This commit is contained in:
mark 2006-06-15 04:14:30 +00:00
commit 47711d616e
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//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version: 1.1.4322.573
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
namespace Server.Factions
{
using System;
using System.Collections;
/// <summary>
/// Strongly typed collection of Server.Factions.Candidate.
/// </summary>
public class CandidateCollection : System.Collections.CollectionBase
{
/// <summary>
/// Default constructor.
/// </summary>
public CandidateCollection()
{
}
/// <summary>
/// Gets or sets the value of the Server.Factions.Candidate at a specific position in the CandidateCollection.
/// </summary>
public Server.Factions.Candidate this[int index]
{
get
{
return ((Server.Factions.Candidate)(this.List[index]));
}
set
{
this.List[index] = value;
}
}
/// <summary>
/// Append a Server.Factions.Candidate entry to this collection.
/// </summary>
/// <param name="value">Server.Factions.Candidate instance.</param>
/// <returns>The position into which the new element was inserted.</returns>
public int Add(Server.Factions.Candidate value)
{
return this.List.Add(value);
}
/// <summary>
/// Determines whether a specified Server.Factions.Candidate instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.Candidate instance to search for.</param>
/// <returns>True if the Server.Factions.Candidate instance is in the collection; otherwise false.</returns>
public bool Contains(Server.Factions.Candidate value)
{
return this.List.Contains(value);
}
/// <summary>
/// Retrieve the index a specified Server.Factions.Candidate instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.Candidate instance to find.</param>
/// <returns>The zero-based index of the specified Server.Factions.Candidate instance. If the object is not found, the return value is -1.</returns>
public int IndexOf(Server.Factions.Candidate value)
{
return this.List.IndexOf(value);
}
/// <summary>
/// Removes a specified Server.Factions.Candidate instance from this collection.
/// </summary>
/// <param name="value">The Server.Factions.Candidate instance to remove.</param>
public void Remove(Server.Factions.Candidate value)
{
this.List.Remove(value);
}
/// <summary>
/// Returns an enumerator that can iterate through the Server.Factions.Candidate instance.
/// </summary>
/// <returns>An Server.Factions.Candidate's enumerator.</returns>
public new CandidateCollectionEnumerator GetEnumerator()
{
return new CandidateCollectionEnumerator(this);
}
/// <summary>
/// Insert a Server.Factions.Candidate instance into this collection at a specified index.
/// </summary>
/// <param name="index">Zero-based index.</param>
/// <param name="value">The Server.Factions.Candidate instance to insert.</param>
public void Insert(int index, Server.Factions.Candidate value)
{
this.List.Insert(index, value);
}
/// <summary>
/// Strongly typed enumerator of Server.Factions.Candidate.
/// </summary>
public class CandidateCollectionEnumerator : System.Collections.IEnumerator
{
/// <summary>
/// Current index
/// </summary>
private int _index;
/// <summary>
/// Current element pointed to.
/// </summary>
private Server.Factions.Candidate _currentElement;
/// <summary>
/// Collection to enumerate.
/// </summary>
private CandidateCollection _collection;
/// <summary>
/// Default constructor for enumerator.
/// </summary>
/// <param name="collection">Instance of the collection to enumerate.</param>
internal CandidateCollectionEnumerator(CandidateCollection collection)
{
_index = -1;
_collection = collection;
}
/// <summary>
/// Gets the Server.Factions.Candidate object in the enumerated CandidateCollection currently indexed by this instance.
/// </summary>
public Server.Factions.Candidate Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Gets the current element in the collection.
/// </summary>
object IEnumerator.Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Reset the cursor, so it points to the beginning of the enumerator.
/// </summary>
public void Reset()
{
_index = -1;
_currentElement = null;
}
/// <summary>
/// Advances the enumerator to the next queue of the enumeration, if one is currently available.
/// </summary>
/// <returns>true, if the enumerator was succesfully advanced to the next queue; false, if the enumerator has reached the end of the enumeration.</returns>
public bool MoveNext()
{
if ((_index
< (_collection.Count - 1)))
{
_index = (_index + 1);
_currentElement = this._collection[_index];
return true;
}
_index = _collection.Count;
return false;
}
}
}
}

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//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version: 1.1.4322.573
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
namespace Server.Factions
{
using System;
using System.Collections;
/// <summary>
/// Strongly typed collection of Server.Factions.Faction.
/// </summary>
public class FactionCollection : System.Collections.CollectionBase
{
/// <summary>
/// Default constructor.
/// </summary>
public FactionCollection()
{
}
/// <summary>
/// Gets or sets the value of the Server.Factions.Faction at a specific position in the FactionCollection.
/// </summary>
public Server.Factions.Faction this[int index]
{
get
{
return ((Server.Factions.Faction)(this.List[index]));
}
set
{
this.List[index] = value;
}
}
/// <summary>
/// Append a Server.Factions.Faction entry to this collection.
/// </summary>
/// <param name="value">Server.Factions.Faction instance.</param>
/// <returns>The position into which the new element was inserted.</returns>
public int Add(Server.Factions.Faction value)
{
return this.List.Add(value);
}
/// <summary>
/// Determines whether a specified Server.Factions.Faction instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.Faction instance to search for.</param>
/// <returns>True if the Server.Factions.Faction instance is in the collection; otherwise false.</returns>
public bool Contains(Server.Factions.Faction value)
{
return this.List.Contains(value);
}
/// <summary>
/// Retrieve the index a specified Server.Factions.Faction instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.Faction instance to find.</param>
/// <returns>The zero-based index of the specified Server.Factions.Faction instance. If the object is not found, the return value is -1.</returns>
public int IndexOf(Server.Factions.Faction value)
{
return this.List.IndexOf(value);
}
/// <summary>
/// Removes a specified Server.Factions.Faction instance from this collection.
/// </summary>
/// <param name="value">The Server.Factions.Faction instance to remove.</param>
public void Remove(Server.Factions.Faction value)
{
this.List.Remove(value);
}
/// <summary>
/// Returns an enumerator that can iterate through the Server.Factions.Faction instance.
/// </summary>
/// <returns>An Server.Factions.Faction's enumerator.</returns>
public new FactionCollectionEnumerator GetEnumerator()
{
return new FactionCollectionEnumerator(this);
}
/// <summary>
/// Insert a Server.Factions.Faction instance into this collection at a specified index.
/// </summary>
/// <param name="index">Zero-based index.</param>
/// <param name="value">The Server.Factions.Faction instance to insert.</param>
public void Insert(int index, Server.Factions.Faction value)
{
this.List.Insert(index, value);
}
/// <summary>
/// Strongly typed enumerator of Server.Factions.Faction.
/// </summary>
public class FactionCollectionEnumerator : System.Collections.IEnumerator
{
/// <summary>
/// Current index
/// </summary>
private int _index;
/// <summary>
/// Current element pointed to.
