Some more trailing whitespace removal and minor ML code cleanup.
This commit is contained in:
parent
f4a7e8e283
commit
45bd3dba38
113 changed files with 365 additions and 410 deletions
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073545; } } // guardian axe
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[Constructable]
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public GuardianAxe() : base()
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public GuardianAxe()
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{
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Attributes.BonusHits = 4;
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Attributes.RegenHits = 1;
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073548; } } // heavy ornate axe
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[Constructable]
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public HeavyOrnateAxe() : base()
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public HeavyOrnateAxe()
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{
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Attributes.WeaponDamage = 8;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073546; } } // singing axe
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[Constructable]
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public SingingAxe() : base()
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public SingingAxe()
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{
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SkillBonuses.SetValues( 0, SkillName.Musicianship, 5 );
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073547; } } // thundering axe
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[Constructable]
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public ThunderingAxe() : base()
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public ThunderingAxe()
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{
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WeaponAttributes.HitLightning = 10;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073530; } } // emerald mace
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[Constructable]
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public EmeraldMace() : base()
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public EmeraldMace()
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{
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WeaponAttributes.ResistPoisonBonus = 5;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073529; } } // ruby mace
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[Constructable]
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public RubyMace() : base()
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public RubyMace()
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{
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Attributes.WeaponDamage = 5;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073531; } } // sapphire mace
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[Constructable]
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public SapphireMace() : base()
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public SapphireMace()
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{
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WeaponAttributes.ResistEnergyBonus = 5;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073532; } } // silver-etched mace
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[Constructable]
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public SilverEtchedMace() : base()
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public SilverEtchedMace()
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{
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Slayer = SlayerName.Exorcism;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073512; } } // assassin's shortbow
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[Constructable]
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public AssassinsShortbow() : base()
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public AssassinsShortbow()
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{
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Attributes.AttackChance = 3;
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Attributes.WeaponDamage = 4;
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073505; } } // barbed longbow
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[Constructable]
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public BarbedLongbow() : base()
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public BarbedLongbow()
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{
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Attributes.ReflectPhysical = 12;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073507; } } // frozen longbow
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[Constructable]
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public FrozenLongbow() : base()
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public FrozenLongbow()
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{
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Attributes.WeaponSpeed = -5;
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Attributes.DefendChance = 10;
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073510; } } // lightweight shortbow
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[Constructable]
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public LightweightShortbow() : base()
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public LightweightShortbow()
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{
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Balanced = true;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073508; } } // longbow of might
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[Constructable]
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public LongbowOfMight() : base()
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public LongbowOfMight()
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{
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Attributes.WeaponDamage = 5;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073511; } } // mystical shortbow
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[Constructable]
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public MysticalShortbow() : base()
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public MysticalShortbow()
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{
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Attributes.SpellChanneling = 1;
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Attributes.CastSpeed = -1;
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073509; } } // ranger's shortbow
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[Constructable]
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public RangersShortbow() : base()
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public RangersShortbow()
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{
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Attributes.WeaponSpeed = 5;
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}
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@ -6,9 +6,9 @@ namespace Server.Items
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public class SlayerLongbow : ElvenCompositeLongbow
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{
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public override int LabelNumber{ get{ return 1073506; } } // slayer longbow
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[Constructable]
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public SlayerLongbow() : base()
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public SlayerLongbow()
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{
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Slayer2 = (SlayerName) Utility.RandomMinMax( 1, 27 );
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073533; } } // adventurer's machete
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[Constructable]
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public AdventurersMachete() : base()
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public AdventurersMachete()
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{
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Attributes.Luck = 20;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1020526; } } // bone machete
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[Constructable]
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public BoneMachete() : base()
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public BoneMachete()
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{
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// TODO attributes
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}
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@ -8,8 +8,8 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073518; } } // charged assassin spike
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[Constructable]
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public ChargedAssassinSpike() : base()
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{
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public ChargedAssassinSpike()
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{
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WeaponAttributes.HitLightning = 10;
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}
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@ -8,8 +8,8 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073540; } } // Corrupted Rune Blade
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[Constructable]
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public CorruptedRuneBlade() : base()
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{
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public CorruptedRuneBlade()
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{
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WeaponAttributes.ResistPhysicalBonus = -5;
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WeaponAttributes.ResistPoisonBonus = 12;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073542; } } // darkglow scimitar
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[Constructable]
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public DarkglowScimitar() : base()
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public DarkglowScimitar()
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{
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WeaponAttributes.HitDispel = 10;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073536; } } // Diseased Machete
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[Constructable]
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public DiseasedMachete() : base()
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public DiseasedMachete()
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{
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WeaponAttributes.HitPoisonArea = 25;
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}
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@ -8,8 +8,8 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073515; } } // fiery spellblade
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[Constructable]
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public FierySpellblade() : base()
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{
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public FierySpellblade()
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{
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WeaponAttributes.ResistFireBonus = 5;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073543; } } // icy scimitar
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[Constructable]
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public IcyScimitar() : base()
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public IcyScimitar()
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{
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WeaponAttributes.HitHarm = 15;
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}
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@ -8,8 +8,8 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073514; } } // icy spellblade
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[Constructable]
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public IcySpellblade() : base()
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{
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public IcySpellblade()
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{
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WeaponAttributes.ResistColdBonus = 5;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073525; } } // knight's war cleaver
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[Constructable]
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public KnightsWarCleaver() : base()
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public KnightsWarCleaver()
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{
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Attributes.RegenHits = 3;
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}
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@ -8,8 +8,8 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073524; } } // leafblade of ease
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[Constructable]
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public LeafbladeOfEase() : base()
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{
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public LeafbladeOfEase()
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{
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WeaponAttributes.UseBestSkill = 1;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073522; } } // luckblade
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[Constructable]
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public Luckblade() : base()
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public Luckblade()
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{
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Attributes.Luck = 20;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073535; } } // machete of defense
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[Constructable]
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public MacheteOfDefense() : base()
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public MacheteOfDefense()
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{
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Attributes.DefendChance = 5;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073519; } } // magekiller assassin spike
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[Constructable]
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public MagekillerAssassinSpike() : base()
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public MagekillerAssassinSpike()
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{
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WeaponAttributes.HitLeechMana = 16;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073523; } } // maagekiller leafblade
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[Constructable]
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public MagekillerLeafblade() : base()
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public MagekillerLeafblade()
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{
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WeaponAttributes.HitLeechMana = 16;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073538; } } // mage's rune blade
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[Constructable]
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public MagesRuneBlade() : base()
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public MagesRuneBlade()
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{
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Attributes.CastSpeed = 1;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073534; } } // Orcish Machete
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[Constructable]
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public OrcishMachete() : base()
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public OrcishMachete()
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{
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Attributes.BonusInt = -5;
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Attributes.WeaponDamage = 10;
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@ -6,9 +6,9 @@ namespace Server.Items
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public class RuneBladeOfKnowledge : RuneBlade
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{
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public override int LabelNumber{ get{ return 1073539; } } // rune blade of knowledge
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[Constructable]
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public RuneBladeOfKnowledge() : base()
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public RuneBladeOfKnowledge()
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{
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Attributes.SpellDamage = 5;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073537; } } // runesabre
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[Constructable]
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public Runesabre() : base()
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public Runesabre()
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{
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SkillBonuses.SetValues( 0, SkillName.MagicResist, 5.0 );
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WeaponAttributes.MageWeapon = -29;
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073527; } } // serrated war cleaver
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[Constructable]
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public SerratedWarCleaver() : base()
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public SerratedWarCleaver()
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{
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Attributes.WeaponDamage = 7;
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}
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@ -8,8 +8,8 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073516; } } // spellblade of defense
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[Constructable]
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public SpellbladeOfDefense() : base()
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{
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public SpellbladeOfDefense()
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{
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Attributes.DefendChance = 5;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073517; } } // true assassin spike
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[Constructable]
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public TrueAssassinSpike() : base()
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public TrueAssassinSpike()
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{
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Attributes.AttackChance = 4;
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Attributes.WeaponDamage = 4;
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073521; } } // true leafblade
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[Constructable]
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public TrueLeafblade() : base()
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public TrueLeafblade()
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{
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WeaponAttributes.ResistPoisonBonus = 5;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073541; } } // true radiant scimitar
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[Constructable]
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public TrueRadiantScimitar() : base()
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public TrueRadiantScimitar()
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{
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Attributes.NightSight = 1;
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}
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@ -8,8 +8,8 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073513; } } // true spellblade
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[Constructable]
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public TrueSpellblade() : base()
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{
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public TrueSpellblade()
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{
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Attributes.SpellChanneling = 1;
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Attributes.CastSpeed = -1;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073528; } } // true war cleaver
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[Constructable]
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public TrueWarCleaver() : base()
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public TrueWarCleaver()
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{
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Attributes.WeaponDamage = 4;
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Attributes.RegenHits = 2;
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073544; } } // twinkling scimitar
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[Constructable]
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public TwinklingScimitar() : base()
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public TwinklingScimitar()
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{
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Attributes.DefendChance = 6;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073520; } } // wounding assassin spike
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[Constructable]
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public WoundingAssassinSpike() : base()
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public WoundingAssassinSpike()
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{
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WeaponAttributes.HitHarm = 15;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073550; } } // ancient wild staff
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[Constructable]
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public AncientWildStaff() : base()
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public AncientWildStaff()
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{
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WeaponAttributes.ResistPoisonBonus = 5;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073549; } } // arcanist's wild staff
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[Constructable]
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public ArcanistsWildStaff() : base()
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public ArcanistsWildStaff()
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{
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Attributes.BonusMana = 3;
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Attributes.WeaponDamage = 3;
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@ -8,8 +8,8 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073552; } } // hardened wild staff
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[Constructable]
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public HardenedWildStaff() : base()
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{
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public HardenedWildStaff()
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{
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Attributes.WeaponDamage = 5;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073551; } } // thorned wild staff
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[Constructable]
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public ThornedWildStaff() : base()
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public ThornedWildStaff()
|
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{
|
||||
Attributes.ReflectPhysical = 12;
|
||||
}
|
||||
|
|
|
|||
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