- Ore bought from faction ore vendors is no longer randomly sized.
- Ore is no longer a deedable commodity. - Added StaffOnly condition to ConditionTeleporter. - Account/IAccount now compares greater than null. - General BaseOre cleanup. - Fixed BaseOre smelting bug where any ore over 30k would be discarded. - Added a 2 tile range check to FishingPole OnDoubleClick. - Removed redundant checks from BaseAxe OnDoubleClick. - General SkillCheck cleanup. - Fixed a typo in SkillMod. - Added CommandProperty to Mobile NetState. - Implemented IComparable for NetState.
This commit is contained in:
parent
24eca5c9c8
commit
3f4a2c4dc8
10 changed files with 148 additions and 123 deletions
|
|
@ -42,7 +42,7 @@ namespace Server.Network {
|
|||
|
||||
public delegate void NetStateCreatedCallback( NetState ns );
|
||||
|
||||
public class NetState {
|
||||
public class NetState : IComparable<NetState> {
|
||||
private Socket m_Socket;
|
||||
private IPAddress m_Address;
|
||||
private ByteQueue m_Buffer;
|
||||
|
|
@ -1223,5 +1223,12 @@ namespace Server.Network {
|
|||
public bool SupportsExpansion( ExpansionInfo info ) {
|
||||
return SupportsExpansion( info, true );
|
||||
}
|
||||
|
||||
public int CompareTo( NetState other ) {
|
||||
if ( other == null )
|
||||
return 1;
|
||||
|
||||
return m_ToString.CompareTo( other.m_ToString );
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue