feat: Upgrades serialization v4 (Threaded Heap Serialization) (#1947)
### Summary - `GenericEntityPersistence` is now a type of `GenericPersistence`. This allows developers to serialize both entities and non-entities in the same system. 🎉 - Each `SerializationThreadWorker` now allocates 1MB of heap for serialization _permanently_. If more memory is needed, that thread will double it's memory, not to exceed increments of 64MB. - Several bugs with serialization introduced with the pure MMF implementation have been fixed. - `BinaryFileReader` has been added back. 🎉 - Adds `world.useMultithreadedSaves` to allow disabling threaded saves. > [!IMPORTANT] > **Developer Note** > The split file serialization has been deprecated and is no longer used. We have effectively gone back to the same file writing we had before the pure MMF implementation.
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Projects/Server/Serialization/IGenericSerializable.cs
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Projects/Server/Serialization/IGenericSerializable.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2024 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: IGenericSerializable.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server;
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public interface IGenericSerializable
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{
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byte SerializedThread { get; set; }
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int SerializedPosition { get; set; }
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int SerializedLength { get; set; }
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void Serialize(IGenericWriter writer);
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}
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