Creates random element extension (#196)

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Kamron Batman 2020-08-21 19:50:36 -07:00 • committed by GitHub
parent 0926b5abaa
commit 4403d6c1c7
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84 changed files with 226 additions and 330 deletions

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@ -2108,20 +2108,14 @@ namespace Server.Mobiles
public Spell GetAttackSpellRandom()
{
if (m_SpellAttack.Count == 0)
return null;
Type type = m_SpellAttack[Utility.Random(m_SpellAttack.Count)];
return ActivatorUtil.CreateInstance(type, this, null) as Spell;
Type type = m_SpellAttack.RandomElement();
return type == null ? null : ActivatorUtil.CreateInstance(type, this, null) as Spell;
}
public Spell GetDefenseSpellRandom()
{
if (m_SpellDefense.Count == 0)
return null;
Type type = m_SpellDefense[Utility.Random(m_SpellDefense.Count)];
return ActivatorUtil.CreateInstance(type, this, null) as Spell;
Type type = m_SpellDefense.RandomElement();
return type == null ? null : ActivatorUtil.CreateInstance(type, this, null) as Spell;
}
public Spell GetSpellSpecific(Type type)
@ -2853,7 +2847,7 @@ namespace Server.Mobiles
for (int i = 0; i < items.Count; ++i)
{
Item item = items[Utility.Random(items.Count)];
Item item = items.RandomElement();
Lift(item, item.Amount, out bool rejected, out LRReason _);