Various House Raffle fixes - http://jira.runuo.com/browse/RUNUO-94
Pet friends should have access to pack animals' backpacks - http://jira.runuo.com/browse/RUNUO-95 Animal Lore wrong GM skill perk - http://jira.runuo.com/browse/RUNUO-92
This commit is contained in:
parent
216824a9b4
commit
44a4693fda
8 changed files with 193 additions and 21 deletions
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@ -1,15 +1,24 @@
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using System;
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using Server;
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using Server.Gumps;
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using Server.Misc;
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namespace Server.Items
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{
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public class HouseRaffleDeed : Item
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{
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private HouseRaffleStone m_Stone;
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private Point3D m_PlotLocation;
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private Map m_Facet;
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private Mobile m_AwardedTo;
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
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public HouseRaffleStone Stone
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{
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get { return m_Stone; }
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set { m_Stone = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
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public Point3D PlotLocation
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{
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@ -31,6 +40,12 @@ namespace Server.Items
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set { m_AwardedTo = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
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public bool IsExpired
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{
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get { return ( m_Stone == null || m_Stone.Deleted || m_Stone.IsExpired ); }
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}
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public override string DefaultName
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{
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get { return "a writ of lease"; }
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@ -43,14 +58,20 @@ namespace Server.Items
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[Constructable]
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public HouseRaffleDeed()
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: this ( Point3D.Zero, null, null )
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: this ( null, null )
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{
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}
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public HouseRaffleDeed( Point3D loc, Map facet, Mobile m ) : base( 0x2830 )
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public HouseRaffleDeed( HouseRaffleStone stone, Mobile m ) : base( 0x2830 )
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{
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m_PlotLocation = loc;
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m_Facet = facet;
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m_Stone = stone;
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if ( stone != null )
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{
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m_PlotLocation = stone.GetPlotCenter();
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m_Facet = stone.PlotFacet;
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}
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m_AwardedTo = m;
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LootType = LootType.Blessed;
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@ -75,17 +96,38 @@ namespace Server.Items
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{
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list.Add( 1060658, "location\t{0}", HouseRaffleStone.FormatLocation( m_PlotLocation, m_Facet, false ) ); // ~1_val~: ~2_val~
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list.Add( 1060659, "facet\t{0}", m_Facet ); // ~1_val~: ~2_val~
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list.Add( 1150486 ); // [Marked Item]
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}
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if ( IsExpired )
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list.Add( 1150487 ); // [Expired]
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//list.Add( 1060660, "shard\t{0}", ServerList.ServerName ); // ~1_val~: ~2_val~
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !ValidLocation() )
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return;
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if ( IsChildOf( from.Backpack ) )
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{
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from.CloseGump( typeof( WritOfLeaseGump ) );
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from.SendGump( new WritOfLeaseGump( this ) );
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}
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else
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) 1 ); // version
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writer.Write( m_Stone );
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writer.Write( m_PlotLocation );
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writer.Write( m_Facet );
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writer.Write( m_AwardedTo );
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@ -99,6 +141,12 @@ namespace Server.Items
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switch ( version )
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{
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case 1:
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{
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m_Stone = reader.ReadItem<HouseRaffleStone>();
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goto case 0;
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}
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case 0:
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{
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m_PlotLocation = reader.ReadPoint3D();
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@ -109,5 +157,78 @@ namespace Server.Items
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}
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}
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}
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private class WritOfLeaseGump : Gump
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{
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public WritOfLeaseGump( HouseRaffleDeed deed ) : base( 150, 50 )
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{
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AddPage( 0 );
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AddImage( 0, 0, 9380 );
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AddImage( 114, 0, 9381 );
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AddImage( 171, 0, 9382 );
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AddImage( 0, 140, 9383 );
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AddImage( 114, 140, 9384 );
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AddImage( 171, 140, 9385 );
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AddImage( 0, 182, 9383 );
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AddImage( 114, 182, 9384 );
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AddImage( 171, 182, 9385 );
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AddImage( 0, 224, 9383 );
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AddImage( 114, 224, 9384 );
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AddImage( 171, 224, 9385 );
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AddImage( 0, 266, 9386 );
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AddImage( 114, 266, 9387 );
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AddImage( 171, 266, 9388 );
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AddHtmlLocalized( 30, 48, 229, 20, 1150484, 200, false, false ); // WRIT OF LEASE
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AddHtml( 28, 75, 231, 280, FormatDescription( deed ), false, true );
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}
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private static string FormatDescription( HouseRaffleDeed deed )
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{
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if ( deed == null )
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return String.Empty;
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if ( deed.IsExpired )
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{
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return String.Format(
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"<bodytextblack>" +
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"This deed once entitled the bearer to build a house on the plot of land " +
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"located at {0} on the {1} facet.<br><br>" +
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"The deed has expired, and now the indicated plot of land " +
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"is subject to normal house construction rules.<br><br>" +
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"This deed functions as a recall rune marked for the location of the plot it represents." +
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"</bodytextblack>",
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HouseRaffleStone.FormatLocation( deed.PlotLocation, deed.PlotFacet, false ),
