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47711d616e
2644 changed files with 479454 additions and 0 deletions
46
Scripts/Items/Stones/AlchemyStone.cs
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46
Scripts/Items/Stones/AlchemyStone.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class AlchemyStone : Item
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{
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public override string DefaultName
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{
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get { return "an Alchemist Supply Stone"; }
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}
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[Constructable]
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public AlchemyStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x250;
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}
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public override void OnDoubleClick( Mobile from )
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{
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AlchemyBag alcBag = new AlchemyBag();
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if ( !from.AddToBackpack( alcBag ) )
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alcBag.Delete();
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}
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public AlchemyStone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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56
Scripts/Items/Stones/GMStone.cs
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56
Scripts/Items/Stones/GMStone.cs
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@ -0,0 +1,56 @@
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#if false
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using System;
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using Server.Network;
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using Server.Commands;
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namespace Server.Items
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{
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public class GMStone : Item
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{
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public override string DefaultName
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{
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get { return "a GM stone"; }
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}
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[Constructable]
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public GMStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x489;
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}
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public GMStone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.AccessLevel < AccessLevel.GameMaster )
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{
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from.AccessLevel = AccessLevel.GameMaster;
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from.SendAsciiMessage( 0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix );
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CommandHandlers.Help_OnCommand( new CommandEventArgs( from, "help", "", new string[0] ) );
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}
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else
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{
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from.SendMessage( "The stone has no effect." );
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}
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}
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}
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}
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#endif
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123
Scripts/Items/Stones/GamblingStone.cs
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123
Scripts/Items/Stones/GamblingStone.cs
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@ -0,0 +1,123 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class GamblingStone : Item
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{
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private int m_GamblePot = 2500;
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[CommandProperty( AccessLevel.GameMaster )]
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public int GamblePot
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{
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get
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{
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return m_GamblePot;
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}
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set
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{
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m_GamblePot = value;
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InvalidateProperties();
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}
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}
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public override string DefaultName
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{
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get { return "a gambling stone"; }
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}
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[Constructable]
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public GamblingStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x56;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( "Jackpot: {0}gp", m_GamblePot );
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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base.LabelTo( from, "Jackpot: {0}gp", m_GamblePot );
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}
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public override void OnDoubleClick( Mobile from )
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{
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Container pack = from.Backpack;
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if ( pack != null && pack.ConsumeTotal( typeof( Gold ), 250 ) )
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{
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m_GamblePot += 150;
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InvalidateProperties();
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int roll = Utility.Random( 1200 );
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if ( roll == 0 ) // Jackpot
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{
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from.SendMessage( 0x35, "You win the {0}gp jackpot!", m_GamblePot );
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from.AddToBackpack( new BankCheck( m_GamblePot ) );
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m_GamblePot = 2500;
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}
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else if ( roll <= 20 ) // Chance for a regbag
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{
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from.SendMessage( 0x35, "You win a bag of reagents!" );
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from.AddToBackpack( new BagOfReagents( 50 ) );
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}
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else if ( roll <= 40 ) // Chance for gold
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{
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from.SendMessage( 0x35, "You win 1500gp!" );
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from.AddToBackpack( new BankCheck( 1500 ) );
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}
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else if ( roll <= 100 ) // Another chance for gold
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{
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from.SendMessage( 0x35, "You win 1000gp!" );
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from.AddToBackpack( new BankCheck( 1000 ) );
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}
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else // Loser!
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{
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from.SendMessage( 0x22, "You lose!" );
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}
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}
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else
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{
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from.SendMessage( 0x22, "You need at least 250gp in your backpack to use this." );
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}
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}
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public GamblingStone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_GamblePot );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_GamblePot = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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46
Scripts/Items/Stones/IngotStone.cs
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46
Scripts/Items/Stones/IngotStone.cs
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@ -0,0 +1,46 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class IngotStone : Item
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{
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public override string DefaultName
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{
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get { return "an Ingot stone"; }
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}
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[Constructable]
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public IngotStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x480;
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}
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public override void OnDoubleClick( Mobile from )
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{
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BagOfingots ingotBag = new BagOfingots( 5000 );
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if ( !from.AddToBackpack( ingotBag ) )
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ingotBag.Delete();
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}
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public IngotStone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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46
Scripts/Items/Stones/RegStone.cs
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46
Scripts/Items/Stones/RegStone.cs
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@ -0,0 +1,46 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class RegStone : Item
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{
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public override string DefaultName
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{
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get { return "a reagent stone"; }
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}
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[Constructable]
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public RegStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x2D1;
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}
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public override void OnDoubleClick( Mobile from )
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{
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BagOfReagents regBag = new BagOfReagents( 50 );
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if ( !from.AddToBackpack( regBag ) )
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regBag.Delete();
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}
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public RegStone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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46
Scripts/Items/Stones/ScribeStone.cs
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46
Scripts/Items/Stones/ScribeStone.cs
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@ -0,0 +1,46 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ScribeStone : Item
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{
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public override string DefaultName
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{
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get { return "a Scribe Supply Stone"; }
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}
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[Constructable]
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public ScribeStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x105;
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}
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public override void OnDoubleClick( Mobile from )
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{
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ScribeBag scribeBag = new ScribeBag();
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if ( !from.AddToBackpack( scribeBag ) )
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scribeBag.Delete();
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}
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public ScribeStone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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46
Scripts/Items/Stones/SmithStone.cs
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46
Scripts/Items/Stones/SmithStone.cs
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@ -0,0 +1,46 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class SmithStone : Item
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{
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public override string DefaultName
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{
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get { return "a Blacksmith Supply Stone"; }
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}
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[Constructable]
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public SmithStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x476;
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}
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public override void OnDoubleClick( Mobile from )
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{
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SmithBag SmithBag = new SmithBag( 5000 );
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if ( !from.AddToBackpack( SmithBag ) )
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SmithBag.Delete();
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}
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public SmithStone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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46
Scripts/Items/Stones/TailorStone.cs
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46
Scripts/Items/Stones/TailorStone.cs
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@ -0,0 +1,46 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class TailorStone : Item
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{
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public override string DefaultName
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{
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get { return "a Tailor Supply Stone"; }
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}
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[Constructable]
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public TailorStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x315;
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}
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public override void OnDoubleClick( Mobile from )
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{
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TailorBag tailorBag = new TailorBag();
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if ( !from.AddToBackpack( tailorBag ) )
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tailorBag.Delete();
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}
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public TailorStone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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||||
}
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||||
}
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}
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