This commit is contained in:
commit
47711d616e
2644 changed files with 479454 additions and 0 deletions
56
Scripts/Items/Minor Artifacts/ML/AegisOfGrace.cs
Normal file
56
Scripts/Items/Minor Artifacts/ML/AegisOfGrace.cs
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class AegisOfGrace : DragonHelm
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075047; } } // Aegis of Grace
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 10; } }
|
||||
public override int BaseFireResistance{ get{ return 9; } }
|
||||
public override int BaseColdResistance{ get{ return 7; } }
|
||||
public override int BasePoisonResistance{ get{ return 7; } }
|
||||
public override int BaseEnergyResistance{ get{ return 15; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.Iron; } }
|
||||
|
||||
[Constructable]
|
||||
public AegisOfGrace()
|
||||
{
|
||||
SkillBonuses.SetValues( 0, SkillName.MagicResist, 10.0 );
|
||||
|
||||
Attributes.DefendChance = 20;
|
||||
|
||||
ArmorAttributes.SelfRepair = 2;
|
||||
}
|
||||
|
||||
public override Race RequiredRace
|
||||
{
|
||||
get
|
||||
{
|
||||
return Race.Elf;
|
||||
}
|
||||
}
|
||||
|
||||
public AegisOfGrace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
44
Scripts/Items/Minor Artifacts/ML/BladeDance.cs
Normal file
44
Scripts/Items/Minor Artifacts/ML/BladeDance.cs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BladeDance : RuneBlade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075033; } } // Blade Dance
|
||||
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public BladeDance()
|
||||
{
|
||||
Hue = 0x66C;
|
||||
|
||||
Attributes.BonusMana = 8;
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.WeaponDamage = 30;
|
||||
WeaponAttributes.HitLeechMana = 20;
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
}
|
||||
|
||||
public BladeDance( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
44
Scripts/Items/Minor Artifacts/ML/Bonesmasher.cs
Normal file
44
Scripts/Items/Minor Artifacts/ML/Bonesmasher.cs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Bonesmasher : DiamondMace
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075030; } } // Bonesmasher
|
||||
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public Bonesmasher()
|
||||
{
|
||||
ItemID = 0x2D30;
|
||||
Hue = 0x482;
|
||||
|
||||
SkillBonuses.SetValues( 0, SkillName.Macing, 10.0 );
|
||||
|
||||
WeaponAttributes.HitLeechMana = 40;
|
||||
WeaponAttributes.SelfRepair = 2;
|
||||
}
|
||||
|
||||
public Bonesmasher( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
52
Scripts/Items/Minor Artifacts/ML/FeyLeggings.cs
Normal file
52
Scripts/Items/Minor Artifacts/ML/FeyLeggings.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class FeyLeggings : ChainLegs
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075041; } } // Fey Leggings
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 12; } }
|
||||
public override int BaseFireResistance{ get{ return 8; } }
|
||||
public override int BaseColdResistance{ get{ return 7; } }
|
||||
public override int BasePoisonResistance{ get{ return 4; } }
|
||||
public override int BaseEnergyResistance{ get{ return 19; } }
|
||||
|
||||
[Constructable]
|
||||
public FeyLeggings()
|
||||
{
|
||||
Attributes.BonusHits = 6;
|
||||
Attributes.DefendChance = 20;
|
||||
|
||||
ArmorAttributes.MageArmor = 1;
|
||||
}
|
||||
|
||||
public override Race RequiredRace
|
||||
{
|
||||
get
|
||||
{
|
||||
return Race.Elf;
|
||||
}
|
||||
}
|
||||
|
||||
public FeyLeggings( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Scripts/Items/Minor Artifacts/ML/FleshRipper.cs
Normal file
47
Scripts/Items/Minor Artifacts/ML/FleshRipper.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class FleshRipper : AssassinSpike
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075045; } } // Flesh Ripper
|
||||
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public FleshRipper()
|
||||
{
|
||||
Hue = 0x341;
|
||||
|
||||
SkillBonuses.SetValues( 0, SkillName.Anatomy, 10.0 );
|
||||
|
||||
Attributes.BonusStr = 5;
|
||||
Attributes.AttackChance = 15;
|
||||
Attributes.WeaponSpeed = 40;
|
||||
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
// TODO: Mage Slayer
|
||||
}
|
||||
|
||||
public FleshRipper( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,43 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MelisandesCorrodedHatchet : Hatchet
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072115; } } // Melisande's Corroded Hatchet
|
||||
|
||||
[Constructable]
|
||||
public MelisandesCorrodedHatchet()
|
||||
{
|
||||
Hue = 0x494;
|
||||
|
||||
SkillBonuses.SetValues( 0, SkillName.Lumberjacking, 5.0 );
|
||||
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.WeaponSpeed = 15;
|
||||
Attributes.WeaponDamage = -50;
|
||||
|
||||
WeaponAttributes.SelfRepair = 4;
|
||||
}
|
||||
|
||||