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deed.PlotFacet
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);
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}
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else
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{
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int daysLeft = (int)Math.Ceiling( ( deed.Stone.Started + deed.Stone.Duration + HouseRaffleStone.ExpirationTime - DateTime.Now ).TotalDays );
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return String.Format(
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"<bodytextblack>" +
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"This deed entitles the bearer to build a house on the plot of land " +
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"located at {0} on the {1} facet.<br><br>" +
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"The deed will expire after {2} more day{3} have passed, and at that time the right to place " +
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"a house reverts to normal house construction rules.<br><br>" +
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"This deed functions as a recall rune marked for the location of the plot it represents.<br><br>" +
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"To place a house on the deeded plot, you must simply have this deed in your backpack " +
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"or bank box when using a House Placement Tool there." +
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"</bodytextblack>",
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HouseRaffleStone.FormatLocation( deed.PlotLocation, deed.PlotFacet, false ),
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deed.PlotFacet,
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daysLeft,
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( daysLeft == 1 ) ? "" : "s"
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);
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}
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}
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}
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}
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}
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@ -20,20 +20,36 @@ namespace Server.Regions
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public override bool AllowHousing( Mobile from, Point3D p )
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{
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if ( m_Stone == null || m_Stone.Deed == null )
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if ( m_Stone == null )
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return false;
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if ( m_Stone.IsExpired )
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return true;
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if ( m_Stone.Deed == null )
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return false;
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Container pack = from.Backpack;
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if ( pack != null )
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{
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List<HouseRaffleDeed> deeds = pack.FindItemsByType<HouseRaffleDeed>();
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if ( pack != null && ContainsDeed( pack ) )
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return true;
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for ( int i = 0; i < deeds.Count; i++ )
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{
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if ( deeds[i] == m_Stone.Deed )
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return true;
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}
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BankBox bank = from.FindBankNoCreate();
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if ( bank != null && ContainsDeed( bank ) )
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return true;
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return false;
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}
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private bool ContainsDeed( Container cont )
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{
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List<HouseRaffleDeed> deeds = cont.FindItemsByType<HouseRaffleDeed>();
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for ( int i = 0; i < deeds.Count; ++i )
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{
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if ( deeds[i] == m_Stone.Deed )
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return true;
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}
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return false;
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@ -83,7 +83,7 @@ namespace Server.Items
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private const int DefaultTicketPrice = 5000;
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private const int MessageHue = 1153;
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private static readonly TimeSpan ExpirationTime = TimeSpan.FromDays( 30.0 );
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public static readonly TimeSpan ExpirationTime = TimeSpan.FromDays( 30.0 );
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private HouseRaffleRegion m_Region;
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private Rectangle2D m_Bounds;
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@ -355,7 +355,7 @@ namespace Server.Items
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return result.ToString();
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}
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private Point3D GetPlotCenter()
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public Point3D GetPlotCenter()
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{
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int x = m_Bounds.X + m_Bounds.Width / 2;
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int y = m_Bounds.Y + m_Bounds.Height / 2;
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@ -394,10 +394,20 @@ namespace Server.Items
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}
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else if ( m_Winner != null )
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{
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list.Add( 1060658, "won by\t{0}", m_Winner.Name ); // ~1_val~: ~2_val~
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list.Add( 1060658, "winner\t{0}", m_Winner.Name ); // ~1_val~: ~2_val~
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}
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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if ( m_Active )
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LabelTo( from, 1060658, String.Format( "Ends\t{0}", m_Started + m_Duration ) ); // ~1_val~: ~2_val~
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else if ( m_Winner != null )
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LabelTo( from, 1060658, String.Format( "Winner\t{0}", m_Winner.Name ) ); // ~1_val~: ~2_val~
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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@ -484,7 +494,7 @@ namespace Server.Items
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if ( m_Winner != null )
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{
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m_Deed = new HouseRaffleDeed( GetPlotCenter(), m_Facet, m_Winner );
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m_Deed = new HouseRaffleDeed( this, m_Winner );
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m_Winner.SendMessage( MessageHue, "Congratulations, {0}! You have won the raffle for the plot located at {1}.", m_Entries[winner].From.Name, FormatLocation() );
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@ -176,7 +176,7 @@ namespace Server.Mobiles
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if ( from == animal || from.AccessLevel >= AccessLevel.GameMaster )
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return true;
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if ( from.Alive && animal.Controlled && !animal.IsDeadPet && (from == animal.ControlMaster || from == animal.SummonMaster) )
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if ( from.Alive && animal.Controlled && !animal.IsDeadPet && ( from == animal.ControlMaster || from == animal.SummonMaster || animal.IsPetFriend( from ) ) )
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return true;
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return false;
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@ -4,6 +4,7 @@ using System.Collections;
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using Server.Multis;
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using Server.Targeting;
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using Server.Items;
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using Server.Regions;
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namespace Server.Multis.Deeds
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{
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@ -33,6 +34,8 @@ namespace Server.Multis.Deeds
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m_Deed.OnPlacement( from, p );
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else if ( reg.IsPartOf( typeof( TreasureRegion ) ) )
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from.SendLocalizedMessage( 1043287 ); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
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else if ( reg.IsPartOf( typeof( HouseRaffleRegion ) ) )
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from.SendLocalizedMessage( 1150493 ); // You must have a deed for this plot of land in order to build here.
