This commit is contained in:
commit
47711d616e
2644 changed files with 479454 additions and 0 deletions
94
Scripts/Misc/ServerList.cs
Normal file
94
Scripts/Misc/ServerList.cs
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using Server;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Misc
|
||||
{
|
||||
public class ServerList
|
||||
{
|
||||
/* Address:
|
||||
*
|
||||
* The default setting, a value of 'null', will attempt to detect your IP address automatically:
|
||||
* private const string Address = null;
|
||||
*
|
||||
* This detection, however, does not work for servers behind routers. If you're running behind a router, put in your IP:
|
||||
* private const string Address = "12.34.56.78";
|
||||
*
|
||||
* If you need to resolve a DNS host name, you can do that too:
|
||||
* private const string Address = "shard.host.com";
|
||||
*/
|
||||
|
||||
public static readonly string Address = null;
|
||||
|
||||
public const string ServerName = "RunUO TC";
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
Listener.Port = 2593;
|
||||
|
||||
EventSink.ServerList += new ServerListEventHandler( EventSink_ServerList );
|
||||
}
|
||||
|
||||
public static void EventSink_ServerList( ServerListEventArgs e )
|
||||
{
|
||||
try
|
||||
{
|
||||
IPAddress ipAddr;
|
||||
|
||||
if ( Resolve( Address != null && !IsLocalMachine( e.State ) ? Address : Dns.GetHostName(), out ipAddr ) )
|
||||
e.AddServer( ServerName, new IPEndPoint( ipAddr, Listener.Port ) );
|
||||
else
|
||||
e.Rejected = true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
e.Rejected = true;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool Resolve( string addr, out IPAddress outValue )
|
||||
{
|
||||
|
||||
if ( IPAddress.TryParse( addr, out outValue ) )
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
IPHostEntry iphe = Dns.GetHostEntry( addr );
|
||||
|
||||
if ( iphe.AddressList.Length > 0 )
|
||||
{
|
||||
outValue = iphe.AddressList[iphe.AddressList.Length - 1];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
outValue = IPAddress.None;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsLocalMachine( NetState state )
|
||||
{
|
||||
Socket sock = state.Socket;
|
||||
|
||||
IPAddress theirAddress = ((IPEndPoint)sock.RemoteEndPoint).Address;
|
||||
|
||||
if ( IPAddress.IsLoopback( theirAddress ) )
|
||||
return true;
|
||||
|
||||
bool contains = false;
|
||||
|
||||
IPHostEntry iphe = Dns.GetHostEntry( Dns.GetHostName() );
|
||||
|
||||
for ( int i = 0; !contains && i < iphe.AddressList.Length; ++i )
|
||||
contains = theirAddress.Equals( iphe.AddressList[i] );
|
||||
|
||||
return contains;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue