This commit is contained in:
mark 2006-06-15 04:14:30 +00:00
commit 47711d616e
2644 changed files with 479454 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
public class EggBomb : Item
{
[Constructable]
public EggBomb() : base( 0x2809 )
{
Weight = 1.0;
}
public EggBomb( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
// The item must be in your backpack to use it.
from.SendLocalizedMessage( 1060640 );
}
else if ( from.Skills.Ninjitsu.Value < 50.0 )
{
// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
from.SendLocalizedMessage( 1063013, "50\tNinjitsu" );
}
else if ( from.NextSkillTime > DateTime.Now )
{
// You must wait a few seconds before you can use that item.
from.SendLocalizedMessage( 1070772 );
}
else if ( from.Mana < 10 )
{
// You don't have enough mana to do that.
from.SendLocalizedMessage( 1049456 );
}
else
{
SkillHandlers.Hiding.CombatOverride = true;
if ( from.UseSkill( SkillName.Hiding ) )
{
from.Mana -= 10;
from.FixedParticles( 0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot );
from.PlaySound( 0x22F );
Consume();
}
SkillHandlers.Hiding.CombatOverride = false;
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Targeting;
using System.Collections;
using System.Collections.Generic;
using Server.ContextMenus;
namespace Server.Items
{
[FlipableAttribute( 0x27AA, 0x27F5 )]
public class Fukiya : Item, IUsesRemaining
{
private bool m_Using;
private int m_UsesRemaining;
private Poison m_Poison;
private int m_PoisonCharges;
[CommandProperty( AccessLevel.GameMaster )]
public int UsesRemaining
{
get { return m_UsesRemaining; }
set { m_UsesRemaining = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public Poison Poison
{
get{ return m_Poison; }
set{ m_Poison = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int PoisonCharges
{
get { return m_PoisonCharges; }
set { m_PoisonCharges = value; InvalidateProperties(); }
}
public bool ShowUsesRemaining{ get{ return true; } set{} }
[Constructable]
public Fukiya() : base( 0x27AA )
{
Weight = 4.0;
Layer = Layer.OneHanded;
}
public Fukiya( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
if ( m_Poison != null && m_PoisonCharges > 0 )
list.Add( 1062412 + m_Poison.Level, m_PoisonCharges.ToString() );
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from ) )
return;
if ( m_UsesRemaining < 1 )
{
// You have no fukiya darts!
from.SendLocalizedMessage( 1063325 );
}
else if ( m_Using )
{
// You are already using that fukiya.
from.SendLocalizedMessage( 1063326 );
}
else if ( !BasePotion.HasFreeHand( from ) )
{
// You must have a free hand to use a fukiya.
from.SendLocalizedMessage( 1063327 );
}
else
{
from.BeginTarget( 5, false, TargetFlags.Harmful, new TargetCallback( OnTarget ) );
}
}
public void Shoot( Mobile from, Mobile target )
{
if ( from == target )
return;
if ( m_UsesRemaining < 1 )
{
// You have no fukiya darts!
from.SendLocalizedMessage( 1063325 );
}
else if ( m_Using )
{
// You are already using that fukiya.
from.SendLocalizedMessage( 1063326 );
}
else if ( !BasePotion.HasFreeHand( from ) )
{
// You must have a free hand to use a fukiya.
from.SendLocalizedMessage( 1063327 );
}
else if ( from.CanBeHarmful( target ) )
{
m_Using = true;
from.Direction = from.GetDirectionTo( target );
if ( from.Body.IsHuman && !from.Mounted )
from.Animate( 33, 2, 1, true, true, 0 );
from.PlaySound( 0x223 );
from.MovingEffect( target, 0x2804, 5, 0, false, false );
if ( from.CheckSkill( SkillName.Ninjitsu, -10.0, 50.0 ) )
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( OnDartHit ), new object[]{ from, target } );
else
ConsumeUse();
Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( ResetUsing ) );
}
}
private void OnDartHit( object state )
{
object[] states = (object[])state;
Mobile from = (Mobile)states[0];
Mobile target = (Mobile)states[1];
if ( !from.CanBeHarmful( target ) )
return;
from.DoHarmful( target );
AOS.Damage( target, from, Utility.RandomMinMax( 4, 6 ), 100, 0, 0, 0, 0 );
if ( m_Poison != null && m_PoisonCharges > 0 )
target.ApplyPoison( from, m_Poison );
ConsumeUse();
}
public void ConsumeUse()
{
if ( m_UsesRemaining < 1 )
return;
--m_UsesRemaining;
if ( m_PoisonCharges > 0 )
{
--m_PoisonCharges;
if ( m_PoisonCharges == 0 )
m_Poison = null;
}
InvalidateProperties();
}
public void ResetUsing()
{
m_Using = false;
}
private const int MaxUses = 10;
public void Unload( Mobile from )
{
if ( UsesRemaining < 1 )
return;
FukiyaDarts darts = new FukiyaDarts( UsesRemaining );
darts.Poison = m_Poison;
darts.PoisonCharges = m_PoisonCharges;
from.AddToBackpack( darts );
m_UsesRemaining = 0;
m_PoisonCharges = 0;
m_Poison = null;
InvalidateProperties();
}
public void Reload( Mobile from, FukiyaDarts darts )
{
int need = ( MaxUses - m_UsesRemaining );
if ( need <= 0 )
{
// You cannot add anymore fukiya darts
from.SendLocalizedMessage( 1063330 );
}
else if ( darts.UsesRemaining > 0 )
{
if ( need > darts.UsesRemaining )
need = darts.UsesRemaining;
if ( darts.Poison != null && darts.PoisonCharges > 0 )
{
if ( m_PoisonCharges <= 0 || m_Poison == null || m_Poison.Level <= darts.Poison.Level )
{
if ( m_Poison != null && m_Poison.Level < darts.Poison.Level )
Unload( from );
if ( need > darts.PoisonCharges )
need = darts.PoisonCharges;
if ( m_Poison == null || m_PoisonCharges <= 0 )
m_PoisonCharges = need;
else
m_PoisonCharges += need;
m_Poison = darts.Poison;
darts.PoisonCharges -= need;
if ( darts.PoisonCharges <= 0 )
darts.Poison = null;
}
else
{
from.SendLocalizedMessage( 1070767 ); // Loaded projectile is stronger, unload it first
}
}
else
{
m_UsesRemaining += need;
darts.UsesRemaining -= need;
}
if ( darts.UsesRemaining <= 0 )
darts.Delete();
InvalidateProperties();
}
}
public void OnTarget( Mobile from, object obj )
{
if ( Deleted || !IsChildOf( from ) )
return;
if ( obj is Mobile )
Shoot( from, (Mobile) obj );
else if ( obj is FukiyaDarts )
Reload( from, (FukiyaDarts) obj );
else
from.SendLocalizedMessage( 1063329 ); // You can only load fukiya darts
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
if ( IsChildOf( from ) )
{
list.Add( new LoadEntry( this ) );
list.Add( new UnloadEntry( this ) );
}
}
private class LoadEntry : ContextMenuEntry
{
private Fukiya m_Fukiya;
public LoadEntry( Fukiya fukiya ) : base( 6224, 0 )
{
m_Fukiya = fukiya;
}
public override void OnClick()
{
if ( !m_Fukiya.Deleted && m_Fukiya.IsChildOf( Owner.From ) )
Owner.From.BeginTarget( 5, false, TargetFlags.Harmful, new TargetCallback( m_Fukiya.OnTarget ) );
}
}
private class UnloadEntry : ContextMenuEntry
{
private Fukiya m_Fukiya;
public UnloadEntry( Fukiya fukiya ) : base( 6225, 0 )
{
m_Fukiya = fukiya;
Enabled = ( fukiya.UsesRemaining > 0 );
}
public override void OnClick()
{
if ( !m_Fukiya.Deleted && m_Fukiya.IsChildOf( Owner.From ) )
m_Fukiya.Unload( Owner.From );
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
writer.Write( (int) m_UsesRemaining );
Poison.Serialize( m_Poison, writer );
writer.Write( (int) m_PoisonCharges );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_UsesRemaining = reader.ReadInt();
m_Poison = Poison.Deserialize( reader );
m_PoisonCharges = reader.ReadInt();
break;
}
}
}
}
}

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using System;
using Server;
using Server.Engines.Craft;
namespace Server.Items
{
public class FukiyaDarts : Item, IUsesRemaining, ICraftable
{
private int m_UsesRemaining;
private Poison m_Poison;
private int m_PoisonCharges;
[CommandProperty( AccessLevel.GameMaster )]
public int UsesRemaining
{
get { return m_UsesRemaining; }
set { m_UsesRemaining = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public Poison Poison
{
get{ return m_Poison; }
set{ m_Poison = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int PoisonCharges
{
get { return m_PoisonCharges; }
set { m_PoisonCharges = value; InvalidateProperties(); }
}
public bool ShowUsesRemaining{ get{ return true; } set{} }
[Constructable]
public FukiyaDarts() : this( 1 )
{
}
[Constructable]
public FukiyaDarts( int amount ) : base( 0x2806 )
{
Weight = 1.0;
m_UsesRemaining = amount;
}
public FukiyaDarts( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
if ( m_Poison != null && m_PoisonCharges > 0 )
list.Add( 1062412 + m_Poison.Level, m_PoisonCharges.ToString() );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_UsesRemaining );
Poison.Serialize( m_Poison, writer );
writer.Write( (int) m_PoisonCharges );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_UsesRemaining = reader.ReadInt();
m_Poison = Poison.Deserialize( reader );
m_PoisonCharges = reader.ReadInt();
break;
}
}
}
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
{
if ( quality == 2 )
UsesRemaining *= 2;
return quality;
}
}
}

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using System;
using Server;
using Server.Targeting;
using System.Collections;
using System.Collections.Generic;
using Server.ContextMenus;
namespace Server.Items
{
[FlipableAttribute( 0x2790, 0x27DB )]
public class LeatherNinjaBelt : BaseWaist, IUsesRemaining
{
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
private bool m_Using;
private int m_UsesRemaining;
private Poison m_Poison;
private int m_PoisonCharges;
[CommandProperty( AccessLevel.GameMaster )]
public int UsesRemaining
{
get { return m_UsesRemaining; }
set { m_UsesRemaining = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public Poison Poison
{
get{ return m_Poison; }
set{ m_Poison = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int PoisonCharges
{
get { return m_PoisonCharges; }
set { m_PoisonCharges = value; InvalidateProperties(); }
}
public bool ShowUsesRemaining{ get{ return true; } set{} }
[Constructable]
public LeatherNinjaBelt() : base( 0x2790 )
{
Weight = 1.0;
Layer = Layer.Waist;
}
public LeatherNinjaBelt( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
if ( m_Poison != null && m_PoisonCharges > 0 )
list.Add( 1062412 + m_Poison.Level, m_PoisonCharges.ToString() );
}
public override bool OnEquip( Mobile from )
{
if ( !base.OnEquip( from ) )
return false;
from.SendLocalizedMessage( 1070785 ); // Double click this item each time you wish to throw a shuriken.
return true;
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from ) )
return;
if ( m_UsesRemaining < 1 )
{
// You have no shuriken in your ninja belt!
from.SendLocalizedMessage( 1063297 );
}
else if ( m_Using )
{
// You cannot throw another shuriken yet.
from.SendLocalizedMessage( 1063298 );
}
else if ( !BasePotion.HasFreeHand( from ) )
{
// You must have a free hand to throw shuriken.
from.SendLocalizedMessage( 1063299 );
}
else
{
from.BeginTarget( 10, false, TargetFlags.Harmful, new TargetCallback( OnTarget ) );
}
}
public void Shoot( Mobile from, Mobile target )
{
if ( from == target )
return;
if ( m_UsesRemaining < 1 )
{
// You have no shuriken in your ninja belt!
from.SendLocalizedMessage( 1063297 );
}
else if ( m_Using )
{
// You cannot throw another shuriken yet.
from.SendLocalizedMessage( 1063298 );
}
else if ( !BasePotion.HasFreeHand( from ) )
{
// You must have a free hand to throw shuriken.
from.SendLocalizedMessage( 1063299 );
}
else if ( from.InRange( target, 2 ) )
{
from.SendLocalizedMessage( 1063303 ); // Your target is too close!
