feat(items): add Swarm weapon property

This commit is contained in:
Crome696 2026-07-09 14:50:02 +02:00
parent 81231bedb3
commit 407fdd59b7
6 changed files with 790 additions and 3 deletions

View file

@ -26,6 +26,7 @@ public class ExtendedWeaponAttributesTests
Assert.Equal(0x00000002, (int)ExtendedWeaponAttribute.BattleLust);
Assert.Equal(0x00000004, (int)ExtendedWeaponAttribute.HitSparks);
Assert.Equal(0x00000008, (int)ExtendedWeaponAttribute.BloodDrinker);
Assert.Equal(0x00000010, (int)ExtendedWeaponAttribute.HitSwarm);
}
[Fact]
@ -41,6 +42,7 @@ public class ExtendedWeaponAttributesTests
Assert.Equal(0, weapon.ExtendedWeaponAttributes.BattleLust);
Assert.Equal(0, weapon.ExtendedWeaponAttributes.HitSparks);
Assert.Equal(0, weapon.ExtendedWeaponAttributes.BloodDrinker);
Assert.Equal(0, weapon.ExtendedWeaponAttributes.HitSwarm);
}
finally
{
@ -76,6 +78,7 @@ public class ExtendedWeaponAttributesTests
AssertStaffCommandProperty(nameof(ExtendedWeaponAttributes.BattleLust));
AssertStaffCommandProperty(nameof(ExtendedWeaponAttributes.HitSparks));
AssertStaffCommandProperty(nameof(ExtendedWeaponAttributes.BloodDrinker));
AssertStaffCommandProperty(nameof(ExtendedWeaponAttributes.HitSwarm));
}
[Fact]
@ -92,6 +95,7 @@ public class ExtendedWeaponAttributesTests
weapon.ExtendedWeaponAttributes.BattleLust = 1;
weapon.ExtendedWeaponAttributes.HitSparks = 20;
weapon.ExtendedWeaponAttributes.BloodDrinker = 1;
weapon.ExtendedWeaponAttributes.HitSwarm = 30;
var writer = new BufferWriter(true);
weapon.Serialize(writer);
@ -106,6 +110,7 @@ public class ExtendedWeaponAttributesTests
Assert.Equal(1, deserialized.ExtendedWeaponAttributes.BattleLust);
Assert.Equal(20, deserialized.ExtendedWeaponAttributes.HitSparks);
Assert.Equal(1, deserialized.ExtendedWeaponAttributes.BloodDrinker);
Assert.Equal(30, deserialized.ExtendedWeaponAttributes.HitSwarm);
}
finally
{

