Merge pull request #2 from RebirthUO/fix/1-bane-item-property

Implement Bane weapon property
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Crome696 2026-07-08 15:32:00 +02:00 committed by GitHub
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3 changed files with 500 additions and 1 deletions

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@ -0,0 +1,466 @@
using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Text;
using Xunit;
namespace UOContent.Tests;
[Collection("Sequential UOContent Tests")]
public class BanePropertyTests
{
private const int BaneCliloc = 1154671;
[Fact]
public void WeaponAttributes_StoresAndDupesBane()
{
var weapon = new TestKatana();
var dupe = new TestKatana();
try
{
weapon.WeaponAttributes.Bane = 1;
weapon.Dupe(dupe);
Assert.Equal(1, weapon.WeaponAttributes.Bane);
Assert.Equal(1, dupe.WeaponAttributes.Bane);
}
finally
{
weapon.Delete();
dupe.Delete();
}
}
[Fact]
public void WeaponAttributes_GetProperties_GatesBaneTooltipToHighSeas()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
try
{
weapon.WeaponAttributes.Bane = 1;
Core.Expansion = Expansion.ML;
var preHighSeas = new RecordingPropertyList();
weapon.WeaponAttributes.GetProperties(preHighSeas);
Assert.DoesNotContain(preHighSeas.Numbers, number => number == BaneCliloc);
Core.Expansion = Expansion.HS;
var highSeas = new RecordingPropertyList();
weapon.WeaponAttributes.GetProperties(highSeas);
Assert.Contains(highSeas.Numbers, number => number == BaneCliloc);
}
finally
{
Core.Expansion = previousExpansion;
weapon.Delete();
}
}
[Theory]
[InlineData(12000, 6001, 0)]
[InlineData(12000, 6000, 0)]
[InlineData(12000, 5999, 175)]
[InlineData(150, 74, 22)]
[InlineData(150, 1, 44)]
public void GetBaneDamage_UsesBelowHalfHealthThresholdCapAndFlooring(int hitsMax, int hits, int expected)
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
var defender = CreateMobile(hitsMax, hits);
try
{
Core.Expansion = Expansion.HS;
weapon.WeaponAttributes.Bane = 1;
Assert.Equal(expected, weapon.GetBaneDamage(defender));
}
finally
{
Core.Expansion = previousExpansion;
weapon.Delete();
defender.Delete();
}
}
[Fact]
public void OnHit_PreHighSeas_DoesNotApplyBane()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
var attacker = CreateMobile(150, 150);
var defender = CreateMobile(12000, 5999);
try
{
Core.Expansion = Expansion.ML;
weapon.WeaponAttributes.Bane = 1;
AddResistance(defender, ResistanceType.Physical, 70);
var before = defender.Hits;
weapon.OnHit(attacker, defender);
Assert.Equal(1, before - defender.Hits); // only the guaranteed 1 minimum weapon damage
}
finally
{
Core.Expansion = previousExpansion;
weapon.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void OnHit_BelowHalfHealth_AppliesPhysicalBaneDamageAfterResistance()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
var attacker = CreateMobile(150, 150);
var defender = CreateMobile(12000, 5999);
try
{
Core.Expansion = Expansion.HS;
weapon.WeaponAttributes.Bane = 1;
AddResistance(defender, ResistanceType.Physical, 70);
var before = defender.Hits;
weapon.OnHit(attacker, defender);
Assert.Equal(53, before - defender.Hits); // 1 normal minimum + floor(175 raw Bane * 30%)
}
finally
{
Core.Expansion = previousExpansion;
weapon.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void OnHit_PlayerTarget_UsesSameBaneFormulaAndMitigation()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
var attacker = CreateMobile(150, 150);
var defender = CreatePlayerMobile(150, 74);
try
{
Core.Expansion = Expansion.HS;
weapon.WeaponAttributes.Bane = 1;
AddResistance(defender, ResistanceType.Physical, 70);
var before = defender.Hits;
weapon.OnHit(attacker, defender);
Assert.Equal(7, before - defender.Hits); // 1 normal minimum + floor(22 raw Bane * 30%)
}
finally
{
Core.Expansion = previousExpansion;
weapon.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void OnHit_ElementalWeapon_BaneStillUsesPhysicalResistance()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
var attacker = CreateMobile(150, 150);
var defender = CreateMobile(12000, 5999);
try
{
Core.Expansion = Expansion.HS;
weapon.WeaponAttributes.Bane = 1;
weapon.AosElementDamages.Fire = 100;
AddResistance(defender, ResistanceType.Physical, 70);
AddResistance(defender, ResistanceType.Fire, 0);
var before = defender.Hits;
weapon.OnHit(attacker, defender);
Assert.Equal(53, before - defender.Hits); // Bane remains physical instead of following 100% fire split
}
finally
{
Core.Expansion = previousExpansion;
weapon.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void OnHit_RangedWeapon_AppliesBane()
{
var previousExpansion = Core.Expansion;
var weapon = new TestBow();
var attacker = CreateMobile(150, 150);
var defender = CreateMobile(12000, 5999);
try
{
Core.Expansion = Expansion.HS;
weapon.WeaponAttributes.Bane = 1;
AddResistance(defender, ResistanceType.Physical, 70);
var before = defender.Hits;
weapon.OnHit(attacker, defender);
Assert.Equal(53, before - defender.Hits);
}
finally
{
Core.Expansion = previousExpansion;
weapon.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void OnHit_CurrentWeaponAbility_DoesNotSuppressBaneAndDoesNotBypassPhysicalResistance()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
var attacker = CreateMobile(150, 150);
var defender = CreateMobile(12000, 5999);
try
{
Core.Expansion = Expansion.HS;
weapon.WeaponAttributes.Bane = 1;
AddResistance(defender, ResistanceType.Physical, 70);
WeaponAbility.SetCurrentAbility(attacker, WeaponAbility.ArmorIgnore);
var before = defender.Hits;
weapon.OnHit(attacker, defender);
Assert.Equal(53, before - defender.Hits); // Armor Ignore affects the weapon hit, not Bane's physical mitigation
}
finally
{
WeaponAbility.ClearCurrentAbility(attacker);
Core.Expansion = previousExpansion;
weapon.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void OnHit_ZeroDamageAfterParryStyleAbsorb_DoesNotApplyBane()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana { AbsorbAllDamage = true };
var attacker = CreateMobile(150, 150);
var defender = CreateMobile(12000, 5999);
try
{
Core.Expansion = Expansion.HS;
weapon.WeaponAttributes.Bane = 1;
AddResistance(defender, ResistanceType.Physical, 70);
var before = defender.Hits;
weapon.OnHit(attacker, defender);
Assert.Equal(before, defender.Hits);
}
finally
{
Core.Expansion = previousExpansion;
weapon.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void OnSwing_MissDoesNotApplyBane()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana { Hit = false };
var attacker = CreateMobile(150, 150, Map.Felucca, new Point3D(6200, 500, 0));
var defender = CreateMobile(12000, 5999, Map.Felucca, new Point3D(6201, 500, 0));
try
{
Core.Expansion = Expansion.HS;
weapon.WeaponAttributes.Bane = 1;
var before = defender.Hits;
weapon.OnSwing(attacker, defender);
Assert.Equal(before, defender.Hits);
}
finally
{
Core.Expansion = previousExpansion;
weapon.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void OnHit_AppliesBanePerSuccessfulWeaponHit()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
var attacker = CreateMobile(150, 150);
var defender = CreateMobile(12000, 5999);
try
{
Core.Expansion = Expansion.HS;
weapon.WeaponAttributes.Bane = 1;
AddResistance(defender, ResistanceType.Physical, 70);
var before = defender.Hits;
weapon.OnHit(attacker, defender);
weapon.OnHit(attacker, defender);
Assert.Equal(106, before - defender.Hits);
}
finally
{
Core.Expansion = previousExpansion;
weapon.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void RunicAttributeGeneration_DoesNotRollBane()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
try
{
Core.Expansion = Expansion.HS;
BaseRunicTool.ApplyAttributesTo(weapon, false, 0, 25, 100, 100);
Assert.Equal(0, weapon.WeaponAttributes.Bane);
}
finally
{
Core.Expansion = previousExpansion;
weapon.Delete();
}
}
private static Mobile CreateMobile(int hitsMax, int hits, Map map = null, Point3D location = default)
{
var mobile = new Mobile(World.NewMobile);
mobile.DefaultMobileInit();
InitializeHits(mobile, hitsMax, hits);
if (map != null)
{
mobile.MoveToWorld(location, map);
}
return mobile;
}
private static Mobile CreatePlayerMobile(int hitsMax, int hits)
{
var mobile = new Mobile(World.NewMobile)
{
Player = true
};
mobile.DefaultMobileInit();
InitializeHits(mobile, hitsMax, hits);
return mobile;
}
private static void InitializeHits(Mobile mobile, int hitsMax, int hits)
{
mobile.RawStr = Math.Max(1, (hitsMax - 50) * 2);
Assert.Equal(hitsMax, mobile.HitsMax);
mobile.Hits = hits;
}
private static void AddResistance(Mobile mobile, ResistanceType type, int offset) =>
mobile.AddResistanceMod(new ResistanceMod(type, $"BaneTest{type}", offset, mobile));
private class TestKatana : Katana
{
public bool AbsorbAllDamage { get; init; }
public bool Hit { get; init; } = true;
public override bool CheckHit(Mobile attacker, Mobile defender) => Hit;
public override int ComputeDamage(Mobile attacker, Mobile defender) => 1;
