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47711d616e
2644 changed files with 479454 additions and 0 deletions
61
Scripts/Items/Clothing/Artifacts/DivineCountenance.cs
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61
Scripts/Items/Clothing/Artifacts/DivineCountenance.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class DivineCountenance : HornedTribalMask
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{
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public override int LabelNumber{ get{ return 1061289; } } // Divine Countenance
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public override int ArtifactRarity{ get{ return 11; } }
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public override int BasePhysicalResistance{ get{ return 8; } }
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public override int BaseFireResistance{ get{ return 6; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BaseEnergyResistance{ get{ return 25; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public DivineCountenance()
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{
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Hue = 0x482;
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Attributes.BonusInt = 8;
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Attributes.RegenMana = 2;
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Attributes.ReflectPhysical = 15;
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Attributes.LowerManaCost = 8;
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}
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public DivineCountenance( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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Resistances.Physical = 0;
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Resistances.Fire = 0;
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Resistances.Cold = 0;
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Resistances.Energy = 0;
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break;
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}
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}
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}
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}
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}
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56
Scripts/Items/Clothing/Artifacts/HatOfTheMagi.cs
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56
Scripts/Items/Clothing/Artifacts/HatOfTheMagi.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class HatOfTheMagi : WizardsHat
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{
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public override int LabelNumber{ get{ return 1061597; } } // Hat of the Magi
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public override int ArtifactRarity{ get{ return 11; } }
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public override int BasePoisonResistance{ get{ return 20; } }
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public override int BaseEnergyResistance{ get{ return 20; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public HatOfTheMagi()
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{
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Hue = 0x481;
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Attributes.BonusInt = 8;
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Attributes.RegenMana = 4;
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Attributes.SpellDamage = 10;
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}
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public HatOfTheMagi( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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Resistances.Poison = 0;
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Resistances.Energy = 0;
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break;
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}
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}
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}
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}
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}
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56
Scripts/Items/Clothing/Artifacts/HuntersHeaddress.cs
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56
Scripts/Items/Clothing/Artifacts/HuntersHeaddress.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class HuntersHeaddress : DeerMask
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{
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public override int LabelNumber{ get{ return 1061595; } } // Hunter's Headdress
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public override int ArtifactRarity{ get{ return 11; } }
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public override int BaseColdResistance{ get{ return 23; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public HuntersHeaddress()
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{
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Hue = 0x594;
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SkillBonuses.SetValues( 0, SkillName.Archery, 20 );
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Attributes.BonusDex = 8;
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Attributes.NightSight = 1;
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Attributes.AttackChance = 15;
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}
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public HuntersHeaddress( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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Resistances.Cold = 0;
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break;
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}
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}
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}
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}
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}
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54
Scripts/Items/Clothing/Artifacts/SpiritOfTheTotem.cs
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54
Scripts/Items/Clothing/Artifacts/SpiritOfTheTotem.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class SpiritOfTheTotem : BearMask
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{
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public override int LabelNumber{ get{ return 1061599; } } // Spirit of the Totem
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public override int ArtifactRarity{ get{ return 11; } }
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public override int BasePhysicalResistance{ get{ return 20; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public SpiritOfTheTotem()
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{
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Hue = 0x455;
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Attributes.BonusStr = 20;
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Attributes.ReflectPhysical = 15;
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Attributes.AttackChance = 15;
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}
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public SpiritOfTheTotem( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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Resistances.Physical = 0;
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break;
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}
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}
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}
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}
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}
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