View file

@ -0,0 +1,558 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Spells;
using Server.Spells.Bushido;
using Server.Spells.Ninjitsu;
using Server.Text;
using Xunit;
namespace UOContent.Tests;
[Collection("Sequential UOContent Tests")]
public class SwarmPropertyTests
{
private const int SwarmCliloc = 1157325;
private static readonly Point3D TestLocation = new(6200, 520, 0);
[Fact]
public void ExtendedWeaponAttributes_StoresAndDupesSwarm()
{
var weapon = new TestKatana();
var dupe = new TestKatana();
try
{
weapon.ExtendedWeaponAttributes.HitSwarm = 30;
weapon.Dupe(dupe);
Assert.Equal(30, weapon.ExtendedWeaponAttributes.HitSwarm);
Assert.Equal(30, dupe.ExtendedWeaponAttributes.HitSwarm);
}
finally
{
weapon.Delete();
dupe.Delete();
}
}
[Fact]
public void ExtendedWeaponAttributes_GetProperties_GatesSwarmTooltipToTimeOfLegends()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
try
{
weapon.ExtendedWeaponAttributes.HitSwarm = 30;
Core.Expansion = Expansion.HS;
var preTimeOfLegends = new RecordingPropertyList();
weapon.ExtendedWeaponAttributes.GetProperties(preTimeOfLegends);
Assert.DoesNotContain(preTimeOfLegends.Entries, entry => entry.Number == SwarmCliloc);
Core.Expansion = Expansion.TOL;
var timeOfLegends = new RecordingPropertyList();
weapon.ExtendedWeaponAttributes.GetProperties(timeOfLegends);
Assert.Contains(
timeOfLegends.Entries,
entry => entry.Number == SwarmCliloc && entry.Argument == "30"
);
}
finally
{
Core.Expansion = previousExpansion;
weapon.Delete();
}
}
[Fact]
public void OnHit_PreTimeOfLegends_DoesNotStartSwarmContext()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
try
{
Core.Expansion = Expansion.HS;
weapon.ExtendedWeaponAttributes.HitSwarm = 100;
weapon.OnHit(attacker, defender);
Assert.False(Swarm.HasActiveContext(attacker, defender));
Assert.Equal(0, Swarm.ActiveContextCount);
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
weapon.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void OnHit_NormalSuccessfulHit_StartsOneSwarmContextAndRejectsDuplicateDefenderProc()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
var attacker = CreateMobile();
var secondAttacker = CreateMobile(location: new Point3D(6199, 520, 0));
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
try
{
Core.Expansion = Expansion.TOL;
weapon.ExtendedWeaponAttributes.HitSwarm = 100;
weapon.OnHit(attacker, defender);
Assert.True(Swarm.HasActiveContext(attacker, defender));
Assert.True(Swarm.HasActiveContext(defender));
Assert.Equal(1, Swarm.ActiveContextCount);
Assert.Equal(Swarm.TickCount, Swarm.GetTicksRemainingForTests(attacker, defender));
Swarm.TryProcOnNormalHit(secondAttacker, defender, 100);
Assert.True(Swarm.HasActiveContext(attacker, defender));
Assert.False(Swarm.HasActiveContext(secondAttacker, defender));
Assert.Equal(1, Swarm.ActiveContextCount);
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
weapon.Delete();
attacker.Delete();
secondAttacker.Delete();
defender.Delete();
}
}
[Fact]
public void OnHit_CurrentWeaponAbility_DoesNotStartSwarmContext()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
try
{
Core.Expansion = Expansion.TOL;
weapon.ExtendedWeaponAttributes.HitSwarm = 100;
WeaponAbility.Table[attacker] = new TestWeaponAbility();
weapon.OnHit(attacker, defender);
Assert.False(Swarm.HasActiveContext(attacker, defender));
}
finally
{
Core.Expansion = previousExpansion;
WeaponAbility.Table.Remove(attacker);
Swarm.ClearAll();
weapon.Delete();
attacker.Delete();
defender.Delete();
}
}
[Theory]
[InlineData(typeof(TestSpecialMove))]
[InlineData(typeof(LightningStrike))]
[InlineData(typeof(DeathStrike))]
public void OnHit_SpecialMoves_DoNotStartSwarmContext(Type moveType)
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
try
{
Core.Expansion = Expansion.TOL;
weapon.ExtendedWeaponAttributes.HitSwarm = 100;
SpecialMove.Table[attacker] = (SpecialMove)Activator.CreateInstance(moveType);
weapon.OnHit(attacker, defender);
Assert.False(Swarm.HasActiveContext(attacker, defender));
}
finally
{
Core.Expansion = previousExpansion;
SpecialMove.Table.Remove(attacker);
Swarm.ClearAll();