/// </summary>
private Server.Factions.Faction _currentElement;
/// <summary>
/// Collection to enumerate.
/// </summary>
private FactionCollection _collection;
/// <summary>
/// Default constructor for enumerator.
/// </summary>
/// <param name="collection">Instance of the collection to enumerate.</param>
internal FactionCollectionEnumerator(FactionCollection collection)
{
_index = -1;
_collection = collection;
}
/// <summary>
/// Gets the Server.Factions.Faction object in the enumerated FactionCollection currently indexed by this instance.
/// </summary>
public Server.Factions.Faction Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Gets the current element in the collection.
/// </summary>
object IEnumerator.Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Reset the cursor, so it points to the beginning of the enumerator.
/// </summary>
public void Reset()
{
_index = -1;
_currentElement = null;
}
/// <summary>
/// Advances the enumerator to the next queue of the enumeration, if one is currently available.
/// </summary>
/// <returns>true, if the enumerator was succesfully advanced to the next queue; false, if the enumerator has reached the end of the enumeration.</returns>
public bool MoveNext()
{
if ((_index
< (_collection.Count - 1)))
{
_index = (_index + 1);
_currentElement = this._collection[_index];
return true;
}
_index = _collection.Count;
return false;
}
}
}
}

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//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version: 1.1.4322.573
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
namespace Server.Factions
{
using System;
using System.Collections;
/// <summary>
/// Strongly typed collection of Server.Factions.BaseFactionGuard.
/// </summary>
public class FactionGuardCollection : System.Collections.CollectionBase
{
/// <summary>
/// Default constructor.
/// </summary>
public FactionGuardCollection()
{
}
/// <summary>
/// Gets or sets the value of the Server.Factions.BaseFactionGuard at a specific position in the FactionGuardCollection.
/// </summary>
public Server.Factions.BaseFactionGuard this[int index]
{
get
{
return ((Server.Factions.BaseFactionGuard)(this.List[index]));
}
set
{
this.List[index] = value;
}
}
/// <summary>
/// Append a Server.Factions.BaseFactionGuard entry to this collection.
/// </summary>
/// <param name="value">Server.Factions.BaseFactionGuard instance.</param>
/// <returns>The position into which the new element was inserted.</returns>
public int Add(Server.Factions.BaseFactionGuard value)
{
return this.List.Add(value);
}
/// <summary>
/// Determines whether a specified Server.Factions.BaseFactionGuard instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.BaseFactionGuard instance to search for.</param>
/// <returns>True if the Server.Factions.BaseFactionGuard instance is in the collection; otherwise false.</returns>
public bool Contains(Server.Factions.BaseFactionGuard value)
{
return this.List.Contains(value);
}
/// <summary>
/// Retrieve the index a specified Server.Factions.BaseFactionGuard instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.BaseFactionGuard instance to find.</param>
/// <returns>The zero-based index of the specified Server.Factions.BaseFactionGuard instance. If the object is not found, the return value is -1.</returns>
public int IndexOf(Server.Factions.BaseFactionGuard value)
{
return this.List.IndexOf(value);
}
/// <summary>
/// Removes a specified Server.Factions.BaseFactionGuard instance from this collection.
/// </summary>
/// <param name="value">The Server.Factions.BaseFactionGuard instance to remove.</param>
public void Remove(Server.Factions.BaseFactionGuard value)
{
this.List.Remove(value);
}
/// <summary>
/// Returns an enumerator that can iterate through the Server.Factions.BaseFactionGuard instance.
/// </summary>
/// <returns>An Server.Factions.BaseFactionGuard's enumerator.</returns>
public new FactionGuardCollectionEnumerator GetEnumerator()
{
return new FactionGuardCollectionEnumerator(this);
}
/// <summary>
/// Insert a Server.Factions.BaseFactionGuard instance into this collection at a specified index.
/// </summary>
/// <param name="index">Zero-based index.</param>
/// <param name="value">The Server.Factions.BaseFactionGuard instance to insert.</param>
public void Insert(int index, Server.Factions.BaseFactionGuard value)
{
this.List.Insert(index, value);
}
/// <summary>
/// Strongly typed enumerator of Server.Factions.BaseFactionGuard.
/// </summary>
public class FactionGuardCollectionEnumerator : System.Collections.IEnumerator
{
/// <summary>
/// Current index
/// </summary>
private int _index;
/// <summary>
/// Current element pointed to.
/// </summary>
private Server.Factions.BaseFactionGuard _currentElement;
/// <summary>
/// Collection to enumerate.
/// </summary>
private FactionGuardCollection _collection;
/// <summary>
/// Default constructor for enumerator.
/// </summary>
/// <param name="collection">Instance of the collection to enumerate.</param>
internal FactionGuardCollectionEnumerator(FactionGuardCollection collection)
{
_index = -1;
_collection = collection;
}
/// <summary>
/// Gets the Server.Factions.BaseFactionGuard object in the enumerated FactionGuardCollection currently indexed by this instance.
/// </summary>
public Server.Factions.BaseFactionGuard Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Gets the current element in the collection.
/// </summary>
object IEnumerator.Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Reset the cursor, so it points to the beginning of the enumerator.
/// </summary>
public void Reset()
{
_index = -1;
_currentElement = null;
}
/// <summary>
/// Advances the enumerator to the next queue of the enumeration, if one is currently available.
/// </summary>
/// <returns>true, if the enumerator was succesfully advanced to the next queue; false, if the enumerator has reached the end of the enumeration.</returns>
public bool MoveNext()
{
if ((_index
< (_collection.Count - 1)))
{
_index = (_index + 1);
_currentElement = this._collection[_index];
return true;
}
_index = _collection.Count;
return false;
}
}
}
}

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//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version: 1.1.4322.573
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
namespace Server.Factions
{
using System;
using System.Collections;
/// <summary>
/// Strongly typed collection of Server.Factions.FactionItem.
/// </summary>
public class FactionItemCollection : System.Collections.CollectionBase
{
/// <summary>
/// Default constructor.
/// </summary>
public FactionItemCollection()
{
}
/// <summary>
/// Gets or sets the value of the Server.Factions.FactionItem at a specific position in the FactionItemCollection.
/// </summary>
public Server.Factions.FactionItem this[int index]
{
get
{
return ((Server.Factions.FactionItem)(this.List[index]));
}
set
{
this.List[index] = value;
}
}
/// <summary>
/// Append a Server.Factions.FactionItem entry to this collection.
