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47711d616e
2644 changed files with 479454 additions and 0 deletions
72
Scripts/Items/Skill Items/Ninjitsu/EggBomb.cs
Normal file
72
Scripts/Items/Skill Items/Ninjitsu/EggBomb.cs
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@ -0,0 +1,72 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class EggBomb : Item
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{
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[Constructable]
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public EggBomb() : base( 0x2809 )
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{
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Weight = 1.0;
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}
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public EggBomb( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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// The item must be in your backpack to use it.
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from.SendLocalizedMessage( 1060640 );
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}
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else if ( from.Skills.Ninjitsu.Value < 50.0 )
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{
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// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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from.SendLocalizedMessage( 1063013, "50\tNinjitsu" );
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}
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else if ( from.NextSkillTime > DateTime.Now )
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{
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// You must wait a few seconds before you can use that item.
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from.SendLocalizedMessage( 1070772 );
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}
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else if ( from.Mana < 10 )
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{
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// You don't have enough mana to do that.
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from.SendLocalizedMessage( 1049456 );
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}
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else
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{
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SkillHandlers.Hiding.CombatOverride = true;
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if ( from.UseSkill( SkillName.Hiding ) )
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{
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from.Mana -= 10;
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from.FixedParticles( 0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot );
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from.PlaySound( 0x22F );
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Consume();
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}
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SkillHandlers.Hiding.CombatOverride = false;
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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337
Scripts/Items/Skill Items/Ninjitsu/Fukiya.cs
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337
Scripts/Items/Skill Items/Ninjitsu/Fukiya.cs
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@ -0,0 +1,337 @@
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using System;
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using Server;
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using Server.Targeting;
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using System.Collections;
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using System.Collections.Generic;
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using Server.ContextMenus;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27AA, 0x27F5 )]
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public class Fukiya : Item, IUsesRemaining
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{
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private bool m_Using;
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private int m_UsesRemaining;
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private Poison m_Poison;
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private int m_PoisonCharges;
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[CommandProperty( AccessLevel.GameMaster )]
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public int UsesRemaining
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{
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get { return m_UsesRemaining; }
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set { m_UsesRemaining = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Poison Poison
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{
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get{ return m_Poison; }
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set{ m_Poison = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int PoisonCharges
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{
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get { return m_PoisonCharges; }
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set { m_PoisonCharges = value; InvalidateProperties(); }
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}
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public bool ShowUsesRemaining{ get{ return true; } set{} }
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[Constructable]
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public Fukiya() : base( 0x27AA )
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{
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Weight = 4.0;
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Layer = Layer.OneHanded;
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}
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public Fukiya( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
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if ( m_Poison != null && m_PoisonCharges > 0 )
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list.Add( 1062412 + m_Poison.Level, m_PoisonCharges.ToString() );
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from ) )
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return;
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if ( m_UsesRemaining < 1 )
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{
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// You have no fukiya darts!
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from.SendLocalizedMessage( 1063325 );
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}
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else if ( m_Using )
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{
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// You are already using that fukiya.
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from.SendLocalizedMessage( 1063326 );
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}
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else if ( !BasePotion.HasFreeHand( from ) )
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{
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// You must have a free hand to use a fukiya.
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from.SendLocalizedMessage( 1063327 );
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}
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else
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{
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from.BeginTarget( 5, false, TargetFlags.Harmful, new TargetCallback( OnTarget ) );
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}
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}
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public void Shoot( Mobile from, Mobile target )
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{
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if ( from == target )
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return;
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if ( m_UsesRemaining < 1 )
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{
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// You have no fukiya darts!
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from.SendLocalizedMessage( 1063325 );
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}
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else if ( m_Using )
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{
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// You are already using that fukiya.
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from.SendLocalizedMessage( 1063326 );
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}
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else if ( !BasePotion.HasFreeHand( from ) )
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{
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// You must have a free hand to use a fukiya.
