fix(codegen): Codegens Weapons (#698)

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Michael Dijkstra 2021-08-20 02:12:24 +10:00 • committed by GitHub
parent 3293ffcf06
commit 3fc2b76468
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267 changed files with 873 additions and 2705 deletions

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@ -2,16 +2,13 @@ using Server.Engines.ConPVP;
namespace Server.Items
{
public abstract class BaseBashing : BaseMeleeWeapon
[Serializable(0, false)]
public abstract partial class BaseBashing : BaseMeleeWeapon
{
public BaseBashing(int itemID) : base(itemID)
{
}
public BaseBashing(Serial serial) : base(serial)
{
}
public override int DefHitSound => 0x233;
public override int DefMissSound => 0x239;
@ -19,20 +16,6 @@ namespace Server.Items
public override WeaponType DefType => WeaponType.Bashing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash1H;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
{
base.OnHit(attacker, defender, damageBonus);