Some more trailing whitespace removal and minor ML code cleanup.

This commit is contained in:
eos 2012-01-07 04:39:54 +00:00
parent f4a7e8e283
commit 45bd3dba38
113 changed files with 365 additions and 410 deletions

View file

@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using Server;
namespace Server.Items
{

View file

@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{
@ -15,7 +14,7 @@ namespace Server.Items
public override int BaseEnergyResistance{ get{ return 5; } }
[Constructable]
public ArmsOfArmstrong() : base()
public ArmsOfArmstrong()
{
LootType = LootType.Blessed;

View file

@ -1,42 +1,41 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{
public class BagOfNecromancerReagents : Bag
{
[Constructable]
public BagOfNecromancerReagents() : this( 100 )
{
}
[Constructable]
public BagOfNecromancerReagents( int amount ) : base()
{
namespace Server.Items
{
public class BagOfNecromancerReagents : Bag
{
[Constructable]
public BagOfNecromancerReagents() : this( 50 )
{
}
[Constructable]
public BagOfNecromancerReagents( int amount )
{
DropItem( new BatWing ( amount ) );
DropItem( new GraveDust ( amount ) );
DropItem( new DaemonBlood( amount ) );
DropItem( new NoxCrystal ( amount ) );
DropItem( new PigIron ( amount ) );
}
}
public BagOfNecromancerReagents( Serial serial ) : base( serial )
{
}
public BagOfNecromancerReagents( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}
}
}
}

View file

@ -1,39 +1,38 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{
public class BagOfSmokeBombs : Bag
{
[Constructable]
public BagOfSmokeBombs() : this( 20 )
{
}
[Constructable]
public BagOfSmokeBombs( int amount ) : base()
{
for ( int a = amount; amount > 0; amount -- )
namespace Server.Items
{
public class BagOfSmokeBombs : Bag
{
[Constructable]
public BagOfSmokeBombs() : this( 20 )
{
}
[Constructable]
public BagOfSmokeBombs( int amount )
{
for ( int i = 0; i < amount; ++i )
DropItem( new SmokeBomb() );
}
}
public BagOfSmokeBombs( Serial serial ) : base( serial )
{
}
public BagOfSmokeBombs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}
}
}
}

View file

@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{

View file

@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{
@ -15,7 +14,7 @@ namespace Server.Items
public override int BaseEnergyResistance{ get{ return 3; } }
[Constructable]
public BulwarkLeggings() : base()
public BulwarkLeggings()
{
LootType = LootType.Blessed;
@ -26,7 +25,7 @@ namespace Server.Items
public BulwarkLeggings( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );

View file

@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{
@ -9,7 +8,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1078062; } } // Churchill's War Mace
[Constructable]
public ChurchillsWarMace() : base()
public ChurchillsWarMace()
{
LootType = LootType.Blessed;

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@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{

View file

@ -1,32 +0,0 @@
using System;
using Server;
using Server.Mobiles;
namespace Server.Items
{
public class CompleteNecromancerSpellbook : NecromancerSpellbook
{
[Constructable]
public CompleteNecromancerSpellbook() : base( (ulong) 0x1FFFF )
{
}
public CompleteNecromancerSpellbook( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{

View file

@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{
@ -10,11 +9,11 @@ namespace Server.Items
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 1; } }
public override int AosStrReq{ get{ return 14; } }
[Constructable]
public EscutcheonDeAriadne() : base()
public EscutcheonDeAriadne()
{
LootType = LootType.Blessed;
Hue = 0x8A5;
@ -24,7 +23,7 @@ namespace Server.Items
Attributes.DefendChance = 5;
}
public EscutcheonDeAriadne( Serial serial ) : base(serial)
public EscutcheonDeAriadne( Serial serial ) : base( serial )
{
}

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@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{

View file

@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{
@ -9,10 +8,9 @@ namespace Server.Items
public override int LabelNumber { get { return 1077620; } } // Hallowed Spellbook
[Constructable]
public HallowedSpellbook() : base()
public HallowedSpellbook() : base( 0x3FFFFFFFF )
{
LootType = LootType.Blessed;
Content = 0x3FFFFFFFF;
Slayer = SlayerName.Silver;
}

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@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{

View file

@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{
@ -9,7 +8,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1078210; } } // Heartseeker
[Constructable]
public Heartseeker() : base()
public Heartseeker()
{
LootType = LootType.Blessed;

View file

@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{
@ -9,7 +8,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1077666; } } // Jockles' Quicksword
[Constructable]
public JocklesQuicksword() : base()
public JocklesQuicksword()
{
LootType = LootType.Blessed;

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@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{
@ -15,7 +14,7 @@ namespace Server.Items
public override int BaseEnergyResistance{ get{ return 5; } }
[Constructable]
public PhilosophersHat() : base()
public PhilosophersHat()
{
LootType = LootType.Blessed;
@ -26,7 +25,7 @@ namespace Server.Items
public PhilosophersHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );

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@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{

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@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{
@ -9,7 +8,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1077608; } } // Ring of the Savant
[Constructable]
public RingOfTheSavant() : base()
public RingOfTheSavant()
{
LootType = LootType.Blessed;

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@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{
@ -9,7 +8,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1078163; } } // Silver Serpent Blade
[Constructable]
public SilverSerpentBlade() : base()
public SilverSerpentBlade()
{
LootType = LootType.Blessed;

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@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{
@ -12,7 +11,7 @@ namespace Server.Items
public override int InitMaxHits{ get{ return 80; } }
[Constructable]
public TheDragonsTail() : base()
public TheDragonsTail()
{
LootType = LootType.Blessed;

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@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{
@ -15,7 +14,7 @@ namespace Server.Items
public override int BaseEnergyResistance{ get{ return 5; } }
[Constructable]
public TunicOfGuarding() : base()
public TunicOfGuarding()
{
LootType = LootType.Blessed;

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@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{
@ -15,7 +14,7 @@ namespace Server.Items
public override int BaseEnergyResistance{ get{ return 3; } }
[Constructable]
public TwilightJacket() : base()
public TwilightJacket()
{
LootType = LootType.Blessed;

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@ -1,6 +1,5 @@
using System;
using Server;
using Server.Mobiles;
using System;
using Server;
namespace Server.Items
{
@ -15,7 +14,7 @@ namespace Server.Items
public override int BaseEnergyResistance{ get{ return 3; } }
[Constructable]
public WalkersLeggings() : base()
public WalkersLeggings()
{
LootType = LootType.Blessed;
}