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from.SendLocalizedMessage( 1063327 );
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}
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else if ( from.CanBeHarmful( target ) )
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{
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m_Using = true;
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from.Direction = from.GetDirectionTo( target );
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if ( from.Body.IsHuman && !from.Mounted )
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from.Animate( 33, 2, 1, true, true, 0 );
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from.PlaySound( 0x223 );
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from.MovingEffect( target, 0x2804, 5, 0, false, false );
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if ( from.CheckSkill( SkillName.Ninjitsu, -10.0, 50.0 ) )
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( OnDartHit ), new object[]{ from, target } );
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else
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ConsumeUse();
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Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( ResetUsing ) );
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}
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}
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private void OnDartHit( object state )
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{
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object[] states = (object[])state;
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Mobile from = (Mobile)states[0];
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Mobile target = (Mobile)states[1];
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if ( !from.CanBeHarmful( target ) )
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return;
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from.DoHarmful( target );
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AOS.Damage( target, from, Utility.RandomMinMax( 4, 6 ), 100, 0, 0, 0, 0 );
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if ( m_Poison != null && m_PoisonCharges > 0 )
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target.ApplyPoison( from, m_Poison );
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ConsumeUse();
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}
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public void ConsumeUse()
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{
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if ( m_UsesRemaining < 1 )
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return;
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--m_UsesRemaining;
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if ( m_PoisonCharges > 0 )
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{
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--m_PoisonCharges;
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if ( m_PoisonCharges == 0 )
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m_Poison = null;
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}
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InvalidateProperties();
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}
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public void ResetUsing()
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{
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m_Using = false;
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}
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private const int MaxUses = 10;
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public void Unload( Mobile from )
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{
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if ( UsesRemaining < 1 )
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return;
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FukiyaDarts darts = new FukiyaDarts( UsesRemaining );
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darts.Poison = m_Poison;
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darts.PoisonCharges = m_PoisonCharges;
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from.AddToBackpack( darts );
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m_UsesRemaining = 0;
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m_PoisonCharges = 0;
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m_Poison = null;
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InvalidateProperties();
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}
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public void Reload( Mobile from, FukiyaDarts darts )
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{
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int need = ( MaxUses - m_UsesRemaining );
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if ( need <= 0 )
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{
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// You cannot add anymore fukiya darts
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from.SendLocalizedMessage( 1063330 );
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}
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else if ( darts.UsesRemaining > 0 )
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{
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if ( need > darts.UsesRemaining )
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need = darts.UsesRemaining;
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if ( darts.Poison != null && darts.PoisonCharges > 0 )
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{
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if ( m_PoisonCharges <= 0 || m_Poison == null || m_Poison.Level <= darts.Poison.Level )
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{
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if ( m_Poison != null && m_Poison.Level < darts.Poison.Level )
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Unload( from );
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if ( need > darts.PoisonCharges )
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need = darts.PoisonCharges;
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if ( m_Poison == null || m_PoisonCharges <= 0 )
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m_PoisonCharges = need;
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else
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m_PoisonCharges += need;
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m_Poison = darts.Poison;
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darts.PoisonCharges -= need;
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if ( darts.PoisonCharges <= 0 )
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darts.Poison = null;
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}
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else
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{
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from.SendLocalizedMessage( 1070767 ); // Loaded projectile is stronger, unload it first
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||||
}
|
||||
}
|
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else
|
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{
|
||||
m_UsesRemaining += need;
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darts.UsesRemaining -= need;
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||||
}
|
||||
|
||||
if ( darts.UsesRemaining <= 0 )
|
||||
darts.Delete();
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||||
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnTarget( Mobile from, object obj )
|
||||
{
|
||||
if ( Deleted || !IsChildOf( from ) )
|
||||
return;
|
||||
|
||||
if ( obj is Mobile )
|
||||
Shoot( from, (Mobile) obj );
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||||
else if ( obj is FukiyaDarts )
|
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Reload( from, (FukiyaDarts) obj );
|
||||
else
|
||||
from.SendLocalizedMessage( 1063329 ); // You can only load fukiya darts
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
|
||||
if ( IsChildOf( from ) )
|
||||
{
|
||||
list.Add( new LoadEntry( this ) );
|
||||
list.Add( new UnloadEntry( this ) );
|
||||
}
|
||||
}
|
||||
|
||||
private class LoadEntry : ContextMenuEntry
|
||||
{
|
||||
private Fukiya m_Fukiya;
|
||||
|
||||
public LoadEntry( Fukiya fukiya ) : base( 6224, 0 )
|
||||
{
|
||||
m_Fukiya = fukiya;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if ( !m_Fukiya.Deleted && m_Fukiya.IsChildOf( Owner.From ) )
|
||||
Owner.From.BeginTarget( 5, false, TargetFlags.Harmful, new TargetCallback( m_Fukiya.OnTarget ) );
|
||||
}
|
||||
}
|
||||
|
||||
private class UnloadEntry : ContextMenuEntry
|
||||
{
|
||||
private Fukiya m_Fukiya;
|
||||
|
||||
public UnloadEntry( Fukiya fukiya ) : base( 6225, 0 )
|
||||
{
|
||||
m_Fukiya = fukiya;
|
||||
|
||||
Enabled = ( fukiya.UsesRemaining > 0 );
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if ( !m_Fukiya.Deleted && m_Fukiya.IsChildOf( Owner.From ) )
|
||||
m_Fukiya.Unload( Owner.From );
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
|
||||
writer.Write( (int) m_UsesRemaining );
|
||||
|
||||
Poison.Serialize( m_Poison, writer );
|
||||
writer.Write( (int) m_PoisonCharges );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_UsesRemaining = reader.ReadInt();
|
||||
|
||||
m_Poison = Poison.Deserialize( reader );
|
||||
m_PoisonCharges = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
104
Scripts/Items/Skill Items/Ninjitsu/FukiyaDarts.cs
Normal file
104
Scripts/Items/Skill Items/Ninjitsu/FukiyaDarts.cs
Normal file
|
|
@ -0,0 +1,104 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class FukiyaDarts : Item, IUsesRemaining, ICraftable
|
||||
{
|
||||
private int m_UsesRemaining;
|
||||
|
||||
private Poison m_Poison;
|
||||
private int m_PoisonCharges;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int UsesRemaining
|
||||
{
|
||||
get { return m_UsesRemaining; }
|
||||
set { m_UsesRemaining = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Poison Poison
|
||||
{
|
||||
get{ return m_Poison; }
|
||||
set{ m_Poison = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int PoisonCharges
|
||||
{
|
||||
get { return m_PoisonCharges; }
|
||||
set { m_PoisonCharges = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public bool ShowUsesRemaining{ get{ return true; } set{} }
|
||||
|
||||
[Constructable]
|
||||
public FukiyaDarts() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FukiyaDarts( int amount ) : base( 0x2806 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
||||
m_UsesRemaining = amount;
|
||||
}
|
||||
|
||||
public FukiyaDarts( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
|
||||
|
||||
if ( m_Poison != null && m_PoisonCharges > 0 )
|
||||
list.Add( 1062412 + m_Poison.Level, m_PoisonCharges.ToString() );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( (int) m_UsesRemaining );
|
||||
|
||||
Poison.Serialize( m_Poison, writer );
|
||||
writer.Write( (int) m_PoisonCharges );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_UsesRemaining = reader.ReadInt();
|
||||
|
||||
m_Poison = Poison.Deserialize( reader );
|
||||
m_PoisonCharges = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
|
||||
{
|
||||
if ( quality == 2 )
|
||||
UsesRemaining *= 2;
|
||||
|
||||
return quality;
|
||||
}
|
||||
}
|
||||
}
|
||||
355
Scripts/Items/Skill Items/Ninjitsu/LeatherNinjaBelt.cs
Normal file
355
Scripts/Items/Skill Items/Ninjitsu/LeatherNinjaBelt.cs
Normal file
|
|
@ -0,0 +1,355 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Targeting;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server.ContextMenus;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2790, 0x27DB )]
|
||||
public class LeatherNinjaBelt : BaseWaist, IUsesRemaining
|
||||
{
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
|
||||
private bool m_Using;
|
||||
private int m_UsesRemaining;
|
||||
|
||||
private Poison m_Poison;
|
||||
private int m_PoisonCharges;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int UsesRemaining
|
||||
{
|
||||
get { return m_UsesRemaining; }
|
||||
set { m_UsesRemaining = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Poison Poison
|
||||
{
|
||||
get{ return m_Poison; }
|
||||
set{ m_Poison = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int PoisonCharges
|
||||
{
|
||||
get { return m_PoisonCharges; }
|
||||
set { m_PoisonCharges = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public bool ShowUsesRemaining{ get{ return true; } set{} }
|
||||
|
||||
[Constructable]
|
||||
public LeatherNinjaBelt() : base( 0x2790 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Layer = Layer.Waist;
|
||||
}
|
||||
|
||||
public LeatherNinjaBelt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
|
||||
|
||||
if ( m_Poison != null && m_PoisonCharges > 0 )
|
||||
list.Add( 1062412 + m_Poison.Level, m_PoisonCharges.ToString() );
|
||||
}
|
||||
|
||||
public override bool OnEquip( Mobile from )
|
||||
{
|
||||
if ( !base.OnEquip( from ) )
|
||||
return false;
|
||||
|
||||
from.SendLocalizedMessage( 1070785 ); // Double click this item each time you wish to throw a shuriken.
