fixes,
This commit is contained in:
parent
910412b6e1
commit
41f1507483
2 changed files with 221 additions and 196 deletions
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@ -75,7 +75,9 @@ namespace Server.Items
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( (int) 0 ); // version
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writer.WriteEncodedInt( (int) 1 ); // version
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writer.Write( (int) m_Music );
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}
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public override void Deserialize( GenericReader reader )
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@ -83,6 +85,30 @@ namespace Server.Items
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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switch ( version )
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{
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case 1:
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{
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m_Music = (MusicName) reader.ReadInt();
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break;
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}
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}
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if ( version == 0 ) // Music wasn't serialized in version 0, pick a new track of random rarity
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{
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DawnsMusicRarity rarity;
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double rand = Utility.RandomDouble();
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if ( rand < 0.025 )
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rarity = DawnsMusicRarity.Rare;
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else if ( rand < 0.225 )
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rarity = DawnsMusicRarity.Uncommon;
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else
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rarity = DawnsMusicRarity.Common;
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m_Music = DawnsMusicBox.RandomTrack( rarity );
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}
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}
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public class InternalTarget : Target
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@ -9,24 +9,36 @@ using Server.Engines.CannedEvil;
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namespace Server.Mobiles
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{
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[CorpseName("a corpse of Ilhenir")]
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[CorpseName( "a corpse of Ilhenir" )]
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public class Ilhenir : BaseChampion
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{
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public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Pain; } }
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public override ChampionSkullType SkullType { get { return ChampionSkullType.Pain; } }
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public override Type[] UniqueList{ get{ return new Type[] { }; } }
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public override Type[] SharedList{ get{ return new Type[] { typeof( ANecromancerShroud ),
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public override Type[] UniqueList { get { return new Type[] { }; } }
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public override Type[] SharedList
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{
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get
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{
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return new Type[] { typeof( ANecromancerShroud ),
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typeof( LieutenantOfTheBritannianRoyalGuard ),
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typeof( OblivionsNeedle ),
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typeof( TheRobeOfBritanniaAri ) }; } }
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public override Type[] DecorativeList{ get{ return new Type[] { typeof( MonsterStatuette ) }; } }
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typeof( TheRobeOfBritanniaAri ) };
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}
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}
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public override Type[] DecorativeList { get { return new Type[] { typeof( MonsterStatuette ) }; } }
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.PlagueBeast,
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MonsterStatuetteType.RedDeath }; } }
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public override MonsterStatuetteType[] StatueTypes
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{
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get
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{
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return new MonsterStatuetteType[] { MonsterStatuetteType.PlagueBeast,
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MonsterStatuetteType.RedDeath };
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}
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}
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[Constructable]
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public Ilhenir()
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: base(AIType.AI_Mage)
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: base( AIType.AI_Mage )
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{
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Name = "Ilhenir";
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Title = "the Stained";
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@ -40,120 +52,121 @@ namespace Server.Mobiles
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SetHits( 9000 );
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SetDamage(21, 28);
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SetDamage( 21, 28 );
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Fire, 20);
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SetDamageType(ResistanceType.Poison, 20);
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SetDamageType( ResistanceType.Physical, 60 );
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SetDamageType( ResistanceType.Fire, 20 );
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SetDamageType( ResistanceType.Poison, 20 );
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 55, 65);
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SetResistance(ResistanceType.Poison, 70, 90);
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SetResistance(ResistanceType.Energy, 65, 75);
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SetResistance( ResistanceType.Physical, 55, 65 );
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SetResistance( ResistanceType.Fire, 50, 60 );
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SetResistance( ResistanceType.Cold, 55, 65 );
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SetResistance( ResistanceType.Poison, 70, 90 );
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SetResistance( ResistanceType.Energy, 65, 75 );
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SetSkill(SkillName.EvalInt, 100);
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SetSkill(SkillName.Magery, 100);
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SetSkill(SkillName.Meditation, 0);
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SetSkill(SkillName.Poisoning, 5.4);
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SetSkill(SkillName.Anatomy, 117.5);
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SetSkill(SkillName.MagicResist, 120.0);
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SetSkill(SkillName.Tactics, 119.9);
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SetSkill(SkillName.Wrestling, 119.9);
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SetSkill( SkillName.EvalInt, 100 );
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SetSkill( SkillName.Magery, 100 );
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SetSkill( SkillName.Meditation, 0 );
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SetSkill( SkillName.Poisoning, 5.4 );
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SetSkill( SkillName.Anatomy, 117.5 );
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SetSkill( SkillName.MagicResist, 120.0 );
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SetSkill( SkillName.Tactics, 119.9 );
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SetSkill( SkillName.Wrestling, 119.9 );
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Fame = 50000;