/// </summary>
/// <param name="value">Server.Factions.FactionItem instance.</param>
/// <returns>The position into which the new element was inserted.</returns>
public int Add(Server.Factions.FactionItem value)
{
return this.List.Add(value);
}
/// <summary>
/// Determines whether a specified Server.Factions.FactionItem instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.FactionItem instance to search for.</param>
/// <returns>True if the Server.Factions.FactionItem instance is in the collection; otherwise false.</returns>
public bool Contains(Server.Factions.FactionItem value)
{
return this.List.Contains(value);
}
/// <summary>
/// Retrieve the index a specified Server.Factions.FactionItem instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.FactionItem instance to find.</param>
/// <returns>The zero-based index of the specified Server.Factions.FactionItem instance. If the object is not found, the return value is -1.</returns>
public int IndexOf(Server.Factions.FactionItem value)
{
return this.List.IndexOf(value);
}
/// <summary>
/// Removes a specified Server.Factions.FactionItem instance from this collection.
/// </summary>
/// <param name="value">The Server.Factions.FactionItem instance to remove.</param>
public void Remove(Server.Factions.FactionItem value)
{
this.List.Remove(value);
}
/// <summary>
/// Returns an enumerator that can iterate through the Server.Factions.FactionItem instance.
/// </summary>
/// <returns>An Server.Factions.FactionItem's enumerator.</returns>
public new FactionItemCollectionEnumerator GetEnumerator()
{
return new FactionItemCollectionEnumerator(this);
}
/// <summary>
/// Insert a Server.Factions.FactionItem instance into this collection at a specified index.
/// </summary>
/// <param name="index">Zero-based index.</param>
/// <param name="value">The Server.Factions.FactionItem instance to insert.</param>
public void Insert(int index, Server.Factions.FactionItem value)
{
this.List.Insert(index, value);
}
/// <summary>
/// Strongly typed enumerator of Server.Factions.FactionItem.
/// </summary>
public class FactionItemCollectionEnumerator : System.Collections.IEnumerator
{
/// <summary>
/// Current index
/// </summary>
private int _index;
/// <summary>
/// Current element pointed to.
/// </summary>
private Server.Factions.FactionItem _currentElement;
/// <summary>
/// Collection to enumerate.
/// </summary>
private FactionItemCollection _collection;
/// <summary>
/// Default constructor for enumerator.
/// </summary>
/// <param name="collection">Instance of the collection to enumerate.</param>
internal FactionItemCollectionEnumerator(FactionItemCollection collection)
{
_index = -1;
_collection = collection;
}
/// <summary>
/// Gets the Server.Factions.FactionItem object in the enumerated FactionItemCollection currently indexed by this instance.
/// </summary>
public Server.Factions.FactionItem Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Gets the current element in the collection.
/// </summary>
object IEnumerator.Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Reset the cursor, so it points to the beginning of the enumerator.
/// </summary>
public void Reset()
{
_index = -1;
_currentElement = null;
}
/// <summary>
/// Advances the enumerator to the next queue of the enumeration, if one is currently available.
/// </summary>
/// <returns>true, if the enumerator was succesfully advanced to the next queue; false, if the enumerator has reached the end of the enumeration.</returns>
public bool MoveNext()
{
if ((_index
< (_collection.Count - 1)))
{
_index = (_index + 1);
_currentElement = this._collection[_index];
return true;
}
_index = _collection.Count;
return false;
}
}
}
}

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//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version: 1.1.4322.573
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
namespace Server.Factions
{
using System;
using System.Collections;
/// <summary>
/// Strongly typed collection of Server.Factions.BaseFactionTrap.
/// </summary>
public class FactionTrapCollection : System.Collections.CollectionBase
{
/// <summary>
/// Default constructor.
/// </summary>
public FactionTrapCollection()
{
}
/// <summary>
/// Gets or sets the value of the Server.Factions.BaseFactionTrap at a specific position in the FactionTrapCollection.
/// </summary>
public Server.Factions.BaseFactionTrap this[int index]
{
get
{
return ((Server.Factions.BaseFactionTrap)(this.List[index]));
}
set
{
this.List[index] = value;
}
}
/// <summary>
/// Append a Server.Factions.BaseFactionTrap entry to this collection.
/// </summary>
/// <param name="value">Server.Factions.BaseFactionTrap instance.</param>
/// <returns>The position into which the new element was inserted.</returns>
public int Add(Server.Factions.BaseFactionTrap value)
{
return this.List.Add(value);
}
/// <summary>
/// Determines whether a specified Server.Factions.BaseFactionTrap instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.BaseFactionTrap instance to search for.</param>
/// <returns>True if the Server.Factions.BaseFactionTrap instance is in the collection; otherwise false.</returns>
public bool Contains(Server.Factions.BaseFactionTrap value)
{
return this.List.Contains(value);
}
/// <summary>
/// Retrieve the index a specified Server.Factions.BaseFactionTrap instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.BaseFactionTrap instance to find.</param>
/// <returns>The zero-based index of the specified Server.Factions.BaseFactionTrap instance. If the object is not found, the return value is -1.</returns>
public int IndexOf(Server.Factions.BaseFactionTrap value)
{
return this.List.IndexOf(value);
}
/// <summary>
/// Removes a specified Server.Factions.BaseFactionTrap instance from this collection.
/// </summary>
/// <param name="value">The Server.Factions.BaseFactionTrap instance to remove.</param>
public void Remove(Server.Factions.BaseFactionTrap value)
{
this.List.Remove(value);
}
/// <summary>
/// Returns an enumerator that can iterate through the Server.Factions.BaseFactionTrap instance.
/// </summary>
/// <returns>An Server.Factions.BaseFactionTrap's enumerator.</returns>
public new FactionTrapCollectionEnumerator GetEnumerator()
{
return new FactionTrapCollectionEnumerator(this);
}
/// <summary>
/// Insert a Server.Factions.BaseFactionTrap instance into this collection at a specified index.
/// </summary>
/// <param name="index">Zero-based index.</param>
/// <param name="value">The Server.Factions.BaseFactionTrap instance to insert.</param>
public void Insert(int index, Server.Factions.BaseFactionTrap value)
{
this.List.Insert(index, value);
}
/// <summary>
/// Strongly typed enumerator of Server.Factions.BaseFactionTrap.
/// </summary>
public class FactionTrapCollectionEnumerator : System.Collections.IEnumerator
{
/// <summary>
/// Current index
/// </summary>
private int _index;
/// <summary>
/// Current element pointed to.
/// </summary>
private Server.Factions.BaseFactionTrap _currentElement;
/// <summary>
/// Collection to enumerate.
/// </summary>
private FactionTrapCollection _collection;
/// <summary>
/// Default constructor for enumerator.
/// </summary>
/// <param name="collection">Instance of the collection to enumerate.</param>
internal FactionTrapCollectionEnumerator(FactionTrapCollection collection)
{
_index = -1;
_collection = collection;
}
/// <summary>
/// Gets the Server.Factions.BaseFactionTrap object in the enumerated FactionTrapCollection currently indexed by this instance.
/// </summary>
public Server.Factions.BaseFactionTrap Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Gets the current element in the collection.
/// </summary>
object IEnumerator.Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Reset the cursor, so it points to the beginning of the enumerator.