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from ) )
|
||||
return;
|
||||
|
||||
if ( m_UsesRemaining < 1 )
|
||||
{
|
||||
// You have no shuriken in your ninja belt!
|
||||
from.SendLocalizedMessage( 1063297 );
|
||||
}
|
||||
else if ( m_Using )
|
||||
{
|
||||
// You cannot throw another shuriken yet.
|
||||
from.SendLocalizedMessage( 1063298 );
|
||||
}
|
||||
else if ( !BasePotion.HasFreeHand( from ) )
|
||||
{
|
||||
// You must have a free hand to throw shuriken.
|
||||
from.SendLocalizedMessage( 1063299 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.BeginTarget( 10, false, TargetFlags.Harmful, new TargetCallback( OnTarget ) );
|
||||
}
|
||||
}
|
||||
|
||||
public void Shoot( Mobile from, Mobile target )
|
||||
{
|
||||
if ( from == target )
|
||||
return;
|
||||
|
||||
if ( m_UsesRemaining < 1 )
|
||||
{
|
||||
// You have no shuriken in your ninja belt!
|
||||
from.SendLocalizedMessage( 1063297 );
|
||||
}
|
||||
else if ( m_Using )
|
||||
{
|
||||
// You cannot throw another shuriken yet.
|
||||
from.SendLocalizedMessage( 1063298 );
|
||||
}
|
||||
else if ( !BasePotion.HasFreeHand( from ) )
|
||||
{
|
||||
// You must have a free hand to throw shuriken.
|
||||
from.SendLocalizedMessage( 1063299 );
|
||||
}
|
||||
else if ( from.InRange( target, 2 ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1063303 ); // Your target is too close!
|
||||
}
|
||||
else if ( from.CanBeHarmful( target ) )
|
||||
{
|
||||
m_Using = true;
|
||||
|
||||
from.Direction = from.GetDirectionTo( target );
|
||||
|
||||
if ( from.Body.IsHuman )
|
||||
from.Animate( from.Mounted ? 26 : 9, 7, 1, true, false, 0 );
|
||||
|
||||
from.PlaySound( 0x23A );
|
||||
from.MovingEffect( target, 0x27AC, 1, 0, false, false );
|
||||
|
||||
if ( from.CheckSkill( SkillName.Ninjitsu, -10.0, 65.0 ) )
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( OnShurikenHit ), new object[]{ from, target } );
|
||||
else
|
||||
ConsumeUse();
|
||||
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( ResetUsing ) );
|
||||
}
|
||||
}
|
||||
|
||||
private void OnShurikenHit( object state )
|
||||
{
|
||||
object[] states = (object[])state;
|
||||
Mobile from = (Mobile)states[0];
|
||||
Mobile target = (Mobile)states[1];
|
||||
|
||||
if ( !from.CanBeHarmful( target ) )
|
||||
return;
|
||||
|
||||
from.DoHarmful( target );
|
||||
|
||||
AOS.Damage( target, from, Utility.RandomMinMax( 3, 5 ), 100, 0, 0, 0, 0 );
|
||||
|
||||
if ( m_Poison != null && m_PoisonCharges > 0 )
|
||||
target.ApplyPoison( from, m_Poison );
|
||||
|
||||
ConsumeUse();
|
||||
}
|
||||
|
||||
public void ConsumeUse()
|
||||
{
|
||||
if ( m_UsesRemaining < 1 )
|
||||
return;
|
||||
|
||||
--m_UsesRemaining;
|
||||
|
||||
if ( m_PoisonCharges > 0 )
|
||||
{
|
||||
--m_PoisonCharges;
|
||||
|
||||
if ( m_PoisonCharges == 0 )
|
||||
m_Poison = null;
|
||||
}
|
||||
|
||||
InvalidateProperties();
|
||||
}
|
||||
|
||||
public void ResetUsing()
|
||||
{
|
||||
m_Using = false;
|
||||
}
|
||||
|
||||
private const int MaxUses = 10;
|
||||
|
||||
public void Unload( Mobile from )
|
||||
{
|
||||
if ( UsesRemaining < 1 )
|
||||
return;
|
||||
|
||||
Shuriken shuriken = new Shuriken( UsesRemaining );
|
||||
|
||||
shuriken.Poison = m_Poison;
|
||||
shuriken.PoisonCharges = m_PoisonCharges;
|
||||
|
||||
from.AddToBackpack( shuriken );
|
||||
|
||||
m_UsesRemaining = 0;
|
||||
m_PoisonCharges = 0;
|
||||
m_Poison = null;
|
||||
|
||||
InvalidateProperties();
|
||||
}
|
||||
|
||||
public void Reload( Mobile from, Shuriken shuriken )
|
||||
{
|
||||
int need = ( MaxUses - m_UsesRemaining );
|
||||
|
||||
if ( need <= 0 )
|
||||
{
|
||||
// You cannot add any more shuriken.