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Karma = -50000;
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VirtualArmor = 44;
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PackResources(8);
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PackTalismans(5);
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PackResources( 8 );
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PackTalismans( 5 );
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}
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public virtual void PackResources(int amount)
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public virtual void PackResources( int amount )
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{
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for (int i = 0; i < amount; i++)
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switch (Utility.Random(6))
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for( int i = 0; i < amount; i++ )
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switch( Utility.Random( 6 ) )
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{
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case 0: PackItem(new Blight()); break;
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case 1: PackItem(new Scourge()); break;
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case 2: PackItem(new Taint()); break;
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case 3: PackItem(new Putrefication()); break;
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case 4: PackItem(new Corruption()); break;
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case 5: PackItem(new Muculent()); break;
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case 0: PackItem( new Blight() ); break;
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case 1: PackItem( new Scourge() ); break;
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case 2: PackItem( new Taint() ); break;
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case 3: PackItem( new Putrefication() ); break;
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case 4: PackItem( new Corruption() ); break;
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case 5: PackItem( new Muculent() ); break;
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}
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}
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public virtual void PackItems(Item item, int amount)
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public virtual void PackItems( Item item, int amount )
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{
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for (int i = 0; i < amount; i++)
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PackItem(item);
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for( int i = 0; i < amount; i++ )
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PackItem( item );
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}
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public virtual void PackTalismans(int amount)
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public virtual void PackTalismans( int amount )
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{
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int count = Utility.Random(amount);
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int count = Utility.Random( amount );
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for (int i = 0; i < count; i++)
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PackItem(new RandomTalisman());
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for( int i = 0; i < count; i++ )
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PackItem( new RandomTalisman() );
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 8);
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AddLoot( LootPack.FilthyRich, 8 );
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}
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public override void OnDeath(Container c)
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public override void OnDeath( Container c )
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{
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base.OnDeath(c);
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base.OnDeath( c );
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c.DropItem(new GrizzledBones());
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c.DropItem( new GrizzledBones() );
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/* if (Utility.RandomDouble() < 0.6)
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c.DropItem(new ParrotItem()); */ //TODO Add parrots
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/* if (Utility.RandomDouble() < 0.6)
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c.DropItem(new ParrotItem()); */
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//TODO Add parrots
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if (Utility.RandomDouble() < 0.05)
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c.DropItem(new GrizzledMareStatuette());
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if( Utility.RandomDouble() < 0.05 )
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c.DropItem( new GrizzledMareStatuette() );
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if (Utility.RandomDouble() < 0.025)
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c.DropItem(new CrimsonCincture());
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if( Utility.RandomDouble() < 0.025 )
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c.DropItem( new CrimsonCincture() );
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/* if (Utility.RandomDouble() < 0.05) //TODO Add armor sets
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{
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switch (Utility.Random(5))
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{
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case 0: c.DropItem(new GrizzleGauntlets()); break;
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case 1: c.DropItem(new GrizzleGreaves()); break;
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case 2: c.DropItem(new GrizzleHelm()); break;
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case 3: c.DropItem(new GrizzleTunic()); break;
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case 4: c.DropItem(new GrizzleVambraces()); break;
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}
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} */
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/* if (Utility.RandomDouble() < 0.05) //TODO Add armor sets
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{
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switch (Utility.Random(5))
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{
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case 0: c.DropItem(new GrizzleGauntlets()); break;
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case 1: c.DropItem(new GrizzleGreaves()); break;
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case 2: c.DropItem(new GrizzleHelm()); break;
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case 3: c.DropItem(new GrizzleTunic()); break;
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case 4: c.DropItem(new GrizzleVambraces()); break;
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}
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} */
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}
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public override bool Unprovokable { get { return true; } }
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public override bool Uncalmable { get { return true; } }
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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// public override bool GivesMinorArtifact { get { return true; } } //TODO add ML minor artifacts
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// public override bool GivesMinorArtifact { get { return true; } } //TODO add ML minor artifacts
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public override int TreasureMapLevel { get { return 5; } }
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public override void OnGaveMeleeAttack(Mobile defender)
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack(defender);
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base.OnGaveMeleeAttack( defender );
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if (Utility.RandomDouble() < 0.15)
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CacophonicAttack(defender);
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if( Utility.RandomDouble() < 0.15 )
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CacophonicAttack( defender );
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}
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public override void OnDamage(int amount, Mobile from, bool willKill)