/// </summary>
public void Reset()
{
_index = -1;
_currentElement = null;
}
/// <summary>
/// Advances the enumerator to the next queue of the enumeration, if one is currently available.
/// </summary>
/// <returns>true, if the enumerator was succesfully advanced to the next queue; false, if the enumerator has reached the end of the enumeration.</returns>
public bool MoveNext()
{
if ((_index
< (_collection.Count - 1)))
{
_index = (_index + 1);
_currentElement = this._collection[_index];
return true;
}
_index = _collection.Count;
return false;
}
}
}
}

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@ -0,0 +1,199 @@
//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version: 1.1.4322.573
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
namespace Server.Factions
{
using System;
using System.Collections;
/// <summary>
/// Strongly typed collection of Server.Factions.BaseFactionVendor.
/// </summary>
public class FactionVendorCollection : System.Collections.CollectionBase
{
/// <summary>
/// Default constructor.
/// </summary>
public FactionVendorCollection()
{
}
/// <summary>
/// Gets or sets the value of the Server.Factions.BaseFactionVendor at a specific position in the FactionVendorCollection.
/// </summary>
public Server.Factions.BaseFactionVendor this[int index]
{
get
{
return ((Server.Factions.BaseFactionVendor)(this.List[index]));
}
set
{
this.List[index] = value;
}
}
/// <summary>
/// Append a Server.Factions.BaseFactionVendor entry to this collection.
/// </summary>
/// <param name="value">Server.Factions.BaseFactionVendor instance.</param>
/// <returns>The position into which the new element was inserted.</returns>
public int Add(Server.Factions.BaseFactionVendor value)
{
return this.List.Add(value);
}
/// <summary>
/// Determines whether a specified Server.Factions.BaseFactionVendor instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.BaseFactionVendor instance to search for.</param>
/// <returns>True if the Server.Factions.BaseFactionVendor instance is in the collection; otherwise false.</returns>
public bool Contains(Server.Factions.BaseFactionVendor value)
{
return this.List.Contains(value);
}
/// <summary>
/// Retrieve the index a specified Server.Factions.BaseFactionVendor instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.BaseFactionVendor instance to find.</param>
/// <returns>The zero-based index of the specified Server.Factions.BaseFactionVendor instance. If the object is not found, the return value is -1.</returns>
public int IndexOf(Server.Factions.BaseFactionVendor value)
{
return this.List.IndexOf(value);
}
/// <summary>
/// Removes a specified Server.Factions.BaseFactionVendor instance from this collection.
/// </summary>
/// <param name="value">The Server.Factions.BaseFactionVendor instance to remove.</param>
public void Remove(Server.Factions.BaseFactionVendor value)
{
this.List.Remove(value);
}
/// <summary>
/// Returns an enumerator that can iterate through the Server.Factions.BaseFactionVendor instance.
/// </summary>
/// <returns>An Server.Factions.BaseFactionVendor's enumerator.</returns>
public new FactionVendorCollectionEnumerator GetEnumerator()
{
return new FactionVendorCollectionEnumerator(this);
}
/// <summary>
/// Insert a Server.Factions.BaseFactionVendor instance into this collection at a specified index.
/// </summary>
/// <param name="index">Zero-based index.</param>
/// <param name="value">The Server.Factions.BaseFactionVendor instance to insert.</param>
public void Insert(int index, Server.Factions.BaseFactionVendor value)
{
this.List.Insert(index, value);
}
/// <summary>
/// Strongly typed enumerator of Server.Factions.BaseFactionVendor.
/// </summary>
public class FactionVendorCollectionEnumerator : System.Collections.IEnumerator
{
/// <summary>
/// Current index
/// </summary>
private int _index;
/// <summary>
/// Current element pointed to.
/// </summary>
private Server.Factions.BaseFactionVendor _currentElement;
/// <summary>
/// Collection to enumerate.
/// </summary>
private FactionVendorCollection _collection;
/// <summary>
/// Default constructor for enumerator.
/// </summary>
/// <param name="collection">Instance of the collection to enumerate.</param>
internal FactionVendorCollectionEnumerator(FactionVendorCollection collection)
{
_index = -1;
_collection = collection;
}
/// <summary>
/// Gets the Server.Factions.BaseFactionVendor object in the enumerated FactionVendorCollection currently indexed by this instance.
/// </summary>
public Server.Factions.BaseFactionVendor Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Gets the current element in the collection.
/// </summary>
object IEnumerator.Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Reset the cursor, so it points to the beginning of the enumerator.
/// </summary>
public void Reset()
{
_index = -1;
_currentElement = null;
}
/// <summary>
/// Advances the enumerator to the next queue of the enumeration, if one is currently available.
/// </summary>
/// <returns>true, if the enumerator was succesfully advanced to the next queue; false, if the enumerator has reached the end of the enumeration.</returns>
public bool MoveNext()
{
if ((_index
< (_collection.Count - 1)))
{
_index = (_index + 1);
_currentElement = this._collection[_index];
return true;
}
_index = _collection.Count;
return false;
}
}
}
}

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@ -0,0 +1,199 @@
//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version: 1.1.4322.573
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
namespace Server.Factions
{
using System;
using System.Collections;
/// <summary>
/// Strongly typed collection of Server.Factions.GuardList.
/// </summary>
public class GuardListCollection : System.Collections.CollectionBase
{
/// <summary>
/// Default constructor.
/// </summary>
public GuardListCollection()
{
}
/// <summary>
/// Gets or sets the value of the Server.Factions.GuardList at a specific position in the GuardListCollection.
/// </summary>
public Server.Factions.GuardList this[int index]
{
get
{
return ((Server.Factions.GuardList)(this.List[index]));
}
set
{
this.List[index] = value;
}
}
/// <summary>
/// Append a Server.Factions.GuardList entry to this collection.
/// </summary>
/// <param name="value">Server.Factions.GuardList instance.</param>
/// <returns>The position into which the new element was inserted.</returns>
public int Add(Server.Factions.GuardList value)
{
return this.List.Add(value);
}
/// <summary>
/// Determines whether a specified Server.Factions.GuardList instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.GuardList instance to search for.</param>
/// <returns>True if the Server.Factions.GuardList instance is in the collection; otherwise false.</returns>
public bool Contains(Server.Factions.GuardList value)
{
return this.List.Contains(value);
}
/// <summary>
/// Retrieve the index a specified Server.Factions.GuardList instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.GuardList instance to find.</param>
/// <returns>The zero-based index of the specified Server.Factions.GuardList instance. If the object is not found, the return value is -1.</returns>
public int IndexOf(Server.Factions.GuardList value)
{
return this.List.IndexOf(value);
}
/// <summary>
/// Removes a specified Server.Factions.GuardList instance from this collection.
/// </summary>
/// <param name="value">The Server.Factions.GuardList instance to remove.</param>
public void Remove(Server.Factions.GuardList value)
{
this.List.Remove(value);
}
/// <summary>
/// Returns an enumerator that can iterate through the Server.Factions.GuardList instance.
