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161
Scripts/Items/Misc/PoolOfAcid.cs
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161
Scripts/Items/Misc/PoolOfAcid.cs
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Spells;
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using System.Collections;
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namespace Server.Items
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{
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public class PoolOfAcid : Item
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{
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private TimeSpan m_Duration;
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private int m_MinDamage;
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private int m_MaxDamage;
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private DateTime m_Created;
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private bool m_Drying;
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private Timer m_Timer;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Drying
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{
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get
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{
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return m_Drying;
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}
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set
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{
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m_Drying = value;
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if( m_Drying )
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ItemID = 0x122A;
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else
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ItemID = 0x122B;
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan Duration{ get{ return m_Duration; } set{ m_Duration = value; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public int MinDamage
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{
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get
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{
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return m_MinDamage;
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}
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set
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{
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if ( value < 1 )
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value = 1;
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m_MinDamage = value;
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int MaxDamage
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{
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get
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{
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return m_MaxDamage;
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}
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set
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{
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if ( value < 1 )
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value = 1;
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if ( value < MinDamage )
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value = MinDamage;
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m_MaxDamage = value;
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}
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}
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[Constructable]
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public PoolOfAcid() : this( TimeSpan.FromSeconds( 10.0 ), 2, 5 )
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{
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}
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public override string DefaultName { get { return "a pool of acid"; } }
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[Constructable]
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public PoolOfAcid( TimeSpan duration, int minDamage, int maxDamage )
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: base( 0x122A )
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{
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Hue = 0x3F;
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Movable = false;
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m_MinDamage = minDamage;
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m_MaxDamage = maxDamage;
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m_Created = DateTime.Now;
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m_Duration = duration;
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m_Timer = Timer.DelayCall( TimeSpan.Zero, TimeSpan.FromSeconds( 1 ), new TimerCallback( OnTick ) );
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}
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public override void OnAfterDelete()
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{
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if( m_Timer != null )
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m_Timer.Stop();
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}
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private void OnTick()
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{
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DateTime now = DateTime.Now;
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TimeSpan age = now - m_Created;
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if( age > m_Duration )
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Delete();
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else
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{
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if( !Drying && age > (m_Duration - age) )
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Drying = true;
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ArrayList toDamage = new ArrayList();
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foreach( Mobile m in GetMobilesInRange( 0 ) )
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{
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BaseCreature bc = m as BaseCreature;
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if( m.Alive && !m.IsDeadBondedPet && (bc == null || bc.Controlled || bc.Summoned) )
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{
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toDamage.Add( m );
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}
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}
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for( int i = 0; i < toDamage.Count; i++ )
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Damage( (Mobile)toDamage[i] );
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}
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}
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public override bool OnMoveOver( Mobile m )
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{
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Damage( m );
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return true;
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}
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public void Damage( Mobile m )
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{
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m.Damage( Utility.RandomMinMax( MinDamage, MaxDamage ) );
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}
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public PoolOfAcid( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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//Don't serialize these
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}
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public override void Deserialize( GenericReader reader )
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{
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}
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}
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}
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