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public override void OnDamage( int amount, Mobile from, bool willKill )
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{
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if (Utility.RandomDouble() < 0.15)
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CacophonicAttack(from);
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if( Utility.RandomDouble() < 0.15 )
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CacophonicAttack( from );
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if (Utility.RandomDouble() < 0.3)
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if( Utility.RandomDouble() < 0.3 )
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DropOoze();
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base.OnDamage(amount, from, willKill);
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base.OnDamage( amount, from, willKill );
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}
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public override int GetAngerSound()
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@ -181,140 +194,126 @@ namespace Server.Mobiles
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return 0x584;
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}
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public Ilhenir(Serial serial)
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: base(serial)
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public Ilhenir( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize(writer);
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base.Serialize( writer );
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writer.Write((int)0); // version
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize(reader);
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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private static Hashtable m_Table;
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public virtual void CacophonicAttack(Mobile to)
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public virtual void CacophonicAttack( Mobile to )
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{
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if (m_Table == null)
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if( m_Table == null )
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m_Table = new Hashtable();
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if (to.Alive && to.Player && m_Table[to] == null)
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if( to.Alive && to.Player && m_Table[ to ] == null )
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{
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to.Send(SpeedControl.WalkSpeed);
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to.SendLocalizedMessage(1072069); // A cacophonic sound lambastes you, suppressing your ability to move.
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to.PlaySound(0x584);
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to.Send( SpeedControl.WalkSpeed );
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to.SendLocalizedMessage( 1072069 ); // A cacophonic sound lambastes you, suppressing your ability to move.
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to.PlaySound( 0x584 );
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m_Table[to] = Timer.DelayCall(TimeSpan.FromSeconds(30), new TimerStateCallback(EndCacophonic_Callback), to);
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m_Table[ to ] = Timer.DelayCall( TimeSpan.FromSeconds( 30 ), new TimerStateCallback( EndCacophonic_Callback ), to );
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}
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}
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private void EndCacophonic_Callback(object state)
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private void EndCacophonic_Callback( object state )
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{
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if (state is Mobile)
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CacophonicEnd((Mobile)state);
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if( state is Mobile )
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CacophonicEnd( (Mobile)state );
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}
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public virtual void CacophonicEnd(Mobile from)
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public virtual void CacophonicEnd( Mobile from )
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{
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if (m_Table == null)
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if( m_Table == null )
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m_Table = new Hashtable();
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m_Table[from] = null;
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m_Table[ from ] = null;
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from.Send(SpeedControl.Disable);
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from.Send( SpeedControl.Disable );
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}
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public static bool UnderCacophonicAttack(Mobile from)
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public static bool UnderCacophonicAttack( Mobile from )
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{
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if (m_Table == null)
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if( m_Table == null )
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m_Table = new Hashtable();
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return m_Table[from] != null;
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return m_Table[ from ] != null;
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}
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private DateTime m_NextDrop = DateTime.Now;
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public virtual void DropOoze()
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{
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int amount = Utility.RandomMinMax(1, 3);
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int amount = Utility.RandomMinMax( 1, 3 );
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bool corrosive = Utility.RandomBool();
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for (int i = 0; i < amount; i++)
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for( int i = 0; i < amount; i++ )
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{
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Item ooze = new StainedOoze(corrosive);
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Point3D p = new Point3D(Location);
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Item ooze = new StainedOoze( corrosive );
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Point3D p = new Point3D( Location );
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for (int j = 0; j < 5; j++)
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for( int j = 0; j < 5; j++ )
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{
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p = GetSpawnPosition(2);
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p = GetSpawnPosition( 2 );
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bool found = false;
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foreach (Item item in Map.GetItemsInRange(p, 0))
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if (item is StainedOoze)
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foreach( Item item in Map.GetItemsInRange( p, 0 ) )
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if( item is StainedOoze )
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{
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found = true;
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break;
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}
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if (!found)
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if( !found )
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break;
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}
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ooze.MoveToWorld(p, Map);
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ooze.MoveToWorld( p, Map );
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}
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if (Combatant != null)
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if( Combatant != null )
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{
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if (corrosive)
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Combatant.SendLocalizedMessage(1072071); // A corrosive gas seeps out of your enemy's skin!
