perf: Migrate vendor management gumps to DynamicGump/StaticGump (#2431)
## Summary
Converts `ReclaimVendorGump`, `VendorInventoryGump`, and the five gumps in `VendorRentalGumps.cs` from legacy `Gump` to `DynamicGump` / `StaticGump<T>` with the static `DisplayTo` entry-point pattern.
| Gump | Target | Reason |
|---|---|---|
| `ReclaimVendorGump` | DynamicGump | Variable vendor inventory list count. |
| `VendorInventoryGump` | DynamicGump | Variable inventory list; keeps `from` (per-row button depends on owner check). |
| `BaseVendorRentalGump` (abstract) → `VendorRentalContractGump`, `VendorRentalOfferGump`, `RenterVendorRentalGump`, `LandlordVendorRentalGump` | DynamicGump | Layout has many conditional sections driven by `GumpType` enum. |
| `VendorRentalRefundGump` | StaticGump | Fixed layout; vendor name, shop name, refund amount in `BuildStrings` placeholders. |
All builder labels and string slots use `$"{value}"` interpolated-string-handler form for zero-allocation text.
Updates callers in `PlayerMobile`, `HouseSign`, `RentedVendor`, and `VendorRentalContract`.
This commit is contained in:
parent
14f9d682e8
commit
402f3bc934
7 changed files with 864 additions and 790 deletions
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@ -1,85 +1,94 @@
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using System.Collections.Generic;
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using System.Linq;
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using Server.Multis;
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using Server.Network;
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namespace Server.Gumps
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namespace Server.Gumps;
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public class ReclaimVendorGump : DynamicGump
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{
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public class ReclaimVendorGump : Gump
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private readonly BaseHouse _house;
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private readonly Mobile[] _vendors;
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public override bool Singleton => true;
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private ReclaimVendorGump(BaseHouse house) : base(50, 50)
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{
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private readonly BaseHouse m_House;
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private readonly List<Mobile> m_Vendors;
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_house = house;
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_vendors = house.InternalizedVendors.ToArray();
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}
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public override bool Singleton => true;
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public ReclaimVendorGump(BaseHouse house) : base(50, 50)
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public static void DisplayTo(Mobile from, BaseHouse house)
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{
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if (from?.NetState != null && house?.Deleted == false && house.InternalizedVendors.Count != 0)
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{
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m_House = house;
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m_Vendors = house.InternalizedVendors.ToList();
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from.SendGump(new ReclaimVendorGump(house));
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}
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}
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AddBackground(0, 0, 170, 50 + m_Vendors.Count * 20, 0x13BE);
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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builder.AddPage();
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AddImageTiled(10, 10, 150, 20, 0xA40);
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AddHtmlLocalized(10, 10, 150, 20, 1061827, 0x7FFF); // <CENTER>Reclaim Vendor</CENTER>
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builder.AddBackground(0, 0, 170, 50 + _vendors.Length * 20, 0x13BE);
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AddImageTiled(10, 40, 150, m_Vendors.Count * 20, 0xA40);
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builder.AddImageTiled(10, 10, 150, 20, 0xA40);
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builder.AddHtmlLocalized(10, 10, 150, 20, 1061827, 0x7FFF); // <CENTER>Reclaim Vendor</CENTER>
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for (var i = 0; i < m_Vendors.Count; i++)
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{
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var m = m_Vendors[i];
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builder.AddImageTiled(10, 40, 150, _vendors.Length * 20, 0xA40);
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var y = 40 + i * 20;
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for (var i = 0; i < _vendors.Length; i++)
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{
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var m = _vendors[i];
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AddButton(10, y, 0xFA5, 0xFA7, i + 1);
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AddLabel(45, y, 0x481, m.Name);
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}
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var y = 40 + i * 20;
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builder.AddButton(10, y, 0xFA5, 0xFA7, i + 1);
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builder.AddLabel(45, y, 0x481, m.Name);
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}
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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var from = sender.Mobile;
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if (info.ButtonID == 0 || !_house.IsActive || !_house.IsInside(from) || !_house.IsOwner(from) || !from.CheckAlive())
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{
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return;
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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var index = info.ButtonID - 1;
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if (index < 0 || index >= _vendors.Length)
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{
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var from = sender.Mobile;
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return;
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}
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if (info.ButtonID == 0 || !m_House.IsActive || !m_House.IsInside(from) || !m_House.IsOwner(from) ||
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!from.CheckAlive())
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var mob = _vendors[index];
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if (!_house.InternalizedVendors.Contains(mob))
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{
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return;
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}
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if (mob.Deleted)
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{
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_house.InternalizedVendors.Remove(mob);
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}
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else
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{
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BaseHouse.IsThereVendor(from.Location, from.Map, out var vendor, out var contract);
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if (vendor)
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{
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return;
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from.SendLocalizedMessage(1062677); // You cannot place a vendor or barkeep at this location.