/// </summary>
/// <returns>An Server.Factions.GuardList's enumerator.</returns>
public new GuardListCollectionEnumerator GetEnumerator()
{
return new GuardListCollectionEnumerator(this);
}
/// <summary>
/// Insert a Server.Factions.GuardList instance into this collection at a specified index.
/// </summary>
/// <param name="index">Zero-based index.</param>
/// <param name="value">The Server.Factions.GuardList instance to insert.</param>
public void Insert(int index, Server.Factions.GuardList value)
{
this.List.Insert(index, value);
}
/// <summary>
/// Strongly typed enumerator of Server.Factions.GuardList.
/// </summary>
public class GuardListCollectionEnumerator : System.Collections.IEnumerator
{
/// <summary>
/// Current index
/// </summary>
private int _index;
/// <summary>
/// Current element pointed to.
/// </summary>
private Server.Factions.GuardList _currentElement;
/// <summary>
/// Collection to enumerate.
/// </summary>
private GuardListCollection _collection;
/// <summary>
/// Default constructor for enumerator.
/// </summary>
/// <param name="collection">Instance of the collection to enumerate.</param>
internal GuardListCollectionEnumerator(GuardListCollection collection)
{
_index = -1;
_collection = collection;
}
/// <summary>
/// Gets the Server.Factions.GuardList object in the enumerated GuardListCollection currently indexed by this instance.
/// </summary>
public Server.Factions.GuardList Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Gets the current element in the collection.
/// </summary>
object IEnumerator.Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Reset the cursor, so it points to the beginning of the enumerator.
/// </summary>
public void Reset()
{
_index = -1;
_currentElement = null;
}
/// <summary>
/// Advances the enumerator to the next queue of the enumeration, if one is currently available.
/// </summary>
/// <returns>true, if the enumerator was succesfully advanced to the next queue; false, if the enumerator has reached the end of the enumeration.</returns>
public bool MoveNext()
{
if ((_index
< (_collection.Count - 1)))
{
_index = (_index + 1);
_currentElement = this._collection[_index];
return true;
}
_index = _collection.Count;
return false;
}
}
}
}

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@ -0,0 +1,199 @@
//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version: 1.1.4322.573
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
namespace Server.Factions
{
using System;
using System.Collections;
/// <summary>
/// Strongly typed collection of Server.Factions.BaseMonolith.
/// </summary>
public class MonolithCollection : System.Collections.CollectionBase
{
/// <summary>
/// Default constructor.
/// </summary>
public MonolithCollection()
{
}
/// <summary>
/// Gets or sets the value of the Server.Factions.BaseMonolith at a specific position in the MonolithCollection.
/// </summary>
public Server.Factions.BaseMonolith this[int index]
{
get
{
return ((Server.Factions.BaseMonolith)(this.List[index]));
}
set
{
this.List[index] = value;
}
}
/// <summary>
/// Append a Server.Factions.BaseMonolith entry to this collection.
/// </summary>
/// <param name="value">Server.Factions.BaseMonolith instance.</param>
/// <returns>The position into which the new element was inserted.</returns>
public int Add(Server.Factions.BaseMonolith value)
{
return this.List.Add(value);
}
/// <summary>
/// Determines whether a specified Server.Factions.BaseMonolith instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.BaseMonolith instance to search for.</param>
/// <returns>True if the Server.Factions.BaseMonolith instance is in the collection; otherwise false.</returns>
public bool Contains(Server.Factions.BaseMonolith value)
{
return this.List.Contains(value);
}
/// <summary>
/// Retrieve the index a specified Server.Factions.BaseMonolith instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.BaseMonolith instance to find.</param>
/// <returns>The zero-based index of the specified Server.Factions.BaseMonolith instance. If the object is not found, the return value is -1.</returns>
public int IndexOf(Server.Factions.BaseMonolith value)
{
return this.List.IndexOf(value);
}
/// <summary>
/// Removes a specified Server.Factions.BaseMonolith instance from this collection.
/// </summary>
/// <param name="value">The Server.Factions.BaseMonolith instance to remove.</param>
public void Remove(Server.Factions.BaseMonolith value)
{
this.List.Remove(value);
}
/// <summary>
/// Returns an enumerator that can iterate through the Server.Factions.BaseMonolith instance.
/// </summary>
/// <returns>An Server.Factions.BaseMonolith's enumerator.</returns>
public new MonolithCollectionEnumerator GetEnumerator()
{
return new MonolithCollectionEnumerator(this);
}
/// <summary>
/// Insert a Server.Factions.BaseMonolith instance into this collection at a specified index.
/// </summary>
/// <param name="index">Zero-based index.</param>
/// <param name="value">The Server.Factions.BaseMonolith instance to insert.</param>
public void Insert(int index, Server.Factions.BaseMonolith value)
{
this.List.Insert(index, value);
}
/// <summary>
/// Strongly typed enumerator of Server.Factions.BaseMonolith.
/// </summary>
public class MonolithCollectionEnumerator : System.Collections.IEnumerator
{
/// <summary>
/// Current index
/// </summary>
private int _index;
/// <summary>
/// Current element pointed to.
/// </summary>
private Server.Factions.BaseMonolith _currentElement;
/// <summary>
/// Collection to enumerate.
/// </summary>
private MonolithCollection _collection;
/// <summary>
/// Default constructor for enumerator.
/// </summary>
/// <param name="collection">Instance of the collection to enumerate.</param>
internal MonolithCollectionEnumerator(MonolithCollection collection)
{
_index = -1;
_collection = collection;
}
/// <summary>
/// Gets the Server.Factions.BaseMonolith object in the enumerated MonolithCollection currently indexed by this instance.
/// </summary>
public Server.Factions.BaseMonolith Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Gets the current element in the collection.
/// </summary>
object IEnumerator.Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Reset the cursor, so it points to the beginning of the enumerator.
/// </summary>
public void Reset()
{
_index = -1;
_currentElement = null;
}
/// <summary>
/// Advances the enumerator to the next queue of the enumeration, if one is currently available.
/// </summary>
/// <returns>true, if the enumerator was succesfully advanced to the next queue; false, if the enumerator has reached the end of the enumeration.</returns>
public bool MoveNext()
{
if ((_index
< (_collection.Count - 1)))
{
_index = (_index + 1);
_currentElement = this._collection[_index];
return true;
}
_index = _collection.Count;
return false;
}
}
}
}

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@ -0,0 +1,199 @@
//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version: 1.1.4322.573
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
namespace Server.Factions
{
using System;
using System.Collections;
/// <summary>
/// Strongly typed collection of Server.Factions.PlayerState.
/// </summary>
public class PlayerStateCollection : System.Collections.CollectionBase
{
/// <summary>
/// Default constructor.