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if( corrosive )
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Combatant.SendLocalizedMessage( 1072071 ); // A corrosive gas seeps out of your enemy's skin!
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else
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Combatant.SendLocalizedMessage(1072072); // A poisonous gas seeps out of your enemy's skin!
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Combatant.SendLocalizedMessage( 1072072 ); // A poisonous gas seeps out of your enemy's skin!
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}
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}
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public virtual Point3D GetSpawnPosition(int range)
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private int RandomPoint( int mid )
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{
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return GetSpawnPosition(Location, Map, range);
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return ( mid + Utility.RandomMinMax( -2, 2 ) );
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}
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public static Point3D GetSpawnPosition(Point3D from, Map map, int range)
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public virtual Point3D GetSpawnPosition( int range )
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{
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if (map == null)
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return GetSpawnPosition( Location, Map, range );
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}
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public virtual Point3D GetSpawnPosition( Point3D from, Map map, int range )
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{
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if( map == null )
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return from;
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for (int i = 0; i < 10; i++)
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{
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int x = from.X + Utility.Random(range);
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int y = from.Y + Utility.Random(range);
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int z = map.GetAverageZ(x, y);
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Point3D loc = new Point3D( ( RandomPoint( X ) ), ( RandomPoint( Y ) ), Z );
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if (Utility.RandomBool())
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x *= -1;
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loc.Z = Map.GetAverageZ( loc.X, loc.Y );
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if (Utility.RandomBool())
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y *= -1;
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Point3D p = new Point3D(x, y, from.Z);
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if (map.CanSpawnMobile(p) && map.LineOfSight(from, p))
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return p;
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p = new Point3D(x, y, z);
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if (map.CanSpawnMobile(p) && map.LineOfSight(from, p))
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return p;
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}
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return from;
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return loc;
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}
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}
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@ -350,13 +349,19 @@ namespace Server.Mobiles
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public override bool OnMoveOver(Mobile m)
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{
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if (m_Table == null)
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m_Table = new Hashtable();
