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134
Scripts/Engines/Factions/Core/PlayerState.cs
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134
Scripts/Engines/Factions/Core/PlayerState.cs
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using System;
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using Server;
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using Server.Mobiles;
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namespace Server.Factions
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{
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public class PlayerState : IComparable
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{
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private Mobile m_Mobile;
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private Faction m_Faction;
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private PlayerStateCollection m_Owner;
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private int m_KillPoints;
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private DateTime m_Leaving;
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private MerchantTitle m_MerchantTitle;
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private RankDefinition m_Rank;
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private SilverGivenCollection m_SilverGiven;
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private Town m_Sheriff;
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private Town m_Finance;
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public Mobile Mobile{ get{ return m_Mobile; } }
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public Faction Faction{ get{ return m_Faction; } }
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public PlayerStateCollection Owner{ get{ return m_Owner; } }
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public int KillPoints{ get{ return m_KillPoints; } set{ m_KillPoints = value; } }
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public MerchantTitle MerchantTitle{ get{ return m_MerchantTitle; } set{ m_MerchantTitle = value; Invalidate(); } }
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public RankDefinition Rank{ get{ return m_Rank; } set{ m_Rank = value; Invalidate(); } }
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public Town Sheriff{ get{ return m_Sheriff; } set{ m_Sheriff = value; Invalidate(); } }
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public Town Finance{ get{ return m_Finance; } set{ m_Finance = value; Invalidate(); } }
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public SilverGivenCollection SilverGiven{ get{ return m_SilverGiven; } }
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public DateTime Leaving{ get{ return m_Leaving; } set{ m_Leaving = value; } }
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public bool IsLeaving{ get{ return ( m_Leaving > DateTime.MinValue ); } }
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public bool CanGiveSilverTo( Mobile mob )
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{
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if ( m_SilverGiven == null )
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return true;
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for ( int i = 0; i < m_SilverGiven.Count; ++i )
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{
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SilverGivenEntry sge = m_SilverGiven[i];
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if ( sge.IsExpired )
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m_SilverGiven.RemoveAt( i-- );
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else if ( sge.GivenTo == mob )
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return false;
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}
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return true;
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}
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public void OnGivenSilverTo( Mobile mob )
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{
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if ( m_SilverGiven == null )
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m_SilverGiven = new SilverGivenCollection();
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m_SilverGiven.Add( new SilverGivenEntry( mob ) );
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}
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public void Invalidate()
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{
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if ( m_Mobile is PlayerMobile )
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((PlayerMobile)m_Mobile).InvalidateProperties();
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}
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public void Attach()
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{
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if ( m_Mobile is PlayerMobile )
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((PlayerMobile)m_Mobile).FactionPlayerState = this;
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}
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public PlayerState( Mobile mob, Faction faction, PlayerStateCollection owner )
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{
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m_Mobile = mob;
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m_Faction = faction;
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m_Owner = owner;
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m_Rank = faction.Definition.Ranks[faction.Definition.Ranks.Length - 1];
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Attach();
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Invalidate();
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}
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public PlayerState( GenericReader reader, Faction faction, PlayerStateCollection owner )
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{
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m_Faction = faction;
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m_Owner = owner;
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int version = reader.ReadEncodedInt();
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switch ( version )
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{
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case 0:
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{
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m_Mobile = reader.ReadMobile();
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m_KillPoints = reader.ReadEncodedInt();
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m_MerchantTitle = (MerchantTitle)reader.ReadEncodedInt();
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m_Leaving = reader.ReadDateTime();
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break;
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}
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}
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Attach();
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}
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public void Serialize( GenericWriter writer )
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{
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writer.WriteEncodedInt( (int) 0 ); // version
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writer.Write( (Mobile) m_Mobile );
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writer.WriteEncodedInt( (int) m_KillPoints );
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writer.WriteEncodedInt( (int) m_MerchantTitle );
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writer.Write( (DateTime) m_Leaving );
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}
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public static PlayerState Find( Mobile mob )
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{
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if ( mob is PlayerMobile )
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return ((PlayerMobile)mob).FactionPlayerState;
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return null;
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}
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public int CompareTo( object obj )
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{
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return m_KillPoints - ((PlayerState)obj).m_KillPoints;
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}
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}
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}
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