/// </summary>
public PlayerStateCollection()
{
}
/// <summary>
/// Gets or sets the value of the Server.Factions.PlayerState at a specific position in the PlayerStateCollection.
/// </summary>
public Server.Factions.PlayerState this[int index]
{
get
{
return ((Server.Factions.PlayerState)(this.List[index]));
}
set
{
this.List[index] = value;
}
}
/// <summary>
/// Append a Server.Factions.PlayerState entry to this collection.
/// </summary>
/// <param name="value">Server.Factions.PlayerState instance.</param>
/// <returns>The position into which the new element was inserted.</returns>
public int Add(Server.Factions.PlayerState value)
{
return this.List.Add(value);
}
/// <summary>
/// Determines whether a specified Server.Factions.PlayerState instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.PlayerState instance to search for.</param>
/// <returns>True if the Server.Factions.PlayerState instance is in the collection; otherwise false.</returns>
public bool Contains(Server.Factions.PlayerState value)
{
return this.List.Contains(value);
}
/// <summary>
/// Retrieve the index a specified Server.Factions.PlayerState instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.PlayerState instance to find.</param>
/// <returns>The zero-based index of the specified Server.Factions.PlayerState instance. If the object is not found, the return value is -1.</returns>
public int IndexOf(Server.Factions.PlayerState value)
{
return this.List.IndexOf(value);
}
/// <summary>
/// Removes a specified Server.Factions.PlayerState instance from this collection.
/// </summary>
/// <param name="value">The Server.Factions.PlayerState instance to remove.</param>
public void Remove(Server.Factions.PlayerState value)
{
this.List.Remove(value);
}
/// <summary>
/// Returns an enumerator that can iterate through the Server.Factions.PlayerState instance.
/// </summary>
/// <returns>An Server.Factions.PlayerState's enumerator.</returns>
public new PlayerStateCollectionEnumerator GetEnumerator()
{
return new PlayerStateCollectionEnumerator(this);
}
/// <summary>
/// Insert a Server.Factions.PlayerState instance into this collection at a specified index.
/// </summary>
/// <param name="index">Zero-based index.</param>
/// <param name="value">The Server.Factions.PlayerState instance to insert.</param>
public void Insert(int index, Server.Factions.PlayerState value)
{
this.List.Insert(index, value);
}
/// <summary>
/// Strongly typed enumerator of Server.Factions.PlayerState.
/// </summary>
public class PlayerStateCollectionEnumerator : System.Collections.IEnumerator
{
/// <summary>
/// Current index
/// </summary>
private int _index;
/// <summary>
/// Current element pointed to.
/// </summary>
private Server.Factions.PlayerState _currentElement;
/// <summary>
/// Collection to enumerate.
/// </summary>
private PlayerStateCollection _collection;
/// <summary>
/// Default constructor for enumerator.
/// </summary>
/// <param name="collection">Instance of the collection to enumerate.</param>
internal PlayerStateCollectionEnumerator(PlayerStateCollection collection)
{
_index = -1;
_collection = collection;
}
/// <summary>
/// Gets the Server.Factions.PlayerState object in the enumerated PlayerStateCollection currently indexed by this instance.
/// </summary>
public Server.Factions.PlayerState Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Gets the current element in the collection.
/// </summary>
object IEnumerator.Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Reset the cursor, so it points to the beginning of the enumerator.
/// </summary>
public void Reset()
{
_index = -1;
_currentElement = null;
}
/// <summary>
/// Advances the enumerator to the next queue of the enumeration, if one is currently available.
/// </summary>
/// <returns>true, if the enumerator was succesfully advanced to the next queue; false, if the enumerator has reached the end of the enumeration.</returns>
public bool MoveNext()
{
if ((_index
< (_collection.Count - 1)))
{
_index = (_index + 1);
_currentElement = this._collection[_index];
return true;
}
_index = _collection.Count;
return false;
}
}
}
}

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@ -0,0 +1,199 @@
//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version: 1.1.4322.573
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
namespace Server.Factions
{
using System;
using System.Collections;
/// <summary>
/// Strongly typed collection of Server.Factions.Sigil.
/// </summary>
public class SigilCollection : System.Collections.CollectionBase
{
/// <summary>
/// Default constructor.
/// </summary>
public SigilCollection()
{
}
/// <summary>
/// Gets or sets the value of the Server.Factions.Sigil at a specific position in the SigilCollection.
/// </summary>
public Server.Factions.Sigil this[int index]
{
get
{
return ((Server.Factions.Sigil)(this.List[index]));
}
set
{
this.List[index] = value;
}
}
/// <summary>
/// Append a Server.Factions.Sigil entry to this collection.
/// </summary>
/// <param name="value">Server.Factions.Sigil instance.</param>
/// <returns>The position into which the new element was inserted.</returns>
public int Add(Server.Factions.Sigil value)
{
return this.List.Add(value);
}
/// <summary>
/// Determines whether a specified Server.Factions.Sigil instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.Sigil instance to search for.</param>
/// <returns>True if the Server.Factions.Sigil instance is in the collection; otherwise false.</returns>
public bool Contains(Server.Factions.Sigil value)
{
return this.List.Contains(value);
}
/// <summary>
/// Retrieve the index a specified Server.Factions.Sigil instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.Sigil instance to find.</param>
/// <returns>The zero-based index of the specified Server.Factions.Sigil instance. If the object is not found, the return value is -1.</returns>
public int IndexOf(Server.Factions.Sigil value)
{
return this.List.IndexOf(value);
}
/// <summary>
/// Removes a specified Server.Factions.Sigil instance from this collection.
/// </summary>
/// <param name="value">The Server.Factions.Sigil instance to remove.</param>
public void Remove(Server.Factions.Sigil value)
{
this.List.Remove(value);
}
/// <summary>
/// Returns an enumerator that can iterate through the Server.Factions.Sigil instance.
/// </summary>
/// <returns>An Server.Factions.Sigil's enumerator.</returns>
public new SigilCollectionEnumerator GetEnumerator()
{
return new SigilCollectionEnumerator(this);
}
/// <summary>
/// Insert a Server.Factions.Sigil instance into this collection at a specified index.
/// </summary>
/// <param name="index">Zero-based index.</param>
/// <param name="value">The Server.Factions.Sigil instance to insert.</param>
public void Insert(int index, Server.Factions.Sigil value)
{
this.List.Insert(index, value);
}
/// <summary>
/// Strongly typed enumerator of Server.Factions.Sigil.
/// </summary>
public class SigilCollectionEnumerator : System.Collections.IEnumerator
{
/// <summary>
/// Current index
/// </summary>
private int _index;
/// <summary>
/// Current element pointed to.
/// </summary>
private Server.Factions.Sigil _currentElement;
/// <summary>
/// Collection to enumerate.
/// </summary>
private SigilCollection _collection;
/// <summary>
/// Default constructor for enumerator.
