This commit is contained in:
mark 2006-06-15 04:14:30 +00:00
commit 47711d616e
2644 changed files with 479454 additions and 0 deletions

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class AlchemyBag : Bag
{
public override string DefaultName
{
get { return "an Alchemy Kit"; }
}
[Constructable]
public AlchemyBag() : this( 1 )
{
Movable = true;
Hue = 0x250;
}
[Constructable]
public AlchemyBag( int amount )
{
DropItem( new MortarPestle( 5 ) );
DropItem( new BagOfReagents( 5000 ) );
DropItem( new Bottle( 5000 ) );
}
public AlchemyBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class BagOfingots : Bag
{
[Constructable]
public BagOfingots() : this( 5000 )
{
}
[Constructable]
public BagOfingots( int amount )
{
DropItem( new DullCopperIngot ( amount ) );
DropItem( new ShadowIronIngot ( amount ) );
DropItem( new CopperIngot ( amount ) );
DropItem( new BronzeIngot ( amount ) );
DropItem( new GoldIngot ( amount ) );
DropItem( new AgapiteIngot ( amount ) );
DropItem( new VeriteIngot ( amount ) );
DropItem( new ValoriteIngot ( amount ) );
DropItem( new IronIngot ( amount ) );
DropItem( new Tongs() );
DropItem( new TinkerTools() );
}
public BagOfingots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ScribeBag : Bag
{
public override string DefaultName
{
get { return "a Scribe Kit"; }
}
[Constructable]
public ScribeBag() : this( 1 )
{
Movable = true;
Hue = 0x105;
}
[Constructable]
public ScribeBag( int amount )
{
DropItem( new BagOfReagents( 5000 ) );
DropItem( new BlankScroll( 500 ) );
}
public ScribeBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SmithBag : Bag
{
[Constructable]
public SmithBag() : this( 5000 )
{
}
[Constructable]
public SmithBag( int amount )
{
DropItem( new DullCopperIngot ( amount ) );
DropItem( new ShadowIronIngot ( amount ) );
DropItem( new CopperIngot ( amount ) );
DropItem( new BronzeIngot ( amount ) );
DropItem( new GoldIngot ( amount ) );
DropItem( new AgapiteIngot ( amount ) );
DropItem( new VeriteIngot ( amount ) );
DropItem( new ValoriteIngot ( amount ) );
DropItem( new IronIngot ( amount ) );
DropItem( new Tongs ( amount ) );
DropItem( new TinkerTools ( amount ) );
}
public SmithBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class TailorBag : Bag
{
public override string DefaultName
{
get { return "a Tailoring Kit"; }
}
[Constructable]
public TailorBag() : this( 1 )
{
Movable = true;
Hue = 0x315;
}
[Constructable]
public TailorBag( int amount )
{
DropItem( new SewingKit( 5 ) );
DropItem( new Scissors() );
DropItem( new Hides( 500 ) );
DropItem( new BoltOfCloth( 20 ) );
DropItem( new DyeTub() );
DropItem( new DyeTub() );
DropItem( new BlackDyeTub() );
DropItem( new Dyes() );
}
public TailorBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}