fix: NPC outfits no longer stack two items on one layer (#2715)
Companion to #2712, which covers HireRanger's refused `EquipItem`. A sweep that built every constructible Mobile 2,000 times under each expansion found these other outfits that put two items on one layer. They don't leak, because `AddItem` skips `CheckEquip`, but the NPC wears both items and the client draws only one. | NPC | Conflict | |---|---| | Miner, Ranger, Thief | Own shirt/pants/ThighBoots added on top of the random `BaseVendor.InitOutfit` (shoes doubled on every spawn) | | MasterTheophilus | Shoes + Robe added over `EvilMageLord`'s Sandals + Robe | | Merchant | Shirt + FancyShirt, or PlainDress + FancyDress | | IronWorker | Bandana/JesterHat + Bascinet | | MeerCaptain | One-handed sword + Crossbow | | BakeKitsune | `BodyMod` isn't saved, so after a restart `RemoveDisguise` bailed and the next `Disguise()` stacked a second robe and pair of shoes | ## Changes - `BaseCreature.ReplaceEquipment(item)` equips an item in place of whatever an inherited outfit put on its layer, and deletes the item if it still can't be equipped. - Miner, Ranger, Thief, MasterTheophilus: their own pieces replace the inherited ones. - Merchant and IronWorker: dropped the duplicate roll. Each kept the item the client was already drawing, which is the last one sent: the fancy set and the Bascinet. - MeerCaptain: the sword goes into its pack as loot. **Behavior change:** `Mobile.Weapon` checks the one-handed layer first, so it was fighting with the sword despite its archer AI, its Archery skill and the bolts in its pack. It now uses the crossbow. - BakeKitsune: `RemoveDisguise` strips the disguise without checking `IsBodyMod`. ## Testing - I re-ran the sweep (local diagnostic, not committed; needs client tiledata) at 500 rolls × 12 expansions. Only HireRanger (#2712) and LordOaks (separate fix coming) remain. - UOContent.Tests: 1218 passed, 2 skipped.
This commit is contained in:
parent
257b4c8c1b
commit
410a964789
9 changed files with 29 additions and 34 deletions
|
|
@ -5724,6 +5724,20 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Equips <paramref name="item" /> in place of whatever an inherited outfit put on its layer.
|
||||
/// AddItem would stack both on one layer, and EquipItem would refuse and orphan the item.
|
||||
/// </summary>
|
||||
public void ReplaceEquipment(Item item)
|
||||
{
|
||||
FindItemOnLayer(item.Layer)?.Delete();
|
||||
|
||||
if (!EquipItem(item))
|
||||
{
|
||||
item.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void HealStart(Mobile patient)
|
||||
{
|
||||
StopHeal();
|
||||
|
|
|
|||
|
|
@ -47,7 +47,8 @@ namespace Server.Mobiles
|
|||
pack.DropItem(new Bolt(Utility.RandomMinMax(10, 20)));
|
||||
pack.DropItem(new Bolt(Utility.RandomMinMax(10, 20)));
|
||||
|
||||
AddItem(
|
||||
// The crossbow is wielded; the sword would share its hands, so it is carried as loot.
|
||||
pack.DropItem(
|
||||
Utility.Random(6) switch
|
||||
{
|
||||
0 => new Longsword(),
|
||||
|
|
|
|||
|
|
@ -42,8 +42,8 @@ namespace Server.Mobiles
|
|||
Fame = 18000;
|
||||
Karma = -18000;
|
||||
|
||||
AddItem(new Shoes(0x537));
|
||||
AddItem(new Robe(0x452));
|
||||
ReplaceEquipment(new Shoes(0x537));
|
||||
ReplaceEquipment(new Robe(0x452));
|
||||
|
||||
for (var i = 0; i < 2; ++i)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -176,11 +176,8 @@ namespace Server.Mobiles
|
|||
{
|
||||
_disguiseTimerToken.Cancel();
|
||||
|
||||
if (!IsBodyMod)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// BodyMod is not saved, so after a restart a disguised kitsune comes back without it but still
|
||||
// wearing the disguise; strip it regardless.
|
||||
Name = null;
|
||||
Title = null;
|
||||
BodyMod = 0;
|
||||
|
|
|
|||
|
|
@ -33,15 +33,6 @@ public partial class Merchant : BaseEscortable
|
|||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
if (Female)
|
||||
{
|
||||
AddItem(new PlainDress());
|
||||
}
|
||||
else
|
||||
{
|
||||
AddItem(new Shirt(GetRandomHue()));
|
||||
}
|
||||
|
||||
var lowHue = GetRandomHue();
|
||||
|
||||
AddItem(new ThighBoots());
|
||||
|
|
|
|||
|
|
@ -58,14 +58,6 @@ namespace Server.Mobiles
|
|||
AddItem(new FullApron(Utility.RandomBrightHue()));
|
||||
}
|
||||
|
||||
AddItem(
|
||||
Utility.Random(3) switch
|
||||
{
|
||||
0 => new Bandana(Utility.RandomBrightHue()),
|
||||
_ => new JesterHat(Utility.RandomBrightHue()) // 1-2
|
||||
}
|
||||
);
|
||||
|
||||
AddItem(new Bascinet());
|
||||
AddItem(new SmithHammer());
|
||||
|
||||
|
|
|
|||
|
|
@ -26,10 +26,10 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.InitOutfit();
|
||||
|
||||
AddItem(new FancyShirt(0x3E4));
|
||||
AddItem(new LongPants(0x192));
|
||||
ReplaceEquipment(new FancyShirt(0x3E4));
|
||||
ReplaceEquipment(new LongPants(0x192));
|
||||
AddItem(new Pickaxe());
|
||||
AddItem(new ThighBoots(0x283));
|
||||
ReplaceEquipment(new ThighBoots(0x283));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -31,10 +31,10 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.InitOutfit();
|
||||
|
||||
AddItem(new Shirt(Utility.RandomNeutralHue()));
|
||||
AddItem(new LongPants(Utility.RandomNeutralHue()));
|
||||
ReplaceEquipment(new Shirt(Utility.RandomNeutralHue()));
|
||||
ReplaceEquipment(new LongPants(Utility.RandomNeutralHue()));
|
||||
AddItem(new Bow());
|
||||
AddItem(new ThighBoots(Utility.RandomNeutralHue()));
|
||||
ReplaceEquipment(new ThighBoots(Utility.RandomNeutralHue()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -31,10 +31,10 @@ namespace Server.Mobiles
|
|||
{
|
||||
base.InitOutfit();
|
||||
|
||||
AddItem(new Shirt(Utility.RandomNeutralHue()));
|
||||
AddItem(new LongPants(Utility.RandomNeutralHue()));
|
||||
ReplaceEquipment(new Shirt(Utility.RandomNeutralHue()));
|
||||
ReplaceEquipment(new LongPants(Utility.RandomNeutralHue()));
|
||||
AddItem(new Dagger());
|
||||
AddItem(new ThighBoots(Utility.RandomNeutralHue()));
|
||||
ReplaceEquipment(new ThighBoots(Utility.RandomNeutralHue()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue