Fixes sequential checks

This commit is contained in:
Kamron Batman 2018-09-14 13:00:41 -07:00
parent 83dcf536d8
commit 42d0b6271f
67 changed files with 99 additions and 99 deletions

View file

@ -67,7 +67,7 @@ namespace Server.Mobiles
// When we have no ammo, we flee
Container pack = m_Mobile.Backpack;
if ( pack == null || pack.FindItemByType( typeof( Arrow ) ) == null )
if ( pack?.FindItemByType( typeof( Arrow ) ) == null )
{
Action = ActionType.Flee;
return true;