/// </summary>
/// <param name="collection">Instance of the collection to enumerate.</param>
internal SigilCollectionEnumerator(SigilCollection collection)
{
_index = -1;
_collection = collection;
}
/// <summary>
/// Gets the Server.Factions.Sigil object in the enumerated SigilCollection currently indexed by this instance.
/// </summary>
public Server.Factions.Sigil Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Gets the current element in the collection.
/// </summary>
object IEnumerator.Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Reset the cursor, so it points to the beginning of the enumerator.
/// </summary>
public void Reset()
{
_index = -1;
_currentElement = null;
}
/// <summary>
/// Advances the enumerator to the next queue of the enumeration, if one is currently available.
/// </summary>
/// <returns>true, if the enumerator was succesfully advanced to the next queue; false, if the enumerator has reached the end of the enumeration.</returns>
public bool MoveNext()
{
if ((_index
< (_collection.Count - 1)))
{
_index = (_index + 1);
_currentElement = this._collection[_index];
return true;
}
_index = _collection.Count;
return false;
}
}
}
}

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@ -0,0 +1,199 @@
//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version: 1.1.4322.573
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
namespace Server.Factions
{
using System;
using System.Collections;
/// <summary>
/// Strongly typed collection of Server.Factions.SilverGivenEntry.
/// </summary>
public class SilverGivenCollection : System.Collections.CollectionBase
{
/// <summary>
/// Default constructor.
/// </summary>
public SilverGivenCollection()
{
}
/// <summary>
/// Gets or sets the value of the Server.Factions.SilverGivenEntry at a specific position in the SilverGivenCollection.
/// </summary>
public Server.Factions.SilverGivenEntry this[int index]
{
get
{
return ((Server.Factions.SilverGivenEntry)(this.List[index]));
}
set
{
this.List[index] = value;
}
}
/// <summary>
/// Append a Server.Factions.SilverGivenEntry entry to this collection.
/// </summary>
/// <param name="value">Server.Factions.SilverGivenEntry instance.</param>
/// <returns>The position into which the new element was inserted.</returns>
public int Add(Server.Factions.SilverGivenEntry value)
{
return this.List.Add(value);
}
/// <summary>
/// Determines whether a specified Server.Factions.SilverGivenEntry instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.SilverGivenEntry instance to search for.</param>
/// <returns>True if the Server.Factions.SilverGivenEntry instance is in the collection; otherwise false.</returns>
public bool Contains(Server.Factions.SilverGivenEntry value)
{
return this.List.Contains(value);
}
/// <summary>
/// Retrieve the index a specified Server.Factions.SilverGivenEntry instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.SilverGivenEntry instance to find.</param>
/// <returns>The zero-based index of the specified Server.Factions.SilverGivenEntry instance. If the object is not found, the return value is -1.</returns>
public int IndexOf(Server.Factions.SilverGivenEntry value)
{
return this.List.IndexOf(value);
}
/// <summary>
/// Removes a specified Server.Factions.SilverGivenEntry instance from this collection.
/// </summary>
/// <param name="value">The Server.Factions.SilverGivenEntry instance to remove.</param>
public void Remove(Server.Factions.SilverGivenEntry value)
{
this.List.Remove(value);
}
/// <summary>
/// Returns an enumerator that can iterate through the Server.Factions.SilverGivenEntry instance.
/// </summary>
/// <returns>An Server.Factions.SilverGivenEntry's enumerator.</returns>
public new SilverGivenCollectionEnumerator GetEnumerator()
{
return new SilverGivenCollectionEnumerator(this);
}
/// <summary>
/// Insert a Server.Factions.SilverGivenEntry instance into this collection at a specified index.
/// </summary>
/// <param name="index">Zero-based index.</param>
/// <param name="value">The Server.Factions.SilverGivenEntry instance to insert.</param>
public void Insert(int index, Server.Factions.SilverGivenEntry value)
{
this.List.Insert(index, value);
}
/// <summary>
/// Strongly typed enumerator of Server.Factions.SilverGivenEntry.
/// </summary>
public class SilverGivenCollectionEnumerator : System.Collections.IEnumerator
{
/// <summary>
/// Current index
/// </summary>
private int _index;
/// <summary>
/// Current element pointed to.
/// </summary>
private Server.Factions.SilverGivenEntry _currentElement;
/// <summary>
/// Collection to enumerate.
/// </summary>
private SilverGivenCollection _collection;
/// <summary>
/// Default constructor for enumerator.
/// </summary>
/// <param name="collection">Instance of the collection to enumerate.</param>
internal SilverGivenCollectionEnumerator(SilverGivenCollection collection)
{
_index = -1;
_collection = collection;
}
/// <summary>
/// Gets the Server.Factions.SilverGivenEntry object in the enumerated SilverGivenCollection currently indexed by this instance.
/// </summary>
public Server.Factions.SilverGivenEntry Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Gets the current element in the collection.
/// </summary>
object IEnumerator.Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Reset the cursor, so it points to the beginning of the enumerator.
/// </summary>
public void Reset()
{
_index = -1;
_currentElement = null;
}
/// <summary>
/// Advances the enumerator to the next queue of the enumeration, if one is currently available.
/// </summary>
/// <returns>true, if the enumerator was succesfully advanced to the next queue; false, if the enumerator has reached the end of the enumeration.</returns>
public bool MoveNext()
{
if ((_index
< (_collection.Count - 1)))
{
_index = (_index + 1);
_currentElement = this._collection[_index];
return true;
}
_index = _collection.Count;
return false;
}
}
}
}

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@ -0,0 +1,199 @@
//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version: 1.1.4322.573
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
namespace Server.Factions
{
using System;
using System.Collections;
/// <summary>
/// Strongly typed collection of Server.Factions.Town.
/// </summary>
public class TownCollection : System.Collections.CollectionBase
{
/// <summary>
/// Default constructor.
/// </summary>
public TownCollection()
{
}
/// <summary>
/// Gets or sets the value of the Server.Factions.Town at a specific position in the TownCollection.
/// </summary>
public Server.Factions.Town this[int index]
{
get
{
return ((Server.Factions.Town)(this.List[index]));
}
set
{
this.List[index] = value;
}
}
/// <summary>
/// Append a Server.Factions.Town entry to this collection.
/// </summary>
/// <param name="value">Server.Factions.Town instance.</param>
/// <returns>The position into which the new element was inserted.</returns>
public int Add(Server.Factions.Town value)
{
return this.List.Add(value);
}
/// <summary>
/// Determines whether a specified Server.Factions.Town instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.Town instance to search for.</param>
/// <returns>True if the Server.Factions.Town instance is in the collection; otherwise false.</returns>
public bool Contains(Server.Factions.Town value)
{
return this.List.Contains(value);
}
/// <summary>
/// Retrieve the index a specified Server.Factions.Town instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.Town instance to find.</param>
/// <returns>The zero-based index of the specified Server.Factions.Town instance. If the object is not found, the return value is -1.</returns>
public int IndexOf(Server.Factions.Town value)
{
return this.List.IndexOf(value);
}
/// <summary>
/// Removes a specified Server.Factions.Town instance from this collection.