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if( m != null && !m.Deleted )
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{
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if( m_Table == null )
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{
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m_Table = new Hashtable();
|
||||
}
|
||||
|
||||
if ((m is BaseCreature && ((BaseCreature)m).Controlled) || m.Player)
|
||||
m_Table[m] = Timer.DelayCall(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1), new TimerStateCallback(Damage_Callback), m);
|
||||
|
||||
return base.OnMoveOver(m);
|
||||
if( ( m is BaseCreature && ( (BaseCreature)m ).Controlled ) || m.Player )
|
||||
{
|
||||
m_Table[ m ] = Timer.DelayCall( TimeSpan.FromSeconds( 1 ), TimeSpan.FromSeconds( 1 ), new TimerStateCallback( Damage_Callback ), m );
|
||||
}
|
||||
}
|
||||
return base.OnMoveOver( m );
|
||||
}
|
||||
|
||||
public override bool OnMoveOff(Mobile m)
|
||||
|
|
@ -405,73 +410,67 @@ namespace Server.Mobiles
|
|||
Damage((Mobile)state);
|
||||
}
|
||||
|
||||
/* Ode to ASayre .. perhaps a lil voodoo will summon his ghost :D */
|
||||
|
||||
private bool DamageSelector( ref bool z, ref int hp, ref int mhp )
|
||||
{
|
||||
return ( ( ( mhp -= ( z ) ? ( ( mhp > 10 ) ? 10 : 1 ) : 0 ) > 0 ) && ( hp -= ( ( z ) ? 0 : ( ( hp > 10 ) ? 10 : 1 ) ) ) > 0 );
|
||||
}
|
||||
|
||||
private bool ValidMobile( Mobile m )
|
||||
{
|
||||
return ( !m.Deleted && m.Alive );
|
||||
}
|
||||
|
||||
private bool IsUsingDurability( IDurability item )
|
||||
{
|
||||
return ( (item.HitPoints + item.MaxHitPoints ) > 0 );
|
||||
}
|
||||
|
||||
private IDurability ValidDurabilityEquipment( Mobile m, Item item )
|
||||
{
|
||||
return ( ( item != null && !item.Deleted && item.Parent == m && item is IDurability ) ? item as IDurability : null );
|
||||
}
|
||||
|
||||
public virtual void Damage( Mobile m )
|
||||
{
|
||||
if( m == null || m.Deleted || !m.Alive )
|
||||
if( m != null )
|
||||
{
|
||||
StopTimer( m );
|
||||
}
|
||||
|
||||
if( m_Corrosive )
|
||||
{
|
||||
for( int i = 0; i < m.Items.Count; i++ )
|
||||
if( ValidMobile( m ) )
|
||||
{
|
||||
Item m_Item = m.Items[ i ] as Item;
|
||||
IDurability item = m_Item as IDurability;
|
||||
|
||||
Mobile m_Parent = null;
|
||||
|
||||
if( m_Item.Parent != null && m_Item.Parent is Mobile )
|
||||
if( m_Corrosive && ( m.Items.Count > 0 ) )
|
||||
{
|
||||
m_Parent = m_Item.Parent as Mobile;
|
||||
}
|
||||
|
||||
if( item != null && Utility.RandomDouble() < 0.25 )
|
||||
{
|
||||
if( item.HitPoints <= 10 )
|
||||
for( int i = 0; i < m.Items.Count; i++ )
|
||||
{
|
||||
if( item.HitPoints <= 0 )
|
||||
Item m_Item; IDurability item = ValidDurabilityEquipment( m, ( m_Item = m.Items[ i ] as Item ) );
|
||||
|
||||
if( item != null && ( IsUsingDurability( item ) ) && ( Utility.RandomDouble() < 0.25 ) )
|
||||
{
|
||||
if( item.MaxHitPoints <= 10 )
|
||||
int hp; bool z = ( ( hp = item.HitPoints ) < 1 ); int mhp = item.MaxHitPoints;
|
||||
|
||||
if( !( DamageSelector( ref z, ref hp, ref mhp ) ) && z )
|
||||
{
|
||||
if( item.MaxHitPoints > 0 )
|
||||
m.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061121 ); // Your equipment is severely damaged.
|
||||
|
||||
if( ( item.MaxHitPoints = mhp ) < 1 )
|
||||
{
|
||||
item.MaxHitPoints--;
|
||||
m_Item.Delete();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
item.MaxHitPoints -= 10;
|
||||
}
|
||||
|
||||
item.HitPoints = hp;
|
||||
}
|
||||
else
|
||||
{
|
||||
item.HitPoints--;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
item.HitPoints -= 10;
|
||||
}
|
||||
}
|
||||
|
||||
if( item.HitPoints <= 0 )
|
||||
else
|
||||
{
|
||||
if( m_Parent != null && !m_Parent.Deleted )
|
||||
{
|
||||
m_Parent.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061121 ); // Your equipment is severely damaged.
|
||||
}
|
||||
|
||||
if( item.MaxHitPoints <= 0 )
|
||||
{
|
||||
m_Item.Delete();
|
||||
}
|
||||
AOS.Damage( m, 40, 0, 0, 0, 100, 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AOS.Damage( m, 40, 0, 0, 0, 100, 0 );
|
||||
else
|
||||
{
|
||||
StopTimer( m );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue