Fixes sequential checks

This commit is contained in:
Kamron Batman 2018-09-14 13:00:41 -07:00
parent 83dcf536d8
commit 42d0b6271f
67 changed files with 99 additions and 99 deletions

View file

@ -218,7 +218,7 @@ namespace Server.Engines.Events
public static bool CheckMobile( Mobile mobile )
{
return ( mobile != null && mobile.Map != null && !mobile.Deleted && mobile.Alive && mobile.Map != Map.Internal );
return ( mobile?.Map != null && !mobile.Deleted && mobile.Alive && mobile.Map != Map.Internal );
}
}

View file

@ -100,7 +100,7 @@ namespace Server.Mobiles
{
if ( Utility.RandomBool() )
{
if ( from != null && from.Map != null && Map != Map.Internal && Map == from.Map && from.InRange( this, 12 ) )
if ( @from?.Map != null && Map != Map.Internal && Map == @from.Map && @from.InRange( this, 12 ) )
{
SpillAcid( ( willKill ) ? this : from, ( willKill ) ? 3 : 1 );
}