|
||||
from.SendLocalizedMessage( 1063302 );
|
||||
}
|
||||
else if ( shuriken.UsesRemaining > 0 )
|
||||
{
|
||||
if ( need > shuriken.UsesRemaining )
|
||||
need = shuriken.UsesRemaining;
|
||||
|
||||
if ( shuriken.Poison != null && shuriken.PoisonCharges > 0 )
|
||||
{
|
||||
if ( m_PoisonCharges <= 0 || m_Poison == shuriken.Poison )
|
||||
{
|
||||
if ( m_Poison != null && m_Poison.Level < shuriken.Poison.Level )
|
||||
Unload( from );
|
||||
|
||||
if ( need > shuriken.PoisonCharges )
|
||||
need = shuriken.PoisonCharges;
|
||||
|
||||
if ( m_Poison == null || m_PoisonCharges <= 0 )
|
||||
m_PoisonCharges = need;
|
||||
else
|
||||
m_PoisonCharges += need;
|
||||
|
||||
m_Poison = shuriken.Poison;
|
||||
|
||||
shuriken.PoisonCharges -= need;
|
||||
|
||||
if ( shuriken.PoisonCharges <= 0 )
|
||||
shuriken.Poison = null;
|
||||
|
||||
m_UsesRemaining += need;
|
||||
shuriken.UsesRemaining -= need;
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1070767 ); // Loaded projectile is stronger, unload it first
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_UsesRemaining += need;
|
||||
shuriken.UsesRemaining -= need;
|
||||
}
|
||||
|
||||
if ( shuriken.UsesRemaining <= 0 )
|
||||
shuriken.Delete();
|
||||
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnTarget( Mobile from, object obj )
|
||||
{
|
||||
if ( Deleted || !IsChildOf( from ) )
|
||||
return;
|
||||
|
||||
if ( obj is Mobile )
|
||||
Shoot( from, (Mobile) obj );
|
||||
else if ( obj is Shuriken )
|
||||
Reload( from, (Shuriken) obj );
|
||||
else
|
||||
from.SendLocalizedMessage( 1063301 ); // You can only place shuriken in a ninja belt.
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
|
||||
if ( IsChildOf( from ) )
|
||||
{
|
||||
list.Add( new LoadEntry( this ) );
|
||||
list.Add( new UnloadEntry( this ) );
|
||||
}
|
||||
}
|
||||
|
||||
private class LoadEntry : ContextMenuEntry
|
||||
{
|
||||
private LeatherNinjaBelt m_Belt;
|
||||
|
||||
public LoadEntry( LeatherNinjaBelt belt ) : base( 6222, 0 )
|
||||
{
|
||||
m_Belt = belt;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if ( !m_Belt.Deleted && m_Belt.IsChildOf( Owner.From ) )
|
||||
Owner.From.BeginTarget( 10, false, TargetFlags.Harmful, new TargetCallback( m_Belt.OnTarget ) );
|
||||
}
|
||||
}
|
||||
|
||||
private class UnloadEntry : ContextMenuEntry
|
||||
{
|
||||
private LeatherNinjaBelt m_Belt;
|
||||
|
||||
public UnloadEntry( LeatherNinjaBelt belt ) : base( 6223, 0 )
|
||||
{
|
||||
m_Belt = belt;
|
||||
|
||||
Enabled = ( belt.UsesRemaining > 0 );
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if ( !m_Belt.Deleted && m_Belt.IsChildOf( Owner.From ) )
|
||||
m_Belt.Unload( Owner.From );
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
|
||||
writer.Write( (int) m_UsesRemaining );
|
||||
|
||||
Poison.Serialize( m_Poison, writer );
|
||||
writer.Write( (int) m_PoisonCharges );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_UsesRemaining = reader.ReadInt();
|
||||
|
||||
m_Poison = Poison.Deserialize( reader );
|
||||
m_PoisonCharges = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
105
Scripts/Items/Skill Items/Ninjitsu/Shuriken.cs
Normal file
105
Scripts/Items/Skill Items/Ninjitsu/Shuriken.cs
Normal file
|
|
@ -0,0 +1,105 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable( 0x27AC, 0x27F7 )]
|
||||
public class Shuriken : Item, IUsesRemaining, ICraftable
|
||||
{
|
||||
private int m_UsesRemaining;
|
||||
|
||||
private Poison m_Poison;
|
||||
private int m_PoisonCharges;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int UsesRemaining
|
||||
{
|
||||
get { return m_UsesRemaining; }
|
||||
set { m_UsesRemaining = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Poison Poison
|
||||
{
|
||||
get{ return m_Poison; }
|
||||
set{ m_Poison = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int PoisonCharges
|
||||
{
|
||||
get { return m_PoisonCharges; }
|
||||
set { m_PoisonCharges = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public bool ShowUsesRemaining{ get{ return true; } set{} }
|
||||
|
||||
[Constructable]
|
||||
public Shuriken() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Shuriken( int amount ) : base( 0x27AC )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
||||
m_UsesRemaining = amount;
|
||||
}
|
||||
|
||||
public Shuriken( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
|
||||
|
||||
if ( m_Poison != null && m_PoisonCharges > 0 )
|
||||
list.Add( 1062412 + m_Poison.Level, m_PoisonCharges.ToString() );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( (int) m_UsesRemaining );
|
||||
|
||||
Poison.Serialize( m_Poison, writer );
|
||||
writer.Write( (int) m_PoisonCharges );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_UsesRemaining = reader.ReadInt();
|
||||
|
||||
m_Poison = Poison.Deserialize( reader );
|
||||
m_PoisonCharges = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
|
||||
{
|
||||
if ( quality == 2 )
|
||||
UsesRemaining *= 2;
|
||||
|
||||
return quality;
|
||||
}
|
||||
}
|
||||
}
|
||||
72
Scripts/Items/Skill Items/Ninjitsu/SmokeBomb.cs
Normal file
72
Scripts/Items/Skill Items/Ninjitsu/SmokeBomb.cs
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SmokeBomb : Item
|
||||
{
|
||||
[Constructable]
|
||||
public SmokeBomb() : base( 0x2808 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public SmokeBomb( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
// The item must be in your backpack to use it.
|
||||
from.SendLocalizedMessage( 1060640 );
|
||||
}
|
||||
else if ( from.Skills.Ninjitsu.Value < 50.0 )
|
||||
{
|
||||
// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
|
||||
from.SendLocalizedMessage( 1063013, "50\tNinjitsu" );
|
||||
}
|
||||
else if ( from.NextSkillTime > DateTime.Now )
|
||||
{
|
||||
// You must wait a few seconds before you can use that item.
|
||||
from.SendLocalizedMessage( 1070772 );
|
||||
}
|
||||
else if ( from.Mana < 10 )
|
||||
{
|
||||
// You don't have enough mana to do that.
|
||||
from.SendLocalizedMessage( 1049456 );
|
||||
}
|
||||
else
|
||||
{
|
||||
SkillHandlers.Hiding.CombatOverride = true;
|
||||
|
||||
if ( from.UseSkill( SkillName.Hiding ) )
|
||||
{
|
||||
from.Mana -= 10;
|
||||
|
||||
from.FixedParticles( 0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot );
|
||||
from.PlaySound( 0x22F );
|
||||
|
||||
Consume();
|
||||
}
|
||||
|
||||
SkillHandlers.Hiding.CombatOverride = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue