Some more trailing whitespace removal and minor ML code cleanup.
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f4a7e8e283
commit
45bd3dba38
113 changed files with 365 additions and 410 deletions
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073512; } } // assassin's shortbow
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[Constructable]
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public AssassinsShortbow() : base()
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public AssassinsShortbow()
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{
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Attributes.AttackChance = 3;
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Attributes.WeaponDamage = 4;
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073505; } } // barbed longbow
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[Constructable]
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public BarbedLongbow() : base()
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public BarbedLongbow()
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{
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Attributes.ReflectPhysical = 12;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073507; } } // frozen longbow
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[Constructable]
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public FrozenLongbow() : base()
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public FrozenLongbow()
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{
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Attributes.WeaponSpeed = -5;
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Attributes.DefendChance = 10;
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073510; } } // lightweight shortbow
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[Constructable]
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public LightweightShortbow() : base()
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public LightweightShortbow()
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{
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Balanced = true;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073508; } } // longbow of might
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[Constructable]
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public LongbowOfMight() : base()
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public LongbowOfMight()
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{
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Attributes.WeaponDamage = 5;
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073511; } } // mystical shortbow
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[Constructable]
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public MysticalShortbow() : base()
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public MysticalShortbow()
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{
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Attributes.SpellChanneling = 1;
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Attributes.CastSpeed = -1;
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@ -8,7 +8,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1073509; } } // ranger's shortbow
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[Constructable]
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public RangersShortbow() : base()
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public RangersShortbow()
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{
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Attributes.WeaponSpeed = 5;
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}
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@ -6,9 +6,9 @@ namespace Server.Items
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public class SlayerLongbow : ElvenCompositeLongbow
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{
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public override int LabelNumber{ get{ return 1073506; } } // slayer longbow
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[Constructable]
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public SlayerLongbow() : base()
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public SlayerLongbow()
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{
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Slayer2 = (SlayerName) Utility.RandomMinMax( 1, 27 );
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}
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