- Ore bought from faction ore vendors is no longer randomly sized.
- Ore is no longer a deedable commodity. - Added StaffOnly condition to ConditionTeleporter. - Account/IAccount now compares greater than null. - General BaseOre cleanup. - Fixed BaseOre smelting bug where any ore over 30k would be discarded. - Added a 2 tile range check to FishingPole OnDoubleClick. - Removed redundant checks from BaseAxe OnDoubleClick. - General SkillCheck cleanup. - Fixed a typo in SkillMod. - Added CommandProperty to Mobile NetState. - Implemented IComparable for NetState.
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10 changed files with 148 additions and 123 deletions
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@ -170,7 +170,7 @@ namespace Server
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{
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if( m_Skill != value )
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{
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Skill oldUpdate = (m_Owner == null ? m_Owner.Skills[m_Skill] : null);
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Skill oldUpdate = (m_Owner != null ? m_Owner.Skills[m_Skill] : null);
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m_Skill = value;
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@ -8009,6 +8009,7 @@ namespace Server
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{
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}
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Owner )]
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public NetState NetState
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{
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get
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