}
else if ( from.CanBeHarmful( target ) )
{
m_Using = true;
from.Direction = from.GetDirectionTo( target );
if ( from.Body.IsHuman )
from.Animate( from.Mounted ? 26 : 9, 7, 1, true, false, 0 );
from.PlaySound( 0x23A );
from.MovingEffect( target, 0x27AC, 1, 0, false, false );
if ( from.CheckSkill( SkillName.Ninjitsu, -10.0, 65.0 ) )
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( OnShurikenHit ), new object[]{ from, target } );
else
ConsumeUse();
Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( ResetUsing ) );
}
}
private void OnShurikenHit( object state )
{
object[] states = (object[])state;
Mobile from = (Mobile)states[0];
Mobile target = (Mobile)states[1];
if ( !from.CanBeHarmful( target ) )
return;
from.DoHarmful( target );
AOS.Damage( target, from, Utility.RandomMinMax( 3, 5 ), 100, 0, 0, 0, 0 );
if ( m_Poison != null && m_PoisonCharges > 0 )
target.ApplyPoison( from, m_Poison );
ConsumeUse();
}
public void ConsumeUse()
{
if ( m_UsesRemaining < 1 )
return;
--m_UsesRemaining;
if ( m_PoisonCharges > 0 )
{
--m_PoisonCharges;
if ( m_PoisonCharges == 0 )
m_Poison = null;
}
InvalidateProperties();
}
public void ResetUsing()
{
m_Using = false;
}
private const int MaxUses = 10;
public void Unload( Mobile from )
{
if ( UsesRemaining < 1 )
return;
Shuriken shuriken = new Shuriken( UsesRemaining );
shuriken.Poison = m_Poison;
shuriken.PoisonCharges = m_PoisonCharges;
from.AddToBackpack( shuriken );
m_UsesRemaining = 0;
m_PoisonCharges = 0;
m_Poison = null;
InvalidateProperties();
}
public void Reload( Mobile from, Shuriken shuriken )
{
int need = ( MaxUses - m_UsesRemaining );
if ( need <= 0 )
{
// You cannot add any more shuriken.
from.SendLocalizedMessage( 1063302 );
}
else if ( shuriken.UsesRemaining > 0 )
{
if ( need > shuriken.UsesRemaining )
need = shuriken.UsesRemaining;
if ( shuriken.Poison != null && shuriken.PoisonCharges > 0 )
{
if ( m_PoisonCharges <= 0 || m_Poison == shuriken.Poison )
{
if ( m_Poison != null && m_Poison.Level < shuriken.Poison.Level )
Unload( from );
if ( need > shuriken.PoisonCharges )
need = shuriken.PoisonCharges;
if ( m_Poison == null || m_PoisonCharges <= 0 )
m_PoisonCharges = need;
else
m_PoisonCharges += need;
m_Poison = shuriken.Poison;
shuriken.PoisonCharges -= need;
if ( shuriken.PoisonCharges <= 0 )
shuriken.Poison = null;
m_UsesRemaining += need;
shuriken.UsesRemaining -= need;
}
else
{
from.SendLocalizedMessage( 1070767 ); // Loaded projectile is stronger, unload it first
}
}
else
{
m_UsesRemaining += need;
shuriken.UsesRemaining -= need;
}
if ( shuriken.UsesRemaining <= 0 )
shuriken.Delete();
InvalidateProperties();
}
}
public void OnTarget( Mobile from, object obj )
{
if ( Deleted || !IsChildOf( from ) )
return;
if ( obj is Mobile )
Shoot( from, (Mobile) obj );
else if ( obj is Shuriken )
Reload( from, (Shuriken) obj );
else
from.SendLocalizedMessage( 1063301 ); // You can only place shuriken in a ninja belt.
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
if ( IsChildOf( from ) )
{
list.Add( new LoadEntry( this ) );
list.Add( new UnloadEntry( this ) );
}
}
private class LoadEntry : ContextMenuEntry
{
private LeatherNinjaBelt m_Belt;
public LoadEntry( LeatherNinjaBelt belt ) : base( 6222, 0 )
{
m_Belt = belt;
}
public override void OnClick()
{
if ( !m_Belt.Deleted && m_Belt.IsChildOf( Owner.From ) )
Owner.From.BeginTarget( 10, false, TargetFlags.Harmful, new TargetCallback( m_Belt.OnTarget ) );
}
}
private class UnloadEntry : ContextMenuEntry
{
private LeatherNinjaBelt m_Belt;
public UnloadEntry( LeatherNinjaBelt belt ) : base( 6223, 0 )
{
m_Belt = belt;
Enabled = ( belt.UsesRemaining > 0 );
}
public override void OnClick()
{
if ( !m_Belt.Deleted && m_Belt.IsChildOf( Owner.From ) )
m_Belt.Unload( Owner.From );
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
writer.Write( (int) m_UsesRemaining );
Poison.Serialize( m_Poison, writer );
writer.Write( (int) m_PoisonCharges );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_UsesRemaining = reader.ReadInt();
m_Poison = Poison.Deserialize( reader );
m_PoisonCharges = reader.ReadInt();
break;
}
}
}
}
}

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using System;
using Server;
using Server.Engines.Craft;
namespace Server.Items
{
[Flipable( 0x27AC, 0x27F7 )]
public class Shuriken : Item, IUsesRemaining, ICraftable
{
private int m_UsesRemaining;
private Poison m_Poison;
private int m_PoisonCharges;
[CommandProperty( AccessLevel.GameMaster )]
public int UsesRemaining
{
get { return m_UsesRemaining; }
set { m_UsesRemaining = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public Poison Poison
{
get{ return m_Poison; }
set{ m_Poison = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int PoisonCharges
{
get { return m_PoisonCharges; }
set { m_PoisonCharges = value; InvalidateProperties(); }
}
public bool ShowUsesRemaining{ get{ return true; } set{} }
[Constructable]
public Shuriken() : this( 1 )
{
}
[Constructable]
public Shuriken( int amount ) : base( 0x27AC )
{
Weight = 1.0;
m_UsesRemaining = amount;
}
public Shuriken( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
if ( m_Poison != null && m_PoisonCharges > 0 )
list.Add( 1062412 + m_Poison.Level, m_PoisonCharges.ToString() );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_UsesRemaining );
Poison.Serialize( m_Poison, writer );
writer.Write( (int) m_PoisonCharges );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_UsesRemaining = reader.ReadInt();
m_Poison = Poison.Deserialize( reader );
m_PoisonCharges = reader.ReadInt();
break;
}
}
}
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
{
if ( quality == 2 )
UsesRemaining *= 2;
return quality;
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SmokeBomb : Item
{
[Constructable]
public SmokeBomb() : base( 0x2808 )
{
Weight = 1.0;
}
public SmokeBomb( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
// The item must be in your backpack to use it.
from.SendLocalizedMessage( 1060640 );
}
else if ( from.Skills.Ninjitsu.Value < 50.0 )
{
// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
from.SendLocalizedMessage( 1063013, "50\tNinjitsu" );
}
else if ( from.NextSkillTime > DateTime.Now )
{
// You must wait a few seconds before you can use that item.
from.SendLocalizedMessage( 1070772 );
}
else if ( from.Mana < 10 )
{
// You don't have enough mana to do that.
from.SendLocalizedMessage( 1049456 );
}
else
{
SkillHandlers.Hiding.CombatOverride = true;
if ( from.UseSkill( SkillName.Hiding ) )
{
from.Mana -= 10;
from.FixedParticles( 0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot );
from.PlaySound( 0x22F );
Consume();
}
SkillHandlers.Hiding.CombatOverride = false;
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}