public MelisandesCorrodedHatchet( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Minor Artifacts/ML/PadsOfTheCuSidhe.cs
Normal file
33
Scripts/Items/Minor Artifacts/ML/PadsOfTheCuSidhe.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PadsOfTheCuSidhe : FurBoots
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075048; } } // Pads of the Cu Sidhe
|
||||
|
||||
[Constructable]
|
||||
public PadsOfTheCuSidhe() : base( 0x47E )
|
||||
{
|
||||
}
|
||||
|
||||
public PadsOfTheCuSidhe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
45
Scripts/Items/Minor Artifacts/ML/RaedsGlory.cs
Normal file
45
Scripts/Items/Minor Artifacts/ML/RaedsGlory.cs
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RaedsGlory : WarCleaver
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075036; } } // Raed's Glory
|
||||
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public RaedsGlory()
|
||||
{
|
||||
ItemID = 0x2D23;
|
||||
Hue = 0x1E6;
|
||||
|
||||
Attributes.BonusMana = 8;
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.WeaponSpeed = 20;
|
||||
|
||||
WeaponAttributes.HitLeechHits = 40;
|
||||
}
|
||||
|
||||
public RaedsGlory( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
43
Scripts/Items/Minor Artifacts/ML/RighteousAnger.cs
Normal file
43
Scripts/Items/Minor Artifacts/ML/RighteousAnger.cs
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RighteousAnger : ElvenMachete
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075049; } } // Righteous Anger
|
||||
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public RighteousAnger()
|
||||
{
|
||||
Hue = 0x284;
|
||||
|
||||
Attributes.AttackChance = 15;
|
||||
Attributes.DefendChance = 5;
|
||||
Attributes.WeaponSpeed = 35;
|
||||
Attributes.WeaponDamage = 40;
|
||||
}
|
||||
|
||||
public RighteousAnger( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Scripts/Items/Minor Artifacts/ML/RobeOfTheEclipse.cs
Normal file
39
Scripts/Items/Minor Artifacts/ML/RobeOfTheEclipse.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable( 0x1F03, 0x1F04 )]
|
||||
public class RobeOfTheEclipse : BaseOuterTorso
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075082; } } // Robe of the Eclipse
|
||||
|
||||
[Constructable]
|
||||
public RobeOfTheEclipse() : base( 0x1F03, 0x486 )
|
||||
{
|
||||
Weight = 3.0;
|
||||
|
||||
Attributes.Luck = 95;
|
||||
|
||||
// TODO: Supports arcane?
|
||||
}
|
||||
|
||||
public RobeOfTheEclipse( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Scripts/Items/Minor Artifacts/ML/RobeOfTheEquinox.cs
Normal file
40
Scripts/Items/Minor Artifacts/ML/RobeOfTheEquinox.cs
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable( 0x1F03, 0x1F04 )]
|
||||
public class RobeOfTheEquinox : BaseOuterTorso
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075042; } } // Robe of the Equinox
|
||||
|
||||
[Constructable]
|
||||
public RobeOfTheEquinox() : base( 0x1F04, 0xD6 )
|
||||
{
|
||||
Weight = 3.0;
|
||||
|
||||
Attributes.Luck = 95;
|
||||
|
||||
// TODO: Supports arcane?
|
||||
// TODO: Elves Only
|
||||
}
|
||||
|
||||
public RobeOfTheEquinox( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
51
Scripts/Items/Minor Artifacts/ML/SoulSeeker.cs
Normal file
51
Scripts/Items/Minor Artifacts/ML/SoulSeeker.cs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SoulSeeker : RadiantScimitar
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075046; } } // Soul Seeker
|
||||
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public SoulSeeker()
|
||||
{
|
||||
Hue = 0x38C;
|
||||
|
||||
WeaponAttributes.HitLeechStam = 40;
|
||||
WeaponAttributes.HitLeechMana = 40;
|
||||
WeaponAttributes.HitLeechHits = 40;
|
||||
Attributes.WeaponSpeed = 60;
|
||||
Slayer = SlayerName.Repond;
|
||||
}
|
||||
|
||||
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy )
|
||||
{
|
||||
cold = 100;
|
||||
|
||||
pois = fire = phys = nrgy = 0;
|
||||
}
|
||||
|
||||
public SoulSeeker( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
48
Scripts/Items/Minor Artifacts/ML/TalonBite.cs
Normal file
48
Scripts/Items/Minor Artifacts/ML/TalonBite.cs
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TalonBite : OrnateAxe
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075029; } } // Talon Bite
|
||||
|
||||
public override int InitMinHits{ get{ return 255; } }
|
||||
public override int InitMaxHits{ get{ return 255; } }
|
||||
|
||||
[Constructable]
|
||||
public TalonBite()
|
||||
{
|
||||
ItemID = 0x2D34;
|
||||
Hue = 0x47E;
|
||||
|
||||
SkillBonuses.SetValues( 0, SkillName.Tactics, 10.0 );
|
||||
|
||||
Attributes.BonusDex = 8;
|
||||
Attributes.WeaponSpeed = 20;
|
||||
Attributes.WeaponDamage = 35;
|
||||
|
||||
WeaponAttributes.HitHarm = 33;
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
}
|
||||
|
||||
public TalonBite( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue