Creates random element extension (#196)

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Kamron Batman 2020-08-21 19:50:36 -07:00 • committed by GitHub
parent 0926b5abaa
commit 4403d6c1c7
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GPG key ID: 4AEE18F83AFDEB23
84 changed files with 226 additions and 330 deletions

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@ -32,7 +32,7 @@ namespace Server.Spells.Bushido
if (!CheckMana(attacker, true))
return;
Mobile target = targets[Utility.Random(targets.Count)];
Mobile target = targets.RandomElement();
double damageBonus = attacker.Skills.Bushido.Value / 100.0;

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@ -63,7 +63,7 @@ namespace Server.Spells.Fifth
if (CheckSequence())
try
{
BaseCreature creature = (BaseCreature)ActivatorUtil.CreateInstance(m_Types[Utility.Random(m_Types.Length)]);
BaseCreature creature = (BaseCreature)ActivatorUtil.CreateInstance(m_Types.RandomElement());
// creature.ControlSlots = 2;

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@ -38,7 +38,7 @@ namespace Server.Spells.First
{
if (CheckSequence())
{
FoodInfo foodInfo = m_Food[Utility.Random(m_Food.Length)];
FoodInfo foodInfo = m_Food.RandomElement();
Item food = foodInfo.Create();
if (food != null)

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@ -277,7 +277,7 @@ namespace Server.Spells.Necromancy
Type[] animates = entry.m_ToSummon;
toSummon = animates[Utility.Random(animates.Length)];
toSummon = animates.RandomElement();
}
if (toSummon == null)