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99
Scripts/Items/Misc/Static.cs
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99
Scripts/Items/Misc/Static.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class Static : Item
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{
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public Static() //Dupe-tastic!
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: base( 0x80 )
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{
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Movable = false;
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}
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[Constructable]
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public Static( int itemID ) : base( itemID )
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{
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Movable = false;
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}
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[Constructable]
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public Static( int itemID, int count ) : this( Utility.Random( itemID, count ) )
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{
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}
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public Static( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( version == 0 && Weight == 0 )
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Weight = -1;
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}
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}
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public class LocalizedStatic : Static
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{
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private int m_LabelNumber;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Number
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{
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get{ return m_LabelNumber; }
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set{ m_LabelNumber = value; InvalidateProperties(); }
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}
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public override int LabelNumber{ get{ return m_LabelNumber; } }
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[Constructable]
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public LocalizedStatic( int itemID ) : this( itemID, 1020000 + itemID )
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{
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}
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[Constructable]
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public LocalizedStatic( int itemID, int labelNumber ) : base( itemID )
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{
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m_LabelNumber = labelNumber;
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}
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public LocalizedStatic( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (byte) 0 ); // version
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writer.WriteEncodedInt( (int) m_LabelNumber );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadByte();
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switch ( version )
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{
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case 0:
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{
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m_LabelNumber = reader.ReadEncodedInt();
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break;
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}
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}
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}
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}
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}
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