Some more trailing whitespace removal and minor ML code cleanup.

This commit is contained in:
eos 2012-01-07 04:39:54 +00:00
parent f4a7e8e283
commit 45bd3dba38
113 changed files with 365 additions and 410 deletions

View file

@ -8,7 +8,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1073512; } } // assassin's shortbow
[Constructable]
public AssassinsShortbow() : base()
public AssassinsShortbow()
{
Attributes.AttackChance = 3;
Attributes.WeaponDamage = 4;

View file

@ -8,7 +8,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1073505; } } // barbed longbow
[Constructable]
public BarbedLongbow() : base()
public BarbedLongbow()
{
Attributes.ReflectPhysical = 12;
}

View file

@ -8,7 +8,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1073507; } } // frozen longbow
[Constructable]
public FrozenLongbow() : base()
public FrozenLongbow()
{
Attributes.WeaponSpeed = -5;
Attributes.DefendChance = 10;

View file

@ -8,7 +8,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1073510; } } // lightweight shortbow
[Constructable]
public LightweightShortbow() : base()
public LightweightShortbow()
{
Balanced = true;
}

View file

@ -8,7 +8,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1073508; } } // longbow of might
[Constructable]
public LongbowOfMight() : base()
public LongbowOfMight()
{
Attributes.WeaponDamage = 5;
}

View file

@ -8,7 +8,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1073511; } } // mystical shortbow
[Constructable]
public MysticalShortbow() : base()
public MysticalShortbow()
{
Attributes.SpellChanneling = 1;
Attributes.CastSpeed = -1;

View file

@ -8,7 +8,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1073509; } } // ranger's shortbow
[Constructable]
public RangersShortbow() : base()
public RangersShortbow()
{
Attributes.WeaponSpeed = 5;
}

View file

@ -6,9 +6,9 @@ namespace Server.Items
public class SlayerLongbow : ElvenCompositeLongbow
{
public override int LabelNumber{ get{ return 1073506; } } // slayer longbow
[Constructable]
public SlayerLongbow() : base()
public SlayerLongbow()
{
Slayer2 = (SlayerName) Utility.RandomMinMax( 1, 27 );
}