- Ore bought from faction ore vendors is no longer randomly sized.
- Ore is no longer a deedable commodity. - Added StaffOnly condition to ConditionTeleporter. - Account/IAccount now compares greater than null. - General BaseOre cleanup. - Fixed BaseOre smelting bug where any ore over 30k would be discarded. - Added a 2 tile range check to FishingPole OnDoubleClick. - Removed redundant checks from BaseAxe OnDoubleClick. - General SkillCheck cleanup. - Fixed a typo in SkillMod. - Added CommandProperty to Mobile NetState. - Implemented IComparable for NetState.
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10 changed files with 148 additions and 123 deletions
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@ -228,10 +228,9 @@ namespace Server.Misc
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#region Scroll of Alacrity
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PlayerMobile pm = from as PlayerMobile;
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if ( from is PlayerMobile )
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if (pm != null && skill.SkillName == pm.AcceleratedSkill && pm.AcceleratedStart > DateTime.Now)
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if ( pm != null && skill.SkillName == pm.AcceleratedSkill && pm.AcceleratedStart > DateTime.Now )
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toGain *= Utility.RandomMinMax(2, 5);
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#endregion
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#endregion
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if ( !from.Player || (skills.Total + toGain) <= skills.Cap )
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{
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