- Terrible Hatchlings quest fixed to only reward SE weapons and armor.
- Slayer and opposition systems now account for inheritance. - Added Satyrs to the fey opposition group. - Added fey slayer vulnerability to cu sidhes. - Added reptilian and dragon slayer vulnerabilities to reptalons. - Various mage AI additions for necromancers. (Spirit speak for healing, pain spike and strangle for damage, automatic mage/necro bias by skill value.) - Fixed a targeting issue not accounting for FightMode.Evil versus low karma targeting. - Added melee damage bonus for Talisman killer properties. - Added general ML loot for ML areas. - Added ML minor artifact drops for named ML mobs. - Added named ML mobs for Bedlam.
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22 changed files with 1207 additions and 231 deletions
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@ -197,6 +197,7 @@ namespace Server.Spells.Necromancy
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{
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type = c.Owner.GetType();
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}
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if( c.ItemID != 0x2006 || c.Animated || type == typeof( PlayerMobile ) || type == null || ( c.Owner != null && c.Owner.Fame < 100 ) || ( ( c.Owner != null ) && ( c.Owner is BaseCreature ) && ( ( ( BaseCreature )c.Owner ).Summoned || ( ( BaseCreature )c.Owner ).IsBonded ) ) )
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{
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Caster.SendLocalizedMessage( 1061085 ); // There's not enough life force there to animate.
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@ -300,7 +301,7 @@ namespace Server.Spells.Necromancy
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Map map = (Map)states[3];
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CreatureGroup group = (CreatureGroup)states[4];
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if ( corpse.ItemID != 0x2006 )
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if ( corpse.Animated )
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return;
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Mobile owner = corpse.Owner;
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@ -377,13 +378,12 @@ namespace Server.Spells.Necromancy
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summoned.MoveToWorld( loc, map );
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corpse.Hue = 1109;
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corpse.Animated = true;
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Register( caster, summoned );
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}
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private static void Scale( BaseCreature bc, int scalar )
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public static void Scale( BaseCreature bc, int scalar )
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{
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int toScale;
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