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else
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from.SendLocalizedMessage( 501265 ); // Housing can not be created in this area.
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}
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@ -205,6 +208,11 @@ namespace Server.Multis.Deeds
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from.SendLocalizedMessage( 501270 ); //Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
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break;
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}
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case HousePlacementResult.BadRegionRaffle:
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{
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from.SendLocalizedMessage( 1150493 ); // You must have a deed for this plot of land in order to build here.
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break;
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}
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}
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}
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}
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@ -21,6 +21,7 @@ namespace Server.Multis
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BadRegionHidden,
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BadRegionTemp,
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InvalidCastleKeep,
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BadRegionRaffle
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}
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public class HousePlacement
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@ -114,6 +115,9 @@ namespace Server.Multis
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if ( reg.IsPartOf( typeof( TreasureRegion ) ) )
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return HousePlacementResult.BadRegionHidden;
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if ( reg.IsPartOf( typeof( HouseRaffleRegion ) ) )
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return HousePlacementResult.BadRegionRaffle;
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return HousePlacementResult.BadRegion;
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}
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@ -4,6 +4,7 @@ using Server;
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using Server.Gumps;
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using Server.Multis;
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using Server.Mobiles;
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using Server.Regions;
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using Server.Targeting;
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namespace Server.Items
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@ -249,6 +250,8 @@ namespace Server.Items
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m_Placed = m_Entry.OnPlacement( from, p );
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else if ( reg.IsPartOf( typeof( TreasureRegion ) ) )
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from.SendLocalizedMessage( 1043287 ); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
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else if ( reg.IsPartOf( typeof( HouseRaffleRegion ) ) )
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from.SendLocalizedMessage( 1150493 ); // You must have a deed for this plot of land in order to build here.
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else
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from.SendLocalizedMessage( 501265 ); // Housing can not be created in this area.
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}
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@ -428,6 +431,11 @@ namespace Server.Items
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from.SendLocalizedMessage( 501270 ); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
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break;
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}
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case HousePlacementResult.BadRegionRaffle:
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{
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from.SendLocalizedMessage( 1150493 ); // You must have a deed for this plot of land in order to build here.
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break;
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}
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case HousePlacementResult.InvalidCastleKeep:
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{
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from.SendLocalizedMessage( 1061122 ); // Castles and keeps cannot be created here.
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@ -526,6 +534,11 @@ namespace Server.Items
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from.SendLocalizedMessage( 501270 ); //Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
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break;
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}
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case HousePlacementResult.BadRegionRaffle:
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{
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from.SendLocalizedMessage( 1150493 ); // You must have a deed for this plot of land in order to build here.
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break;
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}
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case HousePlacementResult.InvalidCastleKeep:
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{
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from.SendLocalizedMessage( 1061122 ); // Castles and keeps cannot be created here.
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@ -42,11 +42,11 @@ namespace Server.SkillHandlers
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{
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if ( c.Body.IsAnimal || c.Body.IsMonster || c.Body.IsSea )
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{
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if ( (!c.Controlled || !c.Tamable) && from.Skills[SkillName.AnimalLore].Value < 100.0 )
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if ( !c.Controlled && from.Skills[SkillName.AnimalLore].Value < 100.0 )
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{
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from.SendLocalizedMessage( 1049674 ); // At your skill level, you can only lore tamed creatures.
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}
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else if ( !c.Tamable && from.Skills[SkillName.AnimalLore].Value < 110.0 )
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else if ( !c.Controlled && !c.Tamable && from.Skills[SkillName.AnimalLore].Value < 110.0 )
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{
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from.SendLocalizedMessage( 1049675 ); // At your skill level, you can only lore tamed or tameable creatures.
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}
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