bandage/bleed message

ElvenCompositeLongbow damage
MagicalShortbow damage
SpawnEntry double spawns
typo fix
This commit is contained in:
mark 2007-01-13 04:30:13 +00:00
parent 9d377382af
commit 42529d8d04
6 changed files with 13 additions and 12 deletions

View file

@ -303,7 +303,7 @@ namespace Server.Items
} }
else if ( BleedAttack.IsBleeding( m_Patient ) ) else if ( BleedAttack.IsBleeding( m_Patient ) )
{ {
healerNumber = -1; healerNumber = 1060088; // You bind the wound and stop the bleeding
patientNumber = 1060167; // The bleeding wounds have healed, you are no longer bleeding! patientNumber = 1060167; // The bleeding wounds have healed, you are no longer bleeding!
BleedAttack.EndBleed( m_Patient, true ); BleedAttack.EndBleed( m_Patient, true );

View file

@ -105,7 +105,8 @@ namespace Server.Items
t.Stop(); t.Stop();
m_Table.Remove( m ); m_Table.Remove( m );
m.SendLocalizedMessage( 1060167 ); // The bleeding wounds have healed, you are no longer bleeding! if ( message )
m.SendLocalizedMessage( 1060167 ); // The bleeding wounds have healed, you are no longer bleeding!
} }
private class InternalTimer : Timer private class InternalTimer : Timer

View file

@ -15,13 +15,13 @@ namespace Server.Items
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.SerpentArrow; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.SerpentArrow; } }
public override int AosStrengthReq{ get{ return 45; } } public override int AosStrengthReq{ get{ return 45; } }
public override int AosMinDamage{ get{ return 19; } } public override int AosMinDamage{ get{ return 12; } }
public override int AosMaxDamage{ get{ return 22; } } public override int AosMaxDamage{ get{ return 16; } }
public override int AosSpeed{ get{ return 27; } } public override int AosSpeed{ get{ return 27; } }
public override int OldStrengthReq{ get{ return 45; } } public override int OldStrengthReq{ get{ return 45; } }
public override int OldMinDamage{ get{ return 19; } } public override int OldMinDamage{ get{ return 12; } }
public override int OldMaxDamage{ get{ return 22; } } public override int OldMaxDamage{ get{ return 16; } }
public override int OldSpeed{ get{ return 27; } } public override int OldSpeed{ get{ return 27; } }
public override int DefMaxRange{ get{ return 10; } } public override int DefMaxRange{ get{ return 10; } }

View file

@ -15,13 +15,13 @@ namespace Server.Items
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.PsychicAttack; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.PsychicAttack; } }
public override int AosStrengthReq{ get{ return 45; } } public override int AosStrengthReq{ get{ return 45; } }
public override int AosMinDamage{ get{ return 14; } } public override int AosMinDamage{ get{ return 9; } }
public override int AosMaxDamage{ get{ return 16; } } public override int AosMaxDamage{ get{ return 13; } }
public override int AosSpeed{ get{ return 38; } } public override int AosSpeed{ get{ return 38; } }
public override int OldStrengthReq{ get{ return 45; } } public override int OldStrengthReq{ get{ return 45; } }
public override int OldMinDamage{ get{ return 14; } } public override int OldMinDamage{ get{ return 9; } }
public override int OldMaxDamage{ get{ return 16; } } public override int OldMaxDamage{ get{ return 13; } }
public override int OldSpeed{ get{ return 38; } } public override int OldSpeed{ get{ return 38; } }
public override int DefMaxRange{ get{ return 10; } } public override int DefMaxRange{ get{ return 10; } }

View file

@ -312,7 +312,7 @@ namespace Server.Regions
from.SendLocalizedMessage( 502094 ); // You must be in your house to do this. from.SendLocalizedMessage( 502094 ); // You must be in your house to do this.
} }
} }
else if ( e.HasKeyword( 0x27 ) ) // I wish to place a strong box else if ( e.HasKeyword( 0x27 ) ) // I wish to place a strongbox
{ {
if ( isOwner ) if ( isOwner )
{ {

View file

@ -207,7 +207,7 @@ namespace Server.Regions
{ {
InternalDeleteSpawnedObjects(); InternalDeleteSpawnedObjects();
for ( int i = 0; !this.Complete && i < m_Max * 2; i++ ) for ( int i = 0; !this.Complete && i < m_Max; i++ )
Spawn(); Spawn();
m_Running = true; m_Running = true;