bandage/bleed message
ElvenCompositeLongbow damage MagicalShortbow damage SpawnEntry double spawns typo fix
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parent
9d377382af
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42529d8d04
6 changed files with 13 additions and 12 deletions
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@ -303,7 +303,7 @@ namespace Server.Items
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}
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}
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else if ( BleedAttack.IsBleeding( m_Patient ) )
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else if ( BleedAttack.IsBleeding( m_Patient ) )
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{
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{
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healerNumber = -1;
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healerNumber = 1060088; // You bind the wound and stop the bleeding
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patientNumber = 1060167; // The bleeding wounds have healed, you are no longer bleeding!
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patientNumber = 1060167; // The bleeding wounds have healed, you are no longer bleeding!
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BleedAttack.EndBleed( m_Patient, true );
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BleedAttack.EndBleed( m_Patient, true );
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@ -105,7 +105,8 @@ namespace Server.Items
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t.Stop();
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t.Stop();
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m_Table.Remove( m );
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m_Table.Remove( m );
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m.SendLocalizedMessage( 1060167 ); // The bleeding wounds have healed, you are no longer bleeding!
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if ( message )
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m.SendLocalizedMessage( 1060167 ); // The bleeding wounds have healed, you are no longer bleeding!
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}
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}
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private class InternalTimer : Timer
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private class InternalTimer : Timer
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@ -15,13 +15,13 @@ namespace Server.Items
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.SerpentArrow; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.SerpentArrow; } }
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public override int AosStrengthReq{ get{ return 45; } }
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public override int AosStrengthReq{ get{ return 45; } }
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public override int AosMinDamage{ get{ return 19; } }
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public override int AosMinDamage{ get{ return 12; } }
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public override int AosMaxDamage{ get{ return 22; } }
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public override int AosMaxDamage{ get{ return 16; } }
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public override int AosSpeed{ get{ return 27; } }
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public override int AosSpeed{ get{ return 27; } }
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public override int OldStrengthReq{ get{ return 45; } }
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public override int OldStrengthReq{ get{ return 45; } }
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public override int OldMinDamage{ get{ return 19; } }
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public override int OldMinDamage{ get{ return 12; } }
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public override int OldMaxDamage{ get{ return 22; } }
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public override int OldMaxDamage{ get{ return 16; } }
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public override int OldSpeed{ get{ return 27; } }
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public override int OldSpeed{ get{ return 27; } }
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public override int DefMaxRange{ get{ return 10; } }
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public override int DefMaxRange{ get{ return 10; } }
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@ -15,13 +15,13 @@ namespace Server.Items
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.PsychicAttack; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.PsychicAttack; } }
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public override int AosStrengthReq{ get{ return 45; } }
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public override int AosStrengthReq{ get{ return 45; } }
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public override int AosMinDamage{ get{ return 14; } }
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public override int AosMinDamage{ get{ return 9; } }
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public override int AosMaxDamage{ get{ return 16; } }
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public override int AosMaxDamage{ get{ return 13; } }
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public override int AosSpeed{ get{ return 38; } }
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public override int AosSpeed{ get{ return 38; } }
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public override int OldStrengthReq{ get{ return 45; } }
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public override int OldStrengthReq{ get{ return 45; } }
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public override int OldMinDamage{ get{ return 14; } }
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public override int OldMinDamage{ get{ return 9; } }
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public override int OldMaxDamage{ get{ return 16; } }
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public override int OldMaxDamage{ get{ return 13; } }
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public override int OldSpeed{ get{ return 38; } }
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public override int OldSpeed{ get{ return 38; } }
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public override int DefMaxRange{ get{ return 10; } }
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public override int DefMaxRange{ get{ return 10; } }
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@ -312,7 +312,7 @@ namespace Server.Regions
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from.SendLocalizedMessage( 502094 ); // You must be in your house to do this.
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from.SendLocalizedMessage( 502094 ); // You must be in your house to do this.
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}
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}
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}
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}
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else if ( e.HasKeyword( 0x27 ) ) // I wish to place a strong box
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else if ( e.HasKeyword( 0x27 ) ) // I wish to place a strongbox
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{
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{
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if ( isOwner )
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if ( isOwner )
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{
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{
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@ -207,7 +207,7 @@ namespace Server.Regions
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{
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{
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InternalDeleteSpawnedObjects();
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InternalDeleteSpawnedObjects();
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for ( int i = 0; !this.Complete && i < m_Max * 2; i++ )
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for ( int i = 0; !this.Complete && i < m_Max; i++ )
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Spawn();
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Spawn();
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m_Running = true;
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m_Running = true;
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