- Terrible Hatchlings quest fixed to only reward SE weapons and armor.
- Slayer and opposition systems now account for inheritance. - Added Satyrs to the fey opposition group. - Added fey slayer vulnerability to cu sidhes. - Added reptilian and dragon slayer vulnerabilities to reptalons. - Various mage AI additions for necromancers. (Spirit speak for healing, pain spike and strangle for damage, automatic mage/necro bias by skill value.) - Fixed a targeting issue not accounting for FightMode.Evil versus low karma targeting. - Added melee damage bonus for Talisman killer properties. - Added general ML loot for ML areas. - Added ML minor artifact drops for named ML mobs. - Added named ML mobs for Bedlam.
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parent
a0bc5e2349
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22 changed files with 1207 additions and 231 deletions
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@ -501,6 +501,21 @@ namespace Server
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{
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new LootPackEntry( false, PotionItems, 100.00, 1 )
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} );
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/*
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// TODO: Uncomment once added
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#region Mondain's Legacy
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public static readonly LootPackItem[] ParrotItem = new LootPackItem[]
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{
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new LootPackItem( typeof( ParrotItem ), 1 )
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};
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public static readonly LootPack Parrot = new LootPack( new LootPackEntry[]
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{
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new LootPackEntry( false, ParrotItem, 10.00, 1 )
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} );
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#endregion
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*/
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}
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public class LootPackEntry
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@ -561,6 +576,37 @@ namespace Server
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return ( m.Map == Map.Tokuno );
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}
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#region Mondain's Legacy
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private static bool IsMondain( Mobile m )
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{
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if ( m.Region.IsPartOf( "Twisted Weald" ) )
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return true;
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if ( m.Region.IsPartOf( "Sanctuary" ) )
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return true;
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if ( m.Region.IsPartOf( "Prism of Light" ) )
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return true;
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if ( m.Region.IsPartOf( "Citadel" ) )
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return true;
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if ( m.Region.IsPartOf( "Bedlam" ) )
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return true;
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if ( m.Region.IsPartOf( "Blighted Grove" ) )
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return true;
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if ( m.Region.IsPartOf( "Painted Caves" ) )
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return true;
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if ( m.Region.IsPartOf( "Palace of Paroxysmus" ) )
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return true;
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return false;
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}
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#endregion
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public Item Construct( Mobile from, int luckChance, bool spawning )
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{
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if ( m_AtSpawnTime != spawning )
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@ -578,7 +624,7 @@ namespace Server
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LootPackItem item = m_Items[i];
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if ( rnd < item.Chance )
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return Mutate( from, luckChance, item.Construct( IsInTokuno( from ) ) );
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return Mutate( from, luckChance, item.Construct( IsInTokuno( from ), IsMondain( from ) ) );
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rnd -= item.Chance;
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}
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@ -850,18 +896,18 @@ namespace Server
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return Loot.RandomScroll( minCircle * 8, (maxCircle * 8) + 7, SpellbookType.Regular );
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}
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public Item Construct( bool inTokuno )
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public Item Construct( bool inTokuno, bool isMondain )
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{
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try
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{
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Item item;
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if ( m_Type == typeof( BaseRanged ) )
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item = Loot.RandomRangedWeapon( inTokuno );
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item = Loot.RandomRangedWeapon( inTokuno, isMondain );
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else if ( m_Type == typeof( BaseWeapon ) )
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item = Loot.RandomWeapon( inTokuno );
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item = Loot.RandomWeapon( inTokuno, isMondain );
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else if ( m_Type == typeof( BaseArmor ) )
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item = Loot.RandomArmorOrHat( inTokuno );
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item = Loot.RandomArmorOrHat( inTokuno, isMondain );
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else if ( m_Type == typeof( BaseShield ) )
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item = Loot.RandomShield();
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else if ( m_Type == typeof( BaseJewel ) )
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