feat: Upgrades serialization v4 (Threaded Heap Serialization) (#1947)
### Summary - `GenericEntityPersistence` is now a type of `GenericPersistence`. This allows developers to serialize both entities and non-entities in the same system. 🎉 - Each `SerializationThreadWorker` now allocates 1MB of heap for serialization _permanently_. If more memory is needed, that thread will double it's memory, not to exceed increments of 64MB. - Several bugs with serialization introduced with the pure MMF implementation have been fixed. - `BinaryFileReader` has been added back. 🎉 - Adds `world.useMultithreadedSaves` to allow disabling threaded saves. > [!IMPORTANT] > **Developer Note** > The split file serialization has been deprecated and is no longer used. We have effectively gone back to the same file writing we had before the pure MMF implementation.
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20 changed files with 564 additions and 373 deletions
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@ -802,6 +802,10 @@ public class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropertyListEnt
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[CommandProperty(AccessLevel.Counselor)]
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public Serial Serial { get; }
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public byte SerializedThread { get; set; }
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public int SerializedPosition { get; set; }
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public int SerializedLength { get; set; }
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public virtual void Serialize(IGenericWriter writer)
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{
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writer.Write(9); // version
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