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76
Scripts/Items/Misc/Gold.cs
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76
Scripts/Items/Misc/Gold.cs
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using System;
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namespace Server.Items
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{
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public class Gold : Item
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{
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public override double DefaultWeight
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{
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get { return 0.02; }
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}
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[Constructable]
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public Gold() : this( 1 )
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{
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}
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[Constructable]
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public Gold( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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public Gold( int amount ) : base( 0xEED )
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{
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Stackable = true;
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Amount = amount;
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}
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public Gold( Serial serial ) : base( serial )
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{
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}
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public override int GetDropSound()
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{
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if ( Amount <= 1 )
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return 0x2E4;
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else if ( Amount <= 5 )
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return 0x2E5;
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else
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return 0x2E6;
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}
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protected override void OnAmountChange( int oldValue )
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{
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int newValue = this.Amount;
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UpdateTotal( this, TotalType.Gold, newValue - oldValue );
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}
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public override int GetTotal( TotalType type )
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{
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int baseTotal = base.GetTotal( type );
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if ( type == TotalType.Gold )
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baseTotal += this.Amount;
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return baseTotal;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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