public override int AbsorbDamage(Mobile attacker, Mobile defender, int damage) => AbsorbAllDamage ? 0 : damage;
public override void AddBlood(Mobile attacker, Mobile defender, int damage)
{
}
}
private class TestBow : Bow
{
public override int ComputeDamage(Mobile attacker, Mobile defender) => 1;
public override int AbsorbDamage(Mobile attacker, Mobile defender, int damage) => damage;
public override void AddBlood(Mobile attacker, Mobile defender, int damage)
{
}
}
private sealed class RecordingPropertyList : IPropertyList
{
private string _interpolated = string.Empty;
public List<int> Numbers { get; } = [];
public void Reset()
{
}
public void Terminate()
{
}
public void Add(int number) => Numbers.Add(number);
public void Add(int number, string argument) => Numbers.Add(number);
public void Add(ReadOnlySpan<char> argument) => Numbers.Add(0);
public void Add(int number, ReadOnlySpan<char> argument) => Numbers.Add(number);
public void AddChunked(ReadOnlySpan<char> text) => Numbers.Add(0);
public OplTextBlock TextBlock() => new(this);
public void Add(int number, int value) => Numbers.Add(number);
public void AddLocalized(int value) => Numbers.Add(0);
public void AddLocalized(int number, int value) => Numbers.Add(number);
public void Add(ref IPropertyList.InterpolatedStringHandler handler) => Numbers.Add(0);
public void Add(int number, ref IPropertyList.InterpolatedStringHandler handler) => Numbers.Add(number);
public void InitializeInterpolation(int literalLength, int formattedCount) => _interpolated = string.Empty;
public void AppendLiteral(string value) => _interpolated += value;
public void AppendFormatted<T>(T value) => _interpolated += value;
public void AppendFormatted<T>(T value, string format) => _interpolated += value is IFormattable formattable ? formattable.ToString(format, null) : value;
public void AppendFormatted<T>(T value, int alignment) => _interpolated += value;
public void AppendFormatted<T>(T value, int alignment, string format) =>
_interpolated += value is IFormattable formattable ? formattable.ToString(format, null) : value;
public void AppendFormatted(ReadOnlySpan<char> value) => _interpolated += value.ToString();
public void AppendFormatted(ReadOnlySpan<char> value, int alignment, string format = null) =>
_interpolated += value.ToString();
public void AppendFormatted(object value, int alignment = 0, string format = null) => _interpolated += value;
public void AppendFormatted(string value) => _interpolated += value;
public void AppendFormatted(string value, int alignment, string format = null) => _interpolated += value;
}
}

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@ -2018,6 +2018,8 @@ public abstract partial class BaseWeapon
Bladeweave.BladeWeaving(attacker, out var bladeweavingAbi) &&
bladeweavingAbi is ArmorIgnore;
var baneDamage = GetBaneDamage(defender);
var damageGiven = AOS.Damage(
defender,
attacker,
@ -2034,6 +2036,11 @@ public abstract partial class BaseWeapon
this is BaseRanged
);
if (damageGiven > 0 && baneDamage > 0)
{
damageGiven += AOS.Damage(defender, attacker, baneDamage, false, 100, 0, 0, 0, 0);
}
if (damageGiven > 0)
{
var propertyBonus = move?.GetPropertyBonus(attacker) ?? 1.0;
@ -2369,6 +2376,19 @@ public abstract partial class BaseWeapon
}
}
internal int GetBaneDamage(Mobile defender)
{
if (!Core.HS || WeaponAttributes.Bane == 0 || defender?.Deleted != false || defender.HitsMax <= 0 ||
defender.Hits / (double)defender.HitsMax >= 0.5)
{
return 0;
}
var potentialDamage = Math.Min(350.0, defender.HitsMax * 0.30);
return (int)(potentialDamage - defender.Hits / (double)defender.HitsMax * potentialDamage);
}
public virtual void GetDamageTypes(
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct

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@ -779,7 +779,8 @@ namespace Server
ResistEnergyBonus = 0x00200000,
UseBestSkill = 0x00400000,
MageWeapon = 0x00800000,
DurabilityBonus = 0x01000000
DurabilityBonus = 0x01000000,
Bane = 0x02000000
}
public sealed class AosWeaponAttributes : BaseAttributes
@ -973,6 +974,13 @@ namespace Server
set => this[AosWeaponAttribute.DurabilityBonus] = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public int Bane
{
get => this[AosWeaponAttribute.Bane];
set => this[AosWeaponAttribute.Bane] = value;
}
public static int GetValue(Mobile m, AosWeaponAttribute attribute)
{
if (!Core.AOS)
@ -1014,6 +1022,11 @@ namespace Server
{
int prop;
if (Core.HS && Bane != 0)
{
list.Add(1154671); // Bane
}
if (UseBestSkill != 0)
{
list.Add(1060400); // use best weapon skill