This commit is contained in:
mark 2006-06-15 04:14:30 +00:00
commit 47711d616e
2644 changed files with 479454 additions and 0 deletions

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using System;
using Server;
using Server.Misc;
using Server.Items;
using Server.Factions;
namespace Server.Mobiles
{
[CorpseName( "a wisp corpse" )]
public class DarkWisp : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Wisp; } }
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
public override TimeSpan ReacquireDelay { get { return TimeSpan.FromSeconds( 1.0 ); } }
[Constructable]
public DarkWisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a wisp";
Body = 165;
BaseSoundID = 466;
SetStr( 196, 225 );
SetDex( 196, 225 );
SetInt( 196, 225 );
SetHits( 118, 135 );
SetDamage( 17, 18 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Energy, 50 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 20, 40 );
SetResistance( ResistanceType.Cold, 10, 30 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 50, 70 );
SetSkill( SkillName.EvalInt, 80.0 );
SetSkill( SkillName.Magery, 80.0 );
SetSkill( SkillName.MagicResist, 80.0 );
SetSkill( SkillName.Tactics, 80.0 );
SetSkill( SkillName.Wrestling, 80.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 40;
AddItem( new LightSource() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
}
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public DarkWisp( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an ethereal warrior corpse" )]
public class EtherealWarrior : BaseCreature
{
public override bool InitialInnocent{ get{ return true; } }
[Constructable]
public EtherealWarrior() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "ethereal warrior" );
Body = 123;
SetStr( 586, 785 );
SetDex( 177, 255 );
SetInt( 351, 450 );
SetHits( 352, 471 );
SetDamage( 13, 19 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 80, 90 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.Anatomy, 50.1, 75.0 );
SetSkill( SkillName.EvalInt, 90.1, 100.0 );
SetSkill( SkillName.Magery, 99.1, 100.0 );
SetSkill( SkillName.Meditation, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 90.1, 100.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.Wrestling, 97.6, 100.0 );
Fame = 7000;
Karma = 7000;
VirtualArmor = 120;
}
public override int TreasureMapLevel{ get{ return Core.AOS ? 5 : 0; } }
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 3 );
AddLoot( LootPack.Gems );
}
// TODO: Resurrect good players.
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override int Feathers{ get{ return 100; } }
public override int GetAngerSound()
{
return 0x2F8;
}
public override int GetIdleSound()
{
return 0x2F8;
}
public override int GetAttackSound()
{
return Utility.Random( 0x2F5, 2 );
}
public override int GetHurtSound()
{
return 0x2F9;
}
public override int GetDeathSound()
{
return 0x2F7;
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
defender.Damage( Utility.Random( 10, 10 ), this );
defender.Stam -= Utility.Random( 10, 10 );
defender.Mana -= Utility.Random( 10, 10 );
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
attacker.Damage( Utility.Random( 10, 10 ), this );
attacker.Stam -= Utility.Random( 10, 10 );
attacker.Mana -= Utility.Random( 10, 10 );
}
public EtherealWarrior( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a pixie corpse" )]
public class Pixie : BaseCreature
{
public override bool InitialInnocent{ get{ return true; } }
[Constructable]
public Pixie() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "pixie" );
Body = 128;
BaseSoundID = 0x467;
SetStr( 21, 30 );
SetDex( 301, 400 );
SetInt( 201, 250 );
SetHits( 13, 18 );
SetDamage( 9, 15 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 80, 90 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.EvalInt, 90.1, 100.0 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.Meditation, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 100.5, 150.0 );
SetSkill( SkillName.Tactics, 10.1, 20.0 );
SetSkill( SkillName.Wrestling, 10.1, 12.5 );
Fame = 7000;
Karma = 7000;
VirtualArmor = 100;
if ( 0.02 > Utility.RandomDouble() )
PackStatue();
}
public override void GenerateLoot()
{
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.Gems, 2 );
}
public override HideType HideType{ get{ return HideType.Spined; } }
public override int Hides{ get{ return 5; } }
public override int Meat{ get{ return 1; } }
public Pixie( Serial serial ) : base( serial )
{
}
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a wisp corpse" )]
public class ShadowWisp : BaseCreature
{
[Constructable]
public ShadowWisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.3, 0.6 )
{
Name = "a shadow wisp";
Body = 165;
BaseSoundID = 466;
SetStr( 16, 40 );
SetDex( 16, 45 );
SetInt( 11, 25 );
SetHits( 10, 24 );
SetDamage( 5, 10 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 15, 20 );
SetSkill( SkillName.EvalInt, 40.0 );
SetSkill( SkillName.Magery, 50.0 );
SetSkill( SkillName.Meditation, 40.0 );
SetSkill( SkillName.MagicResist, 10.0 );
SetSkill( SkillName.Tactics, 0.1, 15.0 );
SetSkill( SkillName.Wrestling, 25.1, 40.0 );
Fame = 500;
Karma = -500;
VirtualArmor = 18;
AddItem( new LightSource() );
switch ( Utility.Random( 10 ))
{
case 0: PackItem( new LeftArm() ); break;
case 1: PackItem( new RightArm() ); break;