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}
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var index = info.ButtonID - 1;
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if (index < 0 || index >= m_Vendors.Count)
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else if (contract)
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{
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return;
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}
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var mob = m_Vendors[index];
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if (!m_House.InternalizedVendors.Contains(mob))
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{
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return;
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}
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if (mob.Deleted)
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{
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m_House.InternalizedVendors.Remove(mob);
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from.SendLocalizedMessage(1062678); // You cannot place a vendor or barkeep on top of a rental contract!
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}
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else
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{
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BaseHouse.IsThereVendor(from.Location, from.Map, out var vendor, out var contract);
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if (vendor)
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{
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from.SendLocalizedMessage(1062677); // You cannot place a vendor or barkeep at this location.
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}
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else if (contract)
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{
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from.SendLocalizedMessage(1062678); // You cannot place a vendor or barkeep on top of a rental contract!
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}
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else
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{
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m_House.InternalizedVendors.Remove(mob);
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mob.MoveToWorld(from.Location, from.Map);
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}
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_house.InternalizedVendors.Remove(mob);
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mob.MoveToWorld(from.Location, from.Map);
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}
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}
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}
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@ -4,138 +4,147 @@ using Server.Mobiles;
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using Server.Multis;
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using Server.Network;
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namespace Server.Gumps
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namespace Server.Gumps;
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public class VendorInventoryGump : DynamicGump
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{
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public class VendorInventoryGump : Gump
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private readonly BaseHouse _house;
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private readonly Mobile _from;
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private readonly VendorInventory[] _inventories;
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public override bool Singleton => true;
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private VendorInventoryGump(BaseHouse house, Mobile from) : base(50, 50)
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{
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private readonly BaseHouse m_House;
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private readonly List<VendorInventory> m_Inventories;
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_house = house;
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_from = from;
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_inventories = house.VendorInventories.ToArray();
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}
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public override bool Singleton => true;
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public VendorInventoryGump(BaseHouse house, Mobile from) : base(50, 50)
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public static void DisplayTo(Mobile from, BaseHouse house)
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{
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if (from?.NetState != null && house?.Deleted == false && house.VendorInventories.Count != 0)
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{
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m_House = house;
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m_Inventories = house.VendorInventories.ToList();
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from.SendGump(new VendorInventoryGump(house, from));
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}
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}
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AddBackground(0, 0, 420, 50 + 20 * m_Inventories.Count, 0x13BE);
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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builder.AddPage();
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AddImageTiled(10, 10, 400, 20, 0xA40);
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AddHtmlLocalized(15, 10, 200, 20, 1062435, 0x7FFF); // Reclaim Vendor Inventory
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AddHtmlLocalized(330, 10, 50, 20, 1062465, 0x7FFF); // Expires
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builder.AddBackground(0, 0, 420, 50 + 20 * _inventories.Length, 0x13BE);
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AddImageTiled(10, 40, 400, 20 * m_Inventories.Count, 0xA40);
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builder.AddImageTiled(10, 10, 400, 20, 0xA40);
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builder.AddHtmlLocalized(15, 10, 200, 20, 1062435, 0x7FFF); // Reclaim Vendor Inventory
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builder.AddHtmlLocalized(330, 10, 50, 20, 1062465, 0x7FFF); // Expires
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for (var i = 0; i < m_Inventories.Count; i++)
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builder.AddImageTiled(10, 40, 400, 20 * _inventories.Length, 0xA40);
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for (var i = 0; i < _inventories.Length; i++)
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{
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var inventory = _inventories[i];
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var y = 40 + 20 * i;
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if (inventory.Owner == _from)
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{
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var inventory = m_Inventories[i];
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builder.AddButton(10, y, 0xFA5, 0xFA7, i + 1);
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}
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var y = 40 + 20 * i;
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builder.AddLabel(45, y, 0x481, $"{inventory.ShopName} ({inventory.VendorName})");
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if (inventory.Owner == from)
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{
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AddButton(10, y, 0xFA5, 0xFA7, i + 1);
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}
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var expire = inventory.ExpireTime - Core.Now;
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var hours = (int)expire.TotalHours;
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AddLabel(45, y, 0x481, $"{inventory.ShopName} ({inventory.VendorName})");
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builder.AddLabel(320, y, 0x481, $"{hours}");
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builder.AddHtmlLocalized(350, y, 50, 20, 1062466, 0x7FFF); // hour(s)
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}
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}
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var expire = inventory.ExpireTime - Core.Now;
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var hours = (int)expire.TotalHours;
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (info.ButtonID == 0)
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{
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return;
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}
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AddLabel(320, y, 0x481, hours.ToString());
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AddHtmlLocalized(350, y, 50, 20, 1062466, 0x7FFF); // hour(s)
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var from = sender.Mobile;
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var sign = _house.Sign;
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if (_house.Deleted || sign?.Deleted != false || !from.CheckAlive())
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{
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return;
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}
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if (from.Map != sign.Map || !from.InRange(sign, 5))
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{
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from.SendLocalizedMessage(1062429); // You must be within five paces of the house sign to use this option.
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return;
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}
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var index = info.ButtonID - 1;
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if (index < 0 || index >= _inventories.Length)
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{
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return;
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}
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var inventory = _inventories[index];
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if (inventory.Owner != from || !_house.VendorInventories.Contains(inventory))
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{
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return;
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}
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var totalItems = 0;
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var givenToBackpack = 0;
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var givenToBankBox = 0;
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for (var i = inventory.Items.Count - 1; i >= 0; i--)
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{
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var item = inventory.Items[i];
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if (item.Deleted)
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{
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inventory.Items.RemoveAt(i);
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continue;
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}
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totalItems += 1 + item.TotalItems;
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if (from.PlaceInBackpack(item))
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{
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inventory.Items.RemoveAt(i);
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givenToBackpack += 1 + item.TotalItems;
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}
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else if (from.BankBox.TryDropItem(from, item, false))
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{
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inventory.Items.RemoveAt(i);
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givenToBankBox += 1 + item.TotalItems;
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}
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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// The vendor you selected had ~1_COUNT~ items in its inventory, and ~2_AMOUNT~ gold in its account.
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from.SendLocalizedMessage(1062436, $"{totalItems}\t{inventory.Gold}");
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var givenGold = Banker.DepositUpTo(from, inventory.Gold);
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inventory.Gold -= givenGold;
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// ~1_AMOUNT~ gold has been deposited into your bank box.
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from.SendLocalizedMessage(1060397, givenGold.ToString());
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// ~1_COUNT~ items have been removed from the shop inventory and placed in your backpack.
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// ~2_BANKCOUNT~ items were removed from the shop inventory and placed in your bank box.
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from.SendLocalizedMessage(1062437, $"{givenToBackpack}\t{givenToBankBox}");
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if (inventory.Gold > 0 || inventory.Items.Count > 0)
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{
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if (info.ButtonID == 0)
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{
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return;
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}
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var from = sender.Mobile;
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var sign = m_House.Sign;
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if (m_House.Deleted || sign?.Deleted != false || !from.CheckAlive())
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{
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return;
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}
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if (from.Map != sign.Map || !from.InRange(sign, 5))
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{
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from.SendLocalizedMessage(1062429); // You must be within five paces of the house sign to use this option.
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return;
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}
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var index = info.ButtonID - 1;
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if (index < 0 || index >= m_Inventories.Count)
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{
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return;
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}
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var inventory = m_Inventories[index];
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if (inventory.Owner != from || !m_House.VendorInventories.Contains(inventory))
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{
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return;
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}
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var totalItems = 0;
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var givenToBackpack = 0;
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var givenToBankBox = 0;
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for (var i = inventory.Items.Count - 1; i >= 0; i--)
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{
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var item = inventory.Items[i];
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if (item.Deleted)
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{
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inventory.Items.RemoveAt(i);
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continue;
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}
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totalItems += 1 + item.TotalItems;
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if (from.PlaceInBackpack(item))
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{
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inventory.Items.RemoveAt(i);
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givenToBackpack += 1 + item.TotalItems;
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}
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else if (from.BankBox.TryDropItem(from, item, false))
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{
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inventory.Items.RemoveAt(i);
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givenToBankBox += 1 + item.TotalItems;
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}
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}
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from.SendLocalizedMessage(
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1062436,
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$"{totalItems}\t{inventory.Gold}"
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); // The vendor you selected had ~1_COUNT~ items in its inventory, and ~2_AMOUNT~ gold in its account.
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var givenGold = Banker.DepositUpTo(from, inventory.Gold);
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inventory.Gold -= givenGold;
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from.SendLocalizedMessage(
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1060397,
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givenGold.ToString()
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); // ~1_AMOUNT~ gold has been deposited into your bank box.
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from.SendLocalizedMessage(
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1062437,
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$"{givenToBackpack}\t{givenToBankBox}"
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); // ~1_COUNT~ items have been removed from the shop inventory and placed in your backpack. ~2_BANKCOUNT~ items were removed from the shop inventory and placed in your bank box.
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if (inventory.Gold > 0 || inventory.Items.Count > 0)
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{
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from.SendLocalizedMessage(
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1062440
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); // Some of the shop inventory would not fit in your backpack or bank box. Please free up some room and try again.
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}
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else
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{
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inventory.Delete();
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from.SendLocalizedMessage(1062438); // The shop is now empty of inventory and funds, so it has been deleted.
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}
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// Some of the shop inventory would not fit in your backpack or bank box. Please free up some room and try again.
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from.SendLocalizedMessage(1062440);
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}
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else
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{
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inventory.Delete();
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from.SendLocalizedMessage(1062438); // The shop is now empty of inventory and funds, so it has been deleted.
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}
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}
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}
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