/// </summary>
/// <param name="value">The Server.Factions.Town instance to remove.</param>
public void Remove(Server.Factions.Town value)
{
this.List.Remove(value);
}
/// <summary>
/// Returns an enumerator that can iterate through the Server.Factions.Town instance.
/// </summary>
/// <returns>An Server.Factions.Town's enumerator.</returns>
public new TownCollectionEnumerator GetEnumerator()
{
return new TownCollectionEnumerator(this);
}
/// <summary>
/// Insert a Server.Factions.Town instance into this collection at a specified index.
/// </summary>
/// <param name="index">Zero-based index.</param>
/// <param name="value">The Server.Factions.Town instance to insert.</param>
public void Insert(int index, Server.Factions.Town value)
{
this.List.Insert(index, value);
}
/// <summary>
/// Strongly typed enumerator of Server.Factions.Town.
/// </summary>
public class TownCollectionEnumerator : System.Collections.IEnumerator
{
/// <summary>
/// Current index
/// </summary>
private int _index;
/// <summary>
/// Current element pointed to.
/// </summary>
private Server.Factions.Town _currentElement;
/// <summary>
/// Collection to enumerate.
/// </summary>
private TownCollection _collection;
/// <summary>
/// Default constructor for enumerator.
/// </summary>
/// <param name="collection">Instance of the collection to enumerate.</param>
internal TownCollectionEnumerator(TownCollection collection)
{
_index = -1;
_collection = collection;
}
/// <summary>
/// Gets the Server.Factions.Town object in the enumerated TownCollection currently indexed by this instance.
/// </summary>
public Server.Factions.Town Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Gets the current element in the collection.
/// </summary>
object IEnumerator.Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Reset the cursor, so it points to the beginning of the enumerator.
/// </summary>
public void Reset()
{
_index = -1;
_currentElement = null;
}
/// <summary>
/// Advances the enumerator to the next queue of the enumeration, if one is currently available.
/// </summary>
/// <returns>true, if the enumerator was succesfully advanced to the next queue; false, if the enumerator has reached the end of the enumeration.</returns>
public bool MoveNext()
{
if ((_index
< (_collection.Count - 1)))
{
_index = (_index + 1);
_currentElement = this._collection[_index];
return true;
}
_index = _collection.Count;
return false;
}
}
}
}

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@ -0,0 +1,200 @@
//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version: 1.1.4322.573
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
namespace Server.Factions
{
using System;
using System.Collections;
/// <summary>
/// Strongly typed collection of Server.Factions.VendorList.
/// </summary>
public class VendorListCollection : System.Collections.CollectionBase
{
/// <summary>
/// Default constructor.
/// </summary>
public VendorListCollection() :
base()
{
}
/// <summary>
/// Gets or sets the value of the Server.Factions.VendorList at a specific position in the VendorListCollection.
/// </summary>
public Server.Factions.VendorList this[int index]
{
get
{
return ((Server.Factions.VendorList)(this.List[index]));
}
set
{
this.List[index] = value;
}
}
/// <summary>
/// Append a Server.Factions.VendorList entry to this collection.
/// </summary>
/// <param name="value">Server.Factions.VendorList instance.</param>
/// <returns>The position into which the new element was inserted.</returns>
public int Add(Server.Factions.VendorList value)
{
return this.List.Add(value);
}
/// <summary>
/// Determines whether a specified Server.Factions.VendorList instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.VendorList instance to search for.</param>
/// <returns>True if the Server.Factions.VendorList instance is in the collection; otherwise false.</returns>
public bool Contains(Server.Factions.VendorList value)
{
return this.List.Contains(value);
}
/// <summary>
/// Retrieve the index a specified Server.Factions.VendorList instance is in this collection.
/// </summary>
/// <param name="value">Server.Factions.VendorList instance to find.</param>
/// <returns>The zero-based index of the specified Server.Factions.VendorList instance. If the object is not found, the return value is -1.</returns>
public int IndexOf(Server.Factions.VendorList value)
{
return this.List.IndexOf(value);
}
/// <summary>
/// Removes a specified Server.Factions.VendorList instance from this collection.
/// </summary>
/// <param name="value">The Server.Factions.VendorList instance to remove.</param>
public void Remove(Server.Factions.VendorList value)
{
this.List.Remove(value);
}
/// <summary>
/// Returns an enumerator that can iterate through the Server.Factions.VendorList instance.
/// </summary>
/// <returns>An Server.Factions.VendorList's enumerator.</returns>
public new VendorListCollectionEnumerator GetEnumerator()
{
return new VendorListCollectionEnumerator(this);
}
/// <summary>
/// Insert a Server.Factions.VendorList instance into this collection at a specified index.
/// </summary>
/// <param name="index">Zero-based index.</param>
/// <param name="value">The Server.Factions.VendorList instance to insert.</param>
public void Insert(int index, Server.Factions.VendorList value)
{
this.List.Insert(index, value);
}
/// <summary>
/// Strongly typed enumerator of Server.Factions.VendorList.
/// </summary>
public class VendorListCollectionEnumerator : System.Collections.IEnumerator
{
/// <summary>
/// Current index
/// </summary>
private int _index;
/// <summary>
/// Current element pointed to.
/// </summary>
private Server.Factions.VendorList _currentElement;
/// <summary>
/// Collection to enumerate.
/// </summary>
private VendorListCollection _collection;
/// <summary>
/// Default constructor for enumerator.
/// </summary>
/// <param name="collection">Instance of the collection to enumerate.</param>
internal VendorListCollectionEnumerator(VendorListCollection collection)
{
_index = -1;
_collection = collection;
}
/// <summary>
/// Gets the Server.Factions.VendorList object in the enumerated VendorListCollection currently indexed by this instance.
/// </summary>
public Server.Factions.VendorList Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Gets the current element in the collection.
/// </summary>
object IEnumerator.Current
{
get
{
if (((_index == -1)
|| (_index >= _collection.Count)))
{
throw new System.IndexOutOfRangeException("Enumerator not started.");
}
else
{
return _currentElement;
}
}
}
/// <summary>
/// Reset the cursor, so it points to the beginning of the enumerator.
/// </summary>
public void Reset()
{
_index = -1;
_currentElement = null;
}
/// <summary>
/// Advances the enumerator to the next queue of the enumeration, if one is currently available.
/// </summary>
/// <returns>true, if the enumerator was succesfully advanced to the next queue; false, if the enumerator has reached the end of the enumeration.</returns>
public bool MoveNext()
{
if ((_index
< (_collection.Count - 1)))
{
_index = (_index + 1);
_currentElement = this._collection[_index];
return true;
}
_index = _collection.Count;
return false;
}
}
}
}