fix: Fixes stack overflow from death explosion (#1346)

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Kamron Batman 2023-02-24 16:05:16 -08:00 • committed by GitHub
parent 95e55e994f
commit 42bcf3c95a
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@ -1,9 +1,12 @@
using System;
using System.Collections.Generic;
namespace Server.Mobiles;
public class DeathExplosion : AreaEffectMonsterAbility
{
private static HashSet<Mobile> _exploding = new();
public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.Death;
public override MonsterAbilityType AbilityType => MonsterAbilityType.DeathExplosion;
@ -15,16 +18,21 @@ public class DeathExplosion : AreaEffectMonsterAbility
public override void Trigger(MonsterAbilityTrigger trigger, BaseCreature source, Mobile target)
{
_exploding.Add(source);
source.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
source. PlaySound(0x307);
source.PlaySound(0x307);
base.Trigger(trigger, source, target);
_exploding.Remove(source);
}
protected override bool CanEffectTarget(BaseCreature source, Mobile defender) =>
!_exploding.Contains(defender) && base.CanEffectTarget(source, defender);
protected override void DoEffectTarget(BaseCreature source, Mobile defender)
{
source.DoHarmful(defender);
// TODO: Is the damage type correct?
AOS.Damage(defender, source, defender.HitsMax / 5, true, 100, 0, 0, 0, 0);
AOS.Damage(defender, source, defender.HitsMax / 5, true, 50, 50, 0, 0, 0);
}
}