fix(tests): single shared bootstrap; idempotent SerializationThreadWorker.Exit (#2473)

## Problem

Running the full `UOContent.Tests` suite, the test host **hangs ~2.5 minutes at shutdown and then crashes** (`Test host process crashed` / run aborted). The tests themselves are fine — they complete in ~1s — but the process can't exit.

Captured via `--blame-hang` dump. The blocking thread:

```
System.Threading.WaitHandle.WaitOne()
Server.SerializationThreadWorker.Sleep()        SerializationThreadWorker.cs:54  (_stopEvent.WaitOne())
Server.SerializationThreadWorker.Exit()         SerializationThreadWorker.cs:61
Server.World.ExitSerializationThreads()         World.cs:429
Server.Tests.UOContentFixture..ctor()
```

### Root cause

Both collection fixtures (`UOContentFixture` and `PathfindingTestFixture`) each run the **full process-global ModernUO bootstrap**. `World.Load()` is guarded to run once per process, so the **second** fixture's `World.Load()` is a no-op and does **not** respawn the serialization workers — but `World.ExitSerializationThreads()` is **not** guarded, so the second fixture calls `Exit()` on workers whose threads have already terminated. `Exit()` → `Sleep()` → `_stopEvent.WaitOne()` then blocks forever (a dead thread never sets the event). The first collection's tests run; the second collection's fixture deadlocks in its constructor; the host eventually gets killed.

This is why single-collection (filtered) runs were fine — only one fixture ever bootstraps — but the full suite hangs. It's not a parallelization race: even strictly sequential, the second fixture deadlocks.

## Fix

**(a) Engine — idempotent `SerializationThreadWorker.Exit()`**
A second `Exit()` is now a safe no-op instead of a permanent block. Only the owning (main) thread calls `Exit()`, so no synchronization is needed, and the single-call production shutdown path is unchanged.

**(b) Tests — one shared bootstrap, strictly sequential collections**
- New `TestServerBootstrap.EnsureInitialized()` runs the superset global init **exactly once per process** (lock + once-flag).
- `UOContentFixture` / `PathfindingTestFixture` slim down to delegate to it and no longer tear down global state (which the single-bootstrap model owns for the host's lifetime).
- `[assembly: CollectionBehavior(DisableTestParallelization = true)]` so collections never overlap.

## Result

| | Before | After |
|---|---|---|
| Tests run (full suite) | 258 (UOContent collection deadlocked) | **418** |
| Outcome | 2.5-min hang → host crash | **418 passed, clean exit** |
| Wall time | killed | **~7s** |
This commit is contained in:
Kamron Batman 2026-06-07 12:36:37 -07:00 • committed by GitHub
parent 1c1fd4d930
commit 412a71dfe0
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6 changed files with 139 additions and 153 deletions

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@ -1,63 +1,13 @@
using System;
using System.Reflection;
using Server.Items;
using Server.Misc;
using Server.Tests.Maps;
using Xunit;
namespace Server.Tests;
[CollectionDefinition("Sequential UOContent Tests", DisableParallelization = true)]
public class UOContentFixture : ICollectionFixture<UOContentFixture>, IDisposable
public class UOContentFixture : ICollectionFixture<UOContentFixture>
{
public UOContentFixture()
{
Core.ApplicationAssembly = Assembly.GetExecutingAssembly();
Core.LoopContext = new EventLoopContext();
Core.Expansion = Expansion.EJ;
// Load Configurations
ServerConfiguration.Load(true);
// Load UOContent.dll into the type resolver
ServerConfiguration.AssemblyDirectories.Add(Core.BaseDirectory);
AssemblyHandler.LoadAssemblies(["Server.dll", "UOContent.dll"]);
// Load Skills
SkillsInfo.Configure();
// Configure networking (initializes RingSocketManager for tests)
Server.Network.NetState.Configure();
// Configure / Initialize
TestMapDefinitions.ConfigureTestMapDefinitions();
// Configure the world
World.Configure();
Timer.Init(0);
// Configure Races
RaceDefinitions.Configure();
// Load the world
World.Load();
World.ExitSerializationThreads();
DecayScheduler.Configure();
}
private static int _counter;
public void Dispose()
{
_counter++;
if (_counter > 1)
{
throw new Exception("NO!");
}
Timer.Init(0);
}
// All process-global initialization lives in TestServerInitializer and runs exactly once,
// shared across every collection fixture. Tearing down global state here is intentionally
// omitted: the world/serialization workers are initialized once and reused for the whole
// test host, so there is nothing per-collection to dispose.
public UOContentFixture() => TestServerInitializer.Initialize();
}