Fixes sequential checks

This commit is contained in:
Kamron Batman 2018-09-14 13:00:41 -07:00
parent 83dcf536d8
commit 42d0b6271f
67 changed files with 99 additions and 99 deletions

View file

@ -197,7 +197,7 @@ namespace Server.Spells.Necromancy
type = c.Owner.GetType();
}
if ( c.ItemID != 0x2006 || c.Animated || type == typeof( PlayerMobile ) || type == null || ( c.Owner != null && c.Owner.Fame < 100 ) || ( ( c.Owner != null ) && ( c.Owner is BaseCreature ) && ( ( ( BaseCreature )c.Owner ).Summoned || ( ( BaseCreature )c.Owner ).IsBonded ) ) )
if ( c.ItemID != 0x2006 || c.Animated || type == typeof( PlayerMobile ) || type == null || ( c.Owner != null && c.Owner.Fame < 100 ) || ( c.Owner is BaseCreature && ( ( ( BaseCreature )c.Owner ).Summoned || ( ( BaseCreature )c.Owner ).IsBonded ) ) )
{
Caster.SendLocalizedMessage( 1061085 ); // There's not enough life force there to animate.
}