fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350)
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177 changed files with 994 additions and 1262 deletions
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@ -16,8 +16,7 @@ public partial class BaseArmor
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_identified = content.Identified;
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_maxHitPoints = content.MaxHitPoints ?? 0;
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_hitPoints = content.HitPoints ?? 0;
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var crafter = content.Crafter;
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Timer.StartTimer(() => _crafter = crafter?.RawName);
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Timer.DelayCall((item, crafter) => item._crafter = crafter?.RawName, this, content.Crafter);
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_quality = content.Quality ?? ArmorQuality.Regular;
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_durability = content.Durability ?? ArmorDurabilityLevel.Regular;
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_resource = content.RawResource ?? DefaultResource;
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@ -91,8 +90,7 @@ public partial class BaseArmor
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if (GetSaveFlag(flags, OldSaveFlag.Crafter))
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{
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var crafter = reader.ReadEntity<Mobile>();
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Timer.StartTimer(() => _crafter = crafter?.RawName);
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Timer.DelayCall((item, crafter) => item._crafter = crafter?.RawName, this, reader.ReadEntity<Mobile>());
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}
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if (GetSaveFlag(flags, OldSaveFlag.Quality))
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