server;
namespace Server.Items
{
public class GreaterPoisonPotion : BasePoisonPotion

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using System;
using Server;
namespace Server.Items
{
public class LesserPoisonPotion : BasePoisonPotion

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using System;
using Server;
namespace Server.Items
{
public class PoisonPotion : BasePoisonPotion

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using System;
using Server;
namespace Server.Items
{
public abstract class BaseRefreshPotion : BasePotion

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using System;
using Server;
namespace Server.Items
{
public class RefreshPotion : BaseRefreshPotion

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using System;
using Server;
namespace Server.Items
{
public class TotalRefreshPotion : BaseRefreshPotion

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using System;
using Server;
namespace Server.Items
{

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using System;
using Server;
namespace Server.Items
{

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using System;
using Server;
namespace Server.Items
{

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Mobiles;

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class EarthquakeScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class EnergyVortexScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ResurrectionScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SummonAirElementalScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SummonDaemonScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SummonEarthElementalScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SummonFireElementalScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SummonWaterElementalScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class BladeSpiritsScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class DispelFieldScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class IncognitoScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class MagicReflectScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class MindBlastScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ParalyzeScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class PoisonFieldScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SummonCreatureScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ClumsyScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class CreateFoodScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class FeeblemindScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class HealScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class MagicArrowScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class NightSightScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ReactiveArmorScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class WeakenScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ArchProtectionScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ArchCureScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class CurseScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class FireFieldScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class GreaterHealScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class LightningScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ManaDrainScroll : SpellScroll

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class RecallScroll : SpellScroll

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using System;
using Server;
namespace Server.Items
{
public class AnimatedWeaponScroll : SpellScroll

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using System;
using Server;
namespace Server.Items
{
public class BombardScroll : SpellScroll

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using System;
using Server;
namespace Server.Items
{
public class CleansingWindsScroll : SpellScroll

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