weapon.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void ApplySwarmTick_UsesPhysicalResistanceAndReturnsAppliedDamage()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(hitsMax: 200, hits: 200, location: new Point3D(6201, 520, 0));
try
{
Core.Expansion = Expansion.TOL;
AddResistance(defender, ResistanceType.Physical, 70);
var damageApplied = Swarm.ApplySwarmTick(attacker, defender, Swarm.RawDamage);
Assert.Equal(3, damageApplied);
Assert.Equal(197, defender.Hits);
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void SwarmContext_TicksThreeTimesAtFiveSecondIntervalAndThenCleansUp()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(hitsMax: 200, hits: 200, location: new Point3D(6201, 520, 0));
try
{
Core.Expansion = Expansion.TOL;
Swarm.TryProcOnNormalHit(attacker, defender, 100);
Assert.True(Swarm.HasActiveContext(attacker, defender));
Assert.Equal(TimeSpan.FromSeconds(5.0), Swarm.TickInterval);
Assert.Equal(TimeSpan.FromSeconds(15.0), Swarm.EffectDuration);
for (var i = 0; i < Swarm.TickCount; i++)
{
Assert.True(Swarm.TickForTests(attacker, defender));
}
Assert.False(Swarm.HasActiveContext(attacker, defender));
Assert.Equal(170, defender.Hits);
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void PositivePostResistFireDamageClearsSwarmContext()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
try
{
Core.Expansion = Expansion.TOL;
Swarm.TryProcOnNormalHit(attacker, defender, 100);
AOS.Damage(defender, attacker, 10, false, 0, 100, 0, 0, 0);
Assert.False(Swarm.HasActiveContext(attacker, defender));
Assert.Equal(0, Swarm.ActiveContextCount);
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void FullyResistedFireDamageDoesNotClearSwarmContext()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
try
{
Core.Expansion = Expansion.TOL;
AddResistance(defender, ResistanceType.Fire, 100);
Swarm.TryProcOnNormalHit(attacker, defender, 100);
AOS.Damage(defender, attacker, 10, false, 0, 100, 0, 0, 0);
Assert.True(Swarm.HasActiveContext(attacker, defender));
Assert.Equal(1, Swarm.ActiveContextCount);
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void BurningTorchEquipClearsSwarmContextImmediately()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
var torch = new Torch();
try
{
Core.Expansion = Expansion.TOL;
Swarm.TryProcOnNormalHit(attacker, defender, 100);
torch.Burning = true;
Assert.True(defender.EquipItem(torch));
Assert.False(Swarm.HasActiveContext(attacker, defender));
Assert.Equal(0, Swarm.ActiveContextCount);
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
torch.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void BurningTorchIgniteClearsSwarmContextImmediately()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
var torch = new Torch();
try
{
Core.Expansion = Expansion.TOL;
Swarm.TryProcOnNormalHit(attacker, defender, 100);
Assert.True(defender.EquipItem(torch));
torch.Ignite();
Assert.False(Swarm.HasActiveContext(attacker, defender));
Assert.Equal(0, Swarm.ActiveContextCount);
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
torch.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void SwarmTickWithBurningTorchClearsContextWithoutDamage()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
var torch = new Torch();
try
{
Core.Expansion = Expansion.TOL;
Assert.True(defender.EquipItem(torch));
Swarm.TryProcOnNormalHit(attacker, defender, 100);
torch.Burning = true;
var damageApplied = Swarm.ApplySwarmTick(attacker, defender, Swarm.RawDamage);
Assert.Equal(0, damageApplied);
Assert.Equal(200, defender.Hits);
Assert.False(Swarm.HasActiveContext(attacker, defender));
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
torch.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void SwarmContext_TickCleansUpInternalizedCombatant()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
try
{
Core.Expansion = Expansion.TOL;
Swarm.TryProcOnNormalHit(attacker, defender, 100);
defender.Internalize();
Assert.True(Swarm.TickForTests(attacker, defender));
Assert.False(Swarm.HasActiveContext(attacker, defender));
Assert.Equal(0, Swarm.ActiveContextCount);
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void SwarmClear_RemovesContextsForDeletedOrDeadEventMobile()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
