fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350)
This commit is contained in:
parent
22376cfc20
commit
42012538bc
177 changed files with 994 additions and 1262 deletions
|
|
@ -124,8 +124,7 @@ public partial class DragonBardingDeed : Item, ICraftable
|
|||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
_exceptional = reader.ReadBool();
|
||||
var crafter = reader.ReadEntity<Mobile>();
|
||||
Timer.StartTimer(() => _craftedBy = crafter?.RawName);
|
||||
Timer.DelayCall((item, crafter) => item._craftedBy = crafter?.RawName, this, reader.ReadEntity<Mobile>());
|
||||
|
||||
if (version < 1)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue