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266
Scripts/Items/Special/MonsterStatuette.cs
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266
Scripts/Items/Special/MonsterStatuette.cs
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using System;
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using Server;
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using Server.Multis;
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using Server.Gumps;
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using Server.Items;
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using Server.Network;
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namespace Server.Items
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{
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public enum MonsterStatuetteType
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{
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Crocodile,
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Daemon,
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Dragon,
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EarthElemental,
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Ettin,
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Gargoyle,
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Gorilla,
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Lich,
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Lizardman,
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Ogre,
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Orc,
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Ratman,
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Skeleton,
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Troll,
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Cow,
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Zombie,
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Llama,
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Ophidian,
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Reaper,
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Mongbat,
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Gazer,
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FireElemental,
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Wolf,
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PhillipsWoodenSteed,
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Seahorse
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}
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public class MonsterStatuetteInfo
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{
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private int m_LabelNumber;
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private int m_ItemID;
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private int[] m_Sounds;
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public int LabelNumber{ get{ return m_LabelNumber; } }
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public int ItemID{ get{ return m_ItemID; } }
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public int[] Sounds{ get{ return m_Sounds; } }
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public MonsterStatuetteInfo( int labelNumber, int itemID, int baseSoundID )
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{
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m_LabelNumber = labelNumber;
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m_ItemID = itemID;
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m_Sounds = new int[]{ baseSoundID, baseSoundID + 1, baseSoundID + 2, baseSoundID + 3, baseSoundID + 4 };
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}
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private static MonsterStatuetteInfo[] m_Table = new MonsterStatuetteInfo[]
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{
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/* Crocodile */ new MonsterStatuetteInfo( 1041249, 0x20DA, 660 ),
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/* Daemon */ new MonsterStatuetteInfo( 1041250, 0x20D3, 357 ),
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/* Dragon */ new MonsterStatuetteInfo( 1041251, 0x20D6, 362 ),
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/* EarthElemental */ new MonsterStatuetteInfo( 1041252, 0x20D7, 268 ),
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/* Ettin */ new MonsterStatuetteInfo( 1041253, 0x20D8, 367 ),
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/* Gargoyle */ new MonsterStatuetteInfo( 1041254, 0x20D9, 372 ),
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/* Gorilla */ new MonsterStatuetteInfo( 1041255, 0x20F5, 158 ),
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/* Lich */ new MonsterStatuetteInfo( 1041256, 0x20F8, 1001 ),
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/* Lizardman */ new MonsterStatuetteInfo( 1041257, 0x20DE, 417 ),
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/* Ogre */ new MonsterStatuetteInfo( 1041258, 0x20DF, 427 ),
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/* Orc */ new MonsterStatuetteInfo( 1041259, 0x20E0, 1114 ),
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/* Ratman */ new MonsterStatuetteInfo( 1041260, 0x20E3, 437 ),
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/* Skeleton */ new MonsterStatuetteInfo( 1041261, 0x20E7, 1165 ),
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/* Troll */ new MonsterStatuetteInfo( 1041262, 0x20E9, 461 ),
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/* Cow */ new MonsterStatuetteInfo( 1041263, 0x2103, 120 ),
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/* Zombie */ new MonsterStatuetteInfo( 1041264, 0x20EC, 471 ),
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/* Llama */ new MonsterStatuetteInfo( 1041265, 0x20F6, 1011 ),
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/* Ophidian */ new MonsterStatuetteInfo( 1049742, 0x2133, 634 ),
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/* Reaper */ new MonsterStatuetteInfo( 1049743, 0x20FA, 442 ),
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/* Mongbat */ new MonsterStatuetteInfo( 1049744, 0x20F9, 422 ),
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/* Gazer */ new MonsterStatuetteInfo( 1049768, 0x20F4, 377 ),
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/* FireElemental */ new MonsterStatuetteInfo( 1049769, 0x20F3, 838 ),
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/* Wolf */ new MonsterStatuetteInfo( 1049770, 0x2122, 229 ),
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/* Phillip's Steed */ new MonsterStatuetteInfo( 1063488, 0x3FFE, 205 ),
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/* Seahorse */ new MonsterStatuetteInfo( 1070819, 0x25BA, 138 )
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};
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public static MonsterStatuetteInfo GetInfo( MonsterStatuetteType type )
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{
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int v = (int)type;
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if ( v < 0 || v >= m_Table.Length )
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v = 0;
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return m_Table[v];
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}
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}
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public class MonsterStatuette : Item, Engines.VeteranRewards.IRewardItem
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{
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private MonsterStatuetteType m_Type;
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private bool m_TurnedOn;
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool TurnedOn
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{
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get{ return m_TurnedOn; }
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set{ m_TurnedOn = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public MonsterStatuetteType Type
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{
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get{ return m_Type; }
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set
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{
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m_Type = value;
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ItemID = MonsterStatuetteInfo.GetInfo( m_Type ).ItemID;
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InvalidateProperties();
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}
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}
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public override int LabelNumber
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{
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get{ return MonsterStatuetteInfo.GetInfo( m_Type ).LabelNumber; }
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}
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public override double DefaultWeight
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{
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get { return 1.0; }
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}
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[Constructable]
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public MonsterStatuette() : this( MonsterStatuetteType.Crocodile )
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{
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}
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[Constructable]
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public MonsterStatuette( MonsterStatuetteType type ) : base( MonsterStatuetteInfo.GetInfo( type ).ItemID )
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{
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LootType = LootType.Blessed;
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m_Type = type;
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}
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public override bool HandlesOnMovement{ get{ return m_TurnedOn && IsLockedDown; } }
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( m_TurnedOn && IsLockedDown && (!m.Hidden || m.AccessLevel == AccessLevel.Player) && Utility.InRange( m.Location, this.Location, 2 ) && !Utility.InRange( oldLocation, this.Location, 2 ) )
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{
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int[] sounds = MonsterStatuetteInfo.GetInfo( m_Type ).Sounds;
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Effects.PlaySound( this.Location, this.Map, sounds[Utility.Random( sounds.Length )] );
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}
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base.OnMovement( m, oldLocation );
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}
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public MonsterStatuette( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_TurnedOn )
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list.Add( 502695 ); // turned on
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else
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list.Add( 502696 ); // turned off
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}
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public bool IsOwner( Mobile mob )
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{
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BaseHouse house = BaseHouse.FindHouseAt( this );
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return ( house != null && house.IsOwner( mob ) );
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsOwner( from ) )
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{
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OnOffGump onOffGump = new OnOffGump( this );
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from.SendGump( onOffGump );
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}
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else
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{
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from.SendLocalizedMessage( 502691 ); // You must be the owner to use this.
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}
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}
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private class OnOffGump : Gump
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{
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private MonsterStatuette m_Statuette;
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public OnOffGump( MonsterStatuette statuette ) : base( 150, 200 )
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{
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m_Statuette = statuette;
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AddBackground( 0, 0, 300, 150, 0xA28 );
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AddHtmlLocalized( 45, 20, 300, 35, statuette.TurnedOn ? 1011035 : 1011034, false, false ); // [De]Activate this item
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AddButton( 40, 53, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 80, 55, 65, 35, 1011036, false, false ); // OKAY
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AddButton( 150, 53, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 190, 55, 100, 35, 1011012, false, false ); // CANCEL
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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Mobile from = sender.Mobile;
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if ( info.ButtonID == 1 )
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{
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bool newValue = !m_Statuette.TurnedOn;
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m_Statuette.TurnedOn = newValue;
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if ( newValue && !m_Statuette.IsLockedDown )
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from.SendLocalizedMessage( 502693 ); // Remember, this only works when locked down.
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}
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else
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{
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from.SendLocalizedMessage( 502694 ); // Cancelled action.
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.WriteEncodedInt( (int) m_Type );
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writer.Write( (bool) m_TurnedOn );
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Type = (MonsterStatuetteType)reader.ReadEncodedInt();
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m_TurnedOn = reader.ReadBool();
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m_IsRewardItem = reader.ReadBool();
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break;
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}
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}
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}
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}
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}
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