try
{
Core.Expansion = Expansion.TOL;
Swarm.TryProcOnNormalHit(attacker, defender, 100);
Swarm.Clear(defender);
Assert.False(Swarm.HasActiveContext(attacker, defender));
Assert.Equal(0, Swarm.ActiveContextCount);
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void RunicAttributeGeneration_DoesNotRollSwarm()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
try
{
Core.Expansion = Expansion.TOL;
BaseRunicTool.ApplyAttributesTo(weapon, false, 0, 25, 100, 100);
Assert.Equal(0, weapon.ExtendedWeaponAttributes.HitSwarm);
}
finally
{
Core.Expansion = previousExpansion;
weapon.Delete();
}
}
private static Mobile CreateMobile(
int hitsMax = 200,
int hits = 200,
int manaMax = 100,
int mana = 0,
Point3D location = default
)
{
var mobile = new Mobile(World.NewMobile);
mobile.DefaultMobileInit();
mobile.RawStr = Math.Max(1, (hitsMax - 50) * 2);
mobile.RawInt = manaMax;
Assert.Equal(hitsMax, mobile.HitsMax);
Assert.Equal(manaMax, mobile.ManaMax);
mobile.Hits = hits;
mobile.Mana = mana;
mobile.MoveToWorld(location == default ? TestLocation : location, Map.Felucca);
return mobile;
}
private static void AddResistance(Mobile mobile, ResistanceType type, int offset) =>
mobile.AddResistanceMod(new ResistanceMod(type, $"SwarmTest{type}{mobile.Serial}", offset, mobile));
private class TestKatana : Katana
{
public override bool CheckHit(Mobile attacker, Mobile defender) => true;
public override int ComputeDamage(Mobile attacker, Mobile defender) => 1;
public override int AbsorbDamage(Mobile attacker, Mobile defender, int damage) => damage;
public override void AddBlood(Mobile attacker, Mobile defender, int damage)
{
}
}
private class TestWeaponAbility : WeaponAbility
{
}
private class TestSpecialMove : SpecialMove
{
}
private sealed class RecordingPropertyList : IPropertyList
{
private string _interpolated = string.Empty;
public List<(int Number, string Argument)> Entries { get; } = [];
public void Reset()
{
}
public void Terminate()
{
}
public void Add(int number) => Entries.Add((number, null));
public void Add(int number, string argument) => Entries.Add((number, argument));
public void Add(ReadOnlySpan<char> argument) => Entries.Add((0, argument.ToString()));
public void Add(int number, ReadOnlySpan<char> argument) => Entries.Add((number, argument.ToString()));
public void AddChunked(ReadOnlySpan<char> text) => Entries.Add((0, text.ToString()));
public OplTextBlock TextBlock() => new(this);
public void Add(int number, int value) => Entries.Add((number, value.ToString(CultureInfo.InvariantCulture)));
public void AddLocalized(int value) => Entries.Add((0, value.ToString(CultureInfo.InvariantCulture)));
public void AddLocalized(int number, int value) => Entries.Add((number, value.ToString(CultureInfo.InvariantCulture)));
public void Add(ref IPropertyList.InterpolatedStringHandler handler) => Entries.Add((0, _interpolated));
public void Add(int number, ref IPropertyList.InterpolatedStringHandler handler) => Entries.Add((number, _interpolated));
public void InitializeInterpolation(int literalLength, int formattedCount) => _interpolated = string.Empty;
public void AppendLiteral(string value) => _interpolated += value;
public void AppendFormatted<T>(T value) => _interpolated += value;
public void AppendFormatted<T>(T value, string format) =>
_interpolated += value is IFormattable formattable ? formattable.ToString(format, null) : value;
public void AppendFormatted<T>(T value, int alignment) => _interpolated += value;
public void AppendFormatted<T>(T value, int alignment, string format) =>
_interpolated += value is IFormattable formattable ? formattable.ToString(format, null) : value;
public void AppendFormatted(ReadOnlySpan<char> value) => _interpolated += value.ToString();
public void AppendFormatted(ReadOnlySpan<char> value, int alignment, string format = null) =>
_interpolated += value.ToString();
public void AppendFormatted(object value, int alignment = 0, string format = null) => _interpolated += value;
public void AppendFormatted(string value) => _interpolated += value;
public void AppendFormatted(string value, int alignment, string format = null) => _interpolated += value;
}
}

View file

@ -32,6 +32,7 @@ public partial class Torch : BaseEquipableLight
if (parent is Mobile mobile && Burning)
{
MeerMage.StopEffect(mobile, true);
Swarm.ClearDefender(mobile);
}
}
@ -42,6 +43,7 @@ public partial class Torch : BaseEquipableLight
if (Parent is Mobile mobile && Burning)
{
MeerMage.StopEffect(mobile, true);
Swarm.ClearDefender(mobile);
}
}
}

View file

@ -2286,6 +2286,7 @@ public abstract partial class BaseWeapon
if (a == null && move == null)
{
Sparks.TryProcOnNormalHit(attacker, defender, ExtendedWeaponAttributes.HitSparks);
Swarm.TryProcOnNormalHit(attacker, defender, ExtendedWeaponAttributes.HitSwarm);
}
}

View file

@ -0,0 +1,196 @@
using System;
using System.Collections.Generic;
using ModernUO.CodeGeneratedEvents;
using Server.Collections;
using Server.Engines.BuffIcons;
using Server.Mobiles;
namespace Server.Items;
public static class Swarm
{
internal const int TickCount = 3;
internal const int RawDamage = 10;
internal static readonly TimeSpan TickInterval = TimeSpan.FromSeconds(5.0);
internal static readonly TimeSpan EffectDuration = TimeSpan.FromSeconds(15.0);
private static readonly Dictionary<Mobile, SwarmContext> _contexts = [];
public static void TryProcOnNormalHit(Mobile attacker, Mobile defender, int hitSwarmChance)
{
if (!Core.TOL || hitSwarmChance <= 0 || attacker == null || defender == null)
{
return;
}
if (!IsValidCombatant(attacker) || !IsValidCombatant(defender))
{
return;
}
if (hitSwarmChance <= Utility.Random(100))
{
return;
}
if (_contexts.ContainsKey(defender))
{
return;
}
_contexts[defender] = new SwarmContext(attacker, defender);
}
internal static int ApplySwarmTick(Mobile attacker, Mobile defender, int rawDamage)
{
if (!Core.TOL || !IsValidCombatant(attacker) || !IsValidCombatant(defender))
{
return 0;
}
if (HasBurningTorchEquipped(defender))
{
ClearDefender(defender);
return 0;
}
var defenderHits = defender.Hits;
AOS.Damage(defender, attacker, rawDamage, false, 100, 0, 0, 0, 0);
return Math.Max(0, defenderHits - defender.Hits);
}
internal static bool HasActiveContext(Mobile attacker, Mobile defender) =>
attacker != null && defender != null && _contexts.TryGetValue(defender, out var context) && context.Attacker == attacker;
internal static bool HasActiveContext(Mobile defender) => defender != null && _contexts.ContainsKey(defender);
internal static int ActiveContextCount => _contexts.Count;
internal static int GetTicksRemainingForTests(Mobile attacker, Mobile defender) =>
HasActiveContext(attacker, defender) ? _contexts[defender].TicksRemaining : 0;
internal static bool TickForTests(Mobile attacker, Mobile defender)
{
if (!HasActiveContext(attacker, defender))
{
return false;
}
_contexts[defender].Tick();
return true;
}
internal static void ClearAll()
{
foreach (var context in _contexts.Values)
{
context.Stop();
}
_contexts.Clear();
}
[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
[OnEvent(nameof(PlayerMobile.PlayerDeletedEvent))]
[OnEvent(nameof(BaseCreature.CreatureDeathEvent))]
[OnEvent(nameof(BaseCreature.CreatureDeletedEvent))]
public static void Clear(Mobile mobile)
{
if (mobile == null)
{
return;
}
using var defenders = PooledRefList<Mobile>.Create();
foreach (var (defender, context) in _contexts)
{
if (context.Attacker == mobile || defender == mobile)
{
defenders.Add(defender);
}
}
for (var i = 0; i < defenders.Count; i++)
{
StopContext(defenders[i]);
}
}
public static void ClearDefender(Mobile defender)
{
if (defender == null)
{
return;
}
StopContext(defender);
}
private static void StopContext(Mobile defender)
{
if (_contexts.Remove(defender, out var context))
{
context.Stop();
}
}
private static bool HasBurningTorchEquipped(Mobile mobile) =>
mobile.FindItemOnLayer<Torch>(Layer.TwoHanded) is { Burning: true };
private static bool IsValidCombatant(Mobile mobile) =>
mobile is { Deleted: false, Alive: true } && mobile.Map != null && mobile.Map != Map.Internal;
private sealed class SwarmContext
{
private readonly Mobile _defender;
private TimerExecutionToken _tickTimerToken;
public SwarmContext(Mobile attacker, Mobile defender)
{
Attacker = attacker;
_defender = defender;
TicksRemaining = TickCount;
if (_defender is PlayerMobile pm && BuffInfo.Enabled)
{
pm.AddBuff(new BuffInfo(BuffIcon.Swarm, 1157328, 1157362, EffectDuration));
}
Attacker.PlaySound(0x00E);
Timer.StartTimer(TickInterval, TickInterval, Tick, out _tickTimerToken);
}
public Mobile Attacker { get; }
public int TicksRemaining { get; private set; }
public void Stop()
{
_tickTimerToken.Cancel();
if (_defender is PlayerMobile pm && BuffInfo.Enabled)
{
pm.RemoveBuff(BuffIcon.Swarm);
}
}
public void Tick()
{
if (!IsValidCombatant(Attacker) || !IsValidCombatant(_defender) || HasBurningTorchEquipped(_defender))
{
StopContext(_defender);
return;
}
ApplySwarmTick(Attacker, _defender, RawDamage);
TicksRemaining--;
if (TicksRemaining <= 0)
{
StopContext(_defender);
}
}
}
}

View file

@ -76,6 +76,8 @@ namespace Server
Fix(ref chaos);
Fix(ref direct);
var firePostResistDamage = ignoreArmor ? damage * fire / 100 : 0;
if (Core.ML && chaos > 0)
{
switch (Utility.Random(5))
@ -126,13 +128,16 @@ namespace Server
var resPois = m.PoisonResistance;
var resNrgy = m.EnergyResistance;
var fireDamageNumerator = damage * fire * (100 - resFire);
totalDamage = damage * phys * (100 - resPhys);
totalDamage += damage * fire * (100 - resFire);
totalDamage += fireDamageNumerator;
totalDamage += damage * cold * (100 - resCold);
totalDamage += damage * pois * (100 - resPois);
totalDamage += damage * nrgy * (100 - resNrgy);
totalDamage /= 10000;
firePostResistDamage = fireDamageNumerator / 10000;
if (Core.ML)
{
@ -241,7 +246,14 @@ namespace Server
var oldHits = m.Hits;
m.Damage(totalDamage, from);
BattleLust.OnDamageTaken(m, from, Math.Max(0, oldHits - m.Hits));
var appliedDamage = Math.Max(0, oldHits - m.Hits);
if (firePostResistDamage > 0 && appliedDamage > 0)
{
Swarm.ClearDefender(m);
}
BattleLust.OnDamageTaken(m, from, appliedDamage);
return totalDamage;
}
@ -1119,7 +1131,8 @@ namespace Server
Bane = 0x00000001,
BattleLust = 0x00000002,
HitSparks = 0x00000004,
BloodDrinker = 0x00000008
BloodDrinker = 0x00000008,
HitSwarm = 0x00000010
}
public sealed class ExtendedWeaponAttributes : BaseAttributes
@ -1176,6 +1189,13 @@ namespace Server
set => this[ExtendedWeaponAttribute.BloodDrinker] = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public int HitSwarm
{
get => this[ExtendedWeaponAttribute.HitSwarm];
set => this[ExtendedWeaponAttribute.HitSwarm] = value;
}
public void GetProperties(IPropertyList list)
{
if (Core.HS && Bane != 0)
@ -1197,6 +1217,11 @@ namespace Server
{
list.Add(1157326, HitSparks); // Sparks ~1_val~%
}
if (Core.TOL && HitSwarm != 0)
{
list.Add(1157325, HitSwarm); // Swarm ~1_val~%
}
}
public override string ToString() => "...";