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32
Scripts/Engines/AI/Team/Team.cs
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32
Scripts/Engines/AI/Team/Team.cs
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using System;
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using System.Collections;
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using Server.Targeting;
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using Server.Network;
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/*
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* NPC could use a team objets..
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*
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* -List of members
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* -List of ennemy teams
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* -List of ally team
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* -Team could be set automaticaly at mobile creation by the region system
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* -Team could be the owner of a common timer instead of one by creature
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*
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*
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*
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*/
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namespace Server.Mobiles
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{
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public class Team
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{
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//private ArrayList m_arAlly;
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//private ArrayList m_arFoe;
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//private ArrayList m_arMember;
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public static void Initialize()
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{
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}
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}
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}
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29
Scripts/Engines/AI/Team/TeamRegistry.cs
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29
Scripts/Engines/AI/Team/TeamRegistry.cs
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using System;
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using System.Collections;
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using Server.Targeting;
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using Server.Network;
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/*
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* NPC could use a faction objets..
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*
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* -List of members
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* -List of ennemy factions
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* -List of neutral factions
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* -List of ally faction
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* -Team could be set automaticaly at mobile creation by the region system
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* -Team could be the owner of a common timer instead of one by creature
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*
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*
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*
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*/
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namespace Server.Mobiles
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{
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public class TeamRegistry
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{
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//private ArrayList m_arTeam;
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public static void Initialize()
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{
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}
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}
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}
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