Lots of little stuff..
Generics Misc tweaks/fixes
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16 changed files with 99 additions and 219 deletions
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@ -1,14 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System.Collections;
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using Server;
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using Server.Commands;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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using Server.Commands;
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namespace Server.Multis
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{
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@ -32,13 +32,13 @@ namespace Server.Multis
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private Item m_Signpost; // Item supporting the hanger.
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private int m_SignpostGraphic; // ItemID number of the chosen signpost.
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private int m_LastRevision; // Latest revision number.
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private ArrayList m_Fixtures; // List of fixtures (teleporters and doors) associated with this house.
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private List<Item> m_Fixtures; // List of fixtures (teleporters and doors) associated with this house.
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private FoundationType m_Type; // Graphic type of this foundation.
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private Mobile m_Customizer; // Who is currently customizing this -or- null if not customizing.
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public FoundationType Type { get { return m_Type; } set { m_Type = value; } }
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public int LastRevision { get { return m_LastRevision; } set { m_LastRevision = value; } }
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public ArrayList Fixtures { get { return m_Fixtures; } }
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public List<Item> Fixtures { get { return m_Fixtures; } }
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public Item SignHanger { get { return m_SignHanger; } }
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public Item Signpost { get { return m_Signpost; } }
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public int SignpostGraphic { get { return m_SignpostGraphic; } set { m_SignpostGraphic = value; } }
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@ -126,7 +126,7 @@ namespace Server.Multis
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for( int i = 0; i < m_Fixtures.Count; ++i )
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{
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Item item = (Item)m_Fixtures[i];
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Item item = m_Fixtures[i];
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if( item != null )
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item.Delete();
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@ -154,7 +154,7 @@ namespace Server.Multis
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for( int i = 0; i < m_Fixtures.Count; ++i )
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{
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Item item = (Item)m_Fixtures[i];
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Item item = m_Fixtures[i];
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if( Doors.Contains( item ) )
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continue;
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@ -177,7 +177,7 @@ namespace Server.Multis
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return;
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for( int i = 0; i < m_Fixtures.Count; ++i )
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((Item)m_Fixtures[i]).Map = this.Map;
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m_Fixtures[i].Map = this.Map;
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}
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public void ClearFixtures( Mobile from )
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@ -189,7 +189,7 @@ namespace Server.Multis
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for( int i = 0; i < m_Fixtures.Count; ++i )
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{
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((Item)m_Fixtures[i]).Delete();
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m_Fixtures[i].Delete();
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Doors.Remove( m_Fixtures[i] );
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}
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@ -199,7 +199,7 @@ namespace Server.Multis
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public void AddFixtures( Mobile from, MultiTileEntry[] list )
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{
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if( m_Fixtures == null )
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m_Fixtures = new ArrayList();
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m_Fixtures = new List<Item>();
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uint keyValue = 0;
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@ -367,7 +367,7 @@ namespace Server.Multis
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for( int i = 0; i < m_Fixtures.Count; ++i )
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{
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Item fixture = (Item)m_Fixtures[i];
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Item fixture = m_Fixtures[i];
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if( fixture is HouseTeleporter )
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{
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@ -575,7 +575,7 @@ namespace Server.Multis
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{
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m_SignpostGraphic = 9;
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m_Fixtures = new ArrayList();
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m_Fixtures = new List<Item>();
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int x = Components.Min.X;
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int y = Components.Height - 1 - Components.Center.Y;
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@ -647,7 +647,7 @@ namespace Server.Multis
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writer.Write( m_SignHanger );
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writer.Write( (int)m_LastRevision );
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writer.WriteItemList( m_Fixtures, true );
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writer.Write( m_Fixtures, true );
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CurrentState.Serialize( writer );
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DesignState.Serialize( writer );
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@ -702,7 +702,7 @@ namespace Server.Multis
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m_SignpostGraphic = 9;
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m_LastRevision = reader.ReadInt();
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m_Fixtures = reader.ReadItemList();
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m_Fixtures = reader.ReadStrongItemList();
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m_Current = new DesignState( this, reader );
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m_Design = new DesignState( this, reader );
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@ -1957,16 +1957,19 @@ namespace Server.Multis
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m_Level = 1;
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}
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private static Hashtable m_Table = new Hashtable();
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private static Dictionary<Mobile, DesignContext> m_Table = new Dictionary<Mobile, DesignContext>();
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public static Hashtable Table { get { return m_Table; } }
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public static Dictionary<Mobile, DesignContext> Table { get { return m_Table; } }
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public static DesignContext Find( Mobile from )
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{
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if( from == null )
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return null;
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return (DesignContext)m_Table[from];
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DesignContext d;
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m_Table.TryGetValue( from, out d );
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return d;
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}
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public static bool Check( Mobile m )
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@ -1989,7 +1992,7 @@ namespace Server.Multis
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m_Table[from] = c;
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if( from is PlayerMobile )
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if ( from is PlayerMobile )
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((PlayerMobile)from).DesignContext = c;
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foundation.Customizer = from;
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@ -2002,11 +2005,11 @@ namespace Server.Multis
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if( state == null )
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return;
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ArrayList fixtures = foundation.Fixtures;
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List<Item> fixtures = foundation.Fixtures;
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for( int i = 0; fixtures != null && i < fixtures.Count; ++i )
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{
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Item item = (Item)fixtures[i];
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Item item = fixtures[i];
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state.Send( item.RemovePacket );
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}
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@ -2017,10 +2020,10 @@ namespace Server.Multis
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public static void Remove( Mobile from )
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{
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if( from == null )
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return;
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DesignContext context = Find( from );
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DesignContext context = (DesignContext)m_Table[from];
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if ( context == null )
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return;
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m_Table.Remove( from );
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@ -2037,11 +2040,11 @@ namespace Server.Multis
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if( state == null )
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return;
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ArrayList fixtures = context.Foundation.Fixtures;
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List<Item> fixtures = context.Foundation.Fixtures;
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for( int i = 0; fixtures != null && i < fixtures.Count; ++i )
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{
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Item item = (Item)fixtures[i];
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Item item = fixtures[i];
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item.SendInfoTo( state );
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}
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