diff --git a/Scripts/Misc/Assistants.cs b/Scripts/Misc/Assistants.cs
new file mode 100644
index 000000000..07a6bb178
--- /dev/null
+++ b/Scripts/Misc/Assistants.cs
@@ -0,0 +1,195 @@
+using System;
+using System.Collections.Generic;
+using Server;
+using Server.Network;
+using Server.Gumps;
+
+namespace Server.Misc
+{
+ public static partial class Assistants
+ {
+ private static class Settings
+ {
+ public const bool Enabled = false;
+ public const bool KickOnFailure = true; // It will also kick clients running without assistants
+
+ public static readonly TimeSpan HandshakeTimeout = TimeSpan.FromSeconds(30.0);
+ public static readonly TimeSpan DisconnectDelay = TimeSpan.FromSeconds(15.0);
+
+ public const string WarningMessage = "The server was unable to negotiate features with your assistant. "
+ + "You must download and run an updated version of AssistUO"
+ + " or Razor."
+ + "
Make sure you've checked the option Negotiate features with server, "
+ + "once you have this box checked you may log in and play normally."
+ + "
You will be disconnected shortly.";
+
+ public static void Configure()
+ {
+ //DisallowFeature( Features.FilterWeather );
+ }
+
+ [Flags]
+ public enum Features : ulong
+ {
+ None = 0,
+
+ FilterWeather = 1 << 0, // Weather Filter
+ FilterLight = 1 << 1, // Light Filter
+ SmartTarget = 1 << 2, // Smart Last Target
+ RangedTarget = 1 << 3, // Range Check Last Target
+ AutoOpenDoors = 1 << 4, // Automatically Open Doors
+ DequipOnCast = 1 << 5, // Unequip Weapon on spell cast
+ AutoPotionEquip = 1 << 6, // Un/re-equip weapon on potion use
+ PoisonedChecks = 1 << 7, // Block heal If poisoned/Macro If Poisoned condition/Heal or Cure self
+ LoopedMacros = 1 << 8, // Disallow looping or recursive macros
+ UseOnceAgent = 1 << 9, // The use once agent
+ RestockAgent = 1 << 10, // The restock agent
+ SellAgent = 1 << 11, // The sell agent
+ BuyAgent = 1 << 12, // The buy agent
+ PotionHotkeys = 1 << 13, // All potion hotkeys
+ RandomTargets = 1 << 14, // All random target hotkeys (not target next, last target, target self)
+ ClosestTargets = 1 << 15, // All closest target hotkeys
+ OverheadHealth = 1 << 16, // Health and Mana/Stam messages shown over player's heads
+ AutolootAgent = 1 << 17, // The autoloot agent
+ BoneCutterAgent = 1 << 18, // The bone cutter agent
+ AdvancedMacros = 1 << 19, // Advanced macro engine
+ AutoRemount = 1 << 20, // Auto remount after dismount
+ AutoBandage = 1 << 21, // Auto bandage friends, self, last and mount option
+ EnemyTargetShare = 1 << 22, // Enemy target share on guild, party or alliance chat
+ FilterSeason = 1 << 23, // Season Filter
+ SpellTargetShare = 1 << 24, // Spell target share on guild, party or alliance chat
+
+ All = ulong.MaxValue
+ }
+
+ private static Features m_DisallowedFeatures = Features.None;
+
+ public static void DisallowFeature(Features feature)
+ {
+ SetDisallowed(feature, true);
+ }
+
+ public static void AllowFeature(Features feature)
+ {
+ SetDisallowed(feature, false);
+ }
+
+ public static void SetDisallowed(Features feature, bool value)
+ {
+ if (value)
+ m_DisallowedFeatures |= feature;
+ else
+ m_DisallowedFeatures &= ~feature;
+ }
+
+ public static Features DisallowedFeatures { get { return m_DisallowedFeatures; } }
+ }
+
+ private static class Negotiator
+ {
+ private static Dictionary m_Dictionary = new Dictionary();
+
+ private static TimerStateCallback OnHandshakeTimeout_Callback = new TimerStateCallback(OnHandshakeTimeout);
+ private static TimerStateCallback OnForceDisconnect_Callback = new TimerStateCallback(OnForceDisconnect);
+
+ public static void Initialize()
+ {
+ if (Settings.Enabled)
+ {
+ EventSink.Login += new LoginEventHandler(EventSink_Login);
+ ProtocolExtensions.Register(0xFF, true, new OnPacketReceive(OnHandshakeResponse));
+ }
+ }
+
+ private static void EventSink_Login(LoginEventArgs e)
+ {
+ Mobile m = e.Mobile;
+
+ if (m != null && m.NetState != null && m.NetState.Running)
+ {
+ Timer t;
+ m.Send(new BeginHandshake());
+
+ if (Settings.KickOnFailure)
+ m.Send(new BeginHandshake());
+
+ if (m_Dictionary.TryGetValue(m, out t) && t != null)
+ t.Stop();
+
+ m_Dictionary[m] = t = Timer.DelayCall(Settings.HandshakeTimeout, OnHandshakeTimeout_Callback, m);
+ t.Start();
+ }
+ }
+
+ private static void OnHandshakeResponse(NetState state, PacketReader pvSrc)
+ {
+ pvSrc.Trace(state);
+
+ if (state == null || state.Mobile == null || !state.Running)
+ return;
+
+ Timer t;
+ Mobile m = state.Mobile;
+
+ if (m_Dictionary.TryGetValue(m, out t))
+ {
+ if (t != null)
+ t.Stop();
+
+ m_Dictionary.Remove(m);
+ }
+ }
+
+ private static void OnHandshakeTimeout(object state)
+ {
+ Timer t = null;
+ Mobile m = state as Mobile;
+
+ if (m == null)
+ return;
+
+ m_Dictionary.Remove(m);
+
+ if (!Settings.KickOnFailure)
+ {
+ Console.WriteLine("Player '{0}' failed to negotiate features.", m);
+ }
+ else if (m.NetState != null && m.NetState.Running)
+ {
+ m.SendGump(new Gumps.WarningGump(1060635, 30720, Settings.WarningMessage, 0xFFC000, 420, 250, null, null));
+
+ if (m.AccessLevel <= AccessLevel.Player)
+ {
+ m_Dictionary[m] = t = Timer.DelayCall(Settings.DisconnectDelay, OnForceDisconnect_Callback, m);
+ t.Start();
+ }
+ }
+ }
+
+ private static void OnForceDisconnect(object state)
+ {
+ if (state is Mobile)
+ {
+ Mobile m = (Mobile)state;
+
+ if (m.NetState != null && m.NetState.Running)
+ m.NetState.Dispose();
+
+ m_Dictionary.Remove(m);
+
+ Console.WriteLine("Player {0} kicked (Failed assistant handshake)", m);
+ }
+ }
+
+ private sealed class BeginHandshake : ProtocolExtension
+ {
+ public BeginHandshake()
+ : base(0xFE, 8)
+ {
+ m_Stream.Write((uint)((ulong)Settings.DisallowedFeatures >> 32));
+ m_Stream.Write((uint)((ulong)Settings.DisallowedFeatures & 0xFFFFFFFF));
+ }
+ }
+ }
+ }
+}
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