case 2: PackItem( new Torso() ); break;
case 3: PackItem( new Bone() ); break;
case 4: PackItem( new RibCage() ); break;
case 5: PackItem( new RibCage() ); break;
case 6: PackItem( new BonePile() ); break;
case 7: PackItem( new BonePile() ); break;
case 8: PackItem( new BonePile() ); break;
case 9: PackItem( new BonePile() ); break;
}
}
public ShadowWisp( Serial serial ) : base( serial )
{
}
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Misc;
using Server.Items;
using Server.Factions;
namespace Server.Mobiles
{
[CorpseName( "a wisp corpse" )]
public class Wisp : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Wisp; } }
public override Faction FactionAllegiance{ get{ return CouncilOfMages.Instance; } }
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Hero; } }
public override TimeSpan ReacquireDelay { get { return TimeSpan.FromSeconds( 1.0 ); } }
[Constructable]
public Wisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a wisp";
Body = 58;
BaseSoundID = 466;
SetStr( 196, 225 );
SetDex( 196, 225 );
SetInt( 196, 225 );
SetHits( 118, 135 );
SetDamage( 17, 18 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Energy, 50 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 20, 40 );
SetResistance( ResistanceType.Cold, 10, 30 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 50, 70 );
SetSkill( SkillName.EvalInt, 80.0 );
SetSkill( SkillName.Magery, 80.0 );
SetSkill( SkillName.MagicResist, 80.0 );
SetSkill( SkillName.Tactics, 80.0 );
SetSkill( SkillName.Wrestling, 80.0 );
Fame = 4000;
Karma = 0;
VirtualArmor = 40;
AddItem( new LightSource() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
}
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public Wisp( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Misc;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a blade spirit corpse" )]
public class BladeSpirits : BaseCreature
{
public override bool DeleteCorpseOnDeath { get { return Core.AOS; } }
public override bool IsHouseSummonable { get { return true; } }
public override double DispelDifficulty { get { return 0.0; } }
public override double DispelFocus { get { return 20.0; } }
public override double GetValueFrom( Mobile m, FightMode acqType, bool bPlayerOnly )
{
return ( m.Str + m.Skills[SkillName.Tactics].Value ) / Math.Max( GetDistanceToSqrt( m ), 1.0 );
}
[Constructable]
public BladeSpirits()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6 )
{
Name = "a blade spirit";
Body = 574;
SetStr( 150 );
SetDex( 150 );
SetInt( 100 );
SetHits( ( Core.SE ) ? 160 : 80 );
SetStam( 250 );
SetMana( 0 );
SetDamage( 10, 14 );
SetDamageType( ResistanceType.Physical, 60 );
SetDamageType( ResistanceType.Poison, 20 );
SetDamageType( ResistanceType.Energy, 20 );
SetResistance( ResistanceType.Physical, 30, 40 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.MagicResist, 70.0 );
SetSkill( SkillName.Tactics, 90.0 );
SetSkill( SkillName.Wrestling, 90.0 );
Fame = 0;
Karma = 0;
VirtualArmor = 40;
ControlSlots = ( Core.SE ) ? 2 : 1;
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override int GetAngerSound()
{
return 0x23A;
}
public override int GetAttackSound()
{
return 0x3B8;
}
public override int GetHurtSound()
{
return 0x23A;
}
public override void OnThink()
{
if ( Core.SE && Summoned )
{
ArrayList spirtsOrVortexes = new ArrayList();
foreach ( Mobile m in GetMobilesInRange( 5 ) )
{
if ( m is EnergyVortex || m is BladeSpirits )
{
if ( ( (BaseCreature) m ).Summoned )
spirtsOrVortexes.Add( m );
}
}
while ( spirtsOrVortexes.Count > 6 )
{
int index = Utility.Random( spirtsOrVortexes.Count );
Dispel( ( (Mobile) spirtsOrVortexes[index] ) );
spirtsOrVortexes.RemoveAt( index );
}
}
base.OnThink();
}
public BladeSpirits( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a centaur corpse" )]
public class Centaur : BaseCreature
{
[Constructable]
public Centaur() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "centaur" );
Body = 101;
BaseSoundID = 679;
SetStr( 202, 300 );
SetDex( 104, 260 );
SetInt( 91, 100 );
SetHits( 130, 172 );
SetDamage( 13, 24 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 35, 45 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 45, 55 );
SetResistance( ResistanceType.Energy, 35, 45 );
SetSkill( SkillName.Anatomy, 95.1, 115.0 );
SetSkill( SkillName.Archery, 95.1, 100.0 );
SetSkill( SkillName.MagicResist, 50.3, 80.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.Wrestling, 95.1, 100.0 );
Fame = 6500;
Karma = 0;
VirtualArmor = 50;
AddItem( new Bow() );
PackItem( new Arrow( Utility.RandomMinMax( 80, 90 ) ) ); // OSI it is different: in a sub backpack, this is probably just a limitation of their engine
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems );
}
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 8; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public Centaur( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 678 )
BaseSoundID = 679;
}
}
}

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using System;
using Server;
using Server.Items;
using System.Collections;
namespace Server.Mobiles
{
[CorpseName( "an energy vortex corpse" )]
public class EnergyVortex : BaseCreature
{
public override bool DeleteCorpseOnDeath { get { return Summoned; } }
public override bool AlwaysMurderer{ get{ return true; } } // Or Llama vortices will appear gray.
public override double DispelDifficulty { get { return 80.0; } }
public override double DispelFocus { get { return 20.0; } }
public override double GetValueFrom( Mobile m, FightMode acqType, bool bPlayerOnly )
{
return ( m.Int + m.Skills[SkillName.Magery].Value ) / Math.Max( GetDistanceToSqrt( m ), 1.0 );
}
[Constructable]
public EnergyVortex()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an energy vortex";
if ( Core.SE && 0.02 > Utility.RandomDouble() ) // Tested on OSI, but is this right? Who knows.
{
// Llama vortex!
Body = 0xDC;
Hue = 0x76;
}
else
Body = 164;
SetStr( 200 );
SetDex( 200 );
SetInt( 100 );
SetHits( ( Core.SE ) ? 140 : 70 );
SetStam( 250 );
SetMana( 0 );
SetDamage( 14, 17 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Energy, 100 );
SetResistance( ResistanceType.Physical, 60, 70 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 90, 100 );
SetSkill( SkillName.MagicResist, 99.9 );
SetSkill( SkillName.Tactics, 90.0 );
SetSkill( SkillName.Wrestling, 100.0 );
Fame = 0;
Karma = 0;
VirtualArmor = 40;
ControlSlots = ( Core.SE ) ? 2 : 1;
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override int GetAngerSound()
{
return 0x15;
}
public override int GetAttackSound()
{
return 0x28;
}
public override void OnThink()
{
if ( Core.SE && Summoned )
{
ArrayList spirtsOrVortexes = new ArrayList();
foreach ( Mobile m in GetMobilesInRange( 5 ) )
{
if ( m is EnergyVortex || m is BladeSpirits )
{
if ( ( (BaseCreature) m ).Summoned )
spirtsOrVortexes.Add( m );
}
}
while ( spirtsOrVortexes.Count > 6 )
{
int index = Utility.Random( spirtsOrVortexes.Count );
//TODO: Confim if it's the dispel with all the pretty effects or just a Deletion of it.
Dispel( ( (Mobile) spirtsOrVortexes[index] ) );
spirtsOrVortexes.RemoveAt( index );
}
}
base.OnThink();
}
public EnergyVortex( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 263 )
BaseSoundID = 0;
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a frost ooze corpse" )]
public class FrostOoze : BaseCreature
{
[Constructable]
public FrostOoze() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a frost ooze";
Body = 94;
BaseSoundID = 456;
SetStr( 18, 30 );
SetDex( 16, 21 );
SetInt( 16, 20 );
SetHits( 13, 17 );
SetDamage( 3, 9 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill( SkillName.MagicResist, 5.1, 10.0 );
SetSkill( SkillName.Tactics, 19.3, 34.0 );
SetSkill( SkillName.Wrestling, 25.3, 40.0 );
Fame = 450;
Karma = -450;
VirtualArmor = 38;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 2 ) );
}
public FrostOoze( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a golem corpse" )]
public class Golem : BaseCreature
{
private bool m_Stunning;
public override bool IsScaredOfScaryThings{ get{ return false; } }
public override bool IsScaryToPets{ get{ return true; } }
public override bool IsBondable{ get{ return false; } }
[Constructable]
public Golem() : this( false, 1.0 )
{
}
[Constructable]
public Golem( bool summoned, double scalar ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
{
Name = "a golem";
Body = 752;
if ( summoned )
Hue = 2101;
SetStr( (int)(251*scalar), (int)(350*scalar) );
SetDex( (int)(76*scalar), (int)(100*scalar) );
SetInt( (int)(101*scalar), (int)(150*scalar) );
SetHits( (int)(151*scalar), (int)(210*scalar) );
SetDamage( (int)(13*scalar), (int)(24*scalar) );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, (int)(35*scalar), (int)(55*scalar) );
if ( summoned )
SetResistance( ResistanceType.Fire, (int)(50*scalar), (int)(60*scalar) );
else
SetResistance( ResistanceType.Fire, (int)(100*scalar) );
SetResistance( ResistanceType.Cold, (int)(10*scalar), (int)(30*scalar) );
SetResistance( ResistanceType.Poison, (int)(10*scalar), (int)(25*scalar) );
SetResistance( ResistanceType.Energy, (int)(30*scalar), (int)(40*scalar) );
SetSkill( SkillName.MagicResist, (150.1*scalar), (190.0*scalar) );
SetSkill( SkillName.Tactics, (60.1*scalar), (100.0*scalar) );
SetSkill( SkillName.Wrestling, (60.1*scalar), (100.0*scalar) );
if ( summoned )
{
Fame = 10;
Karma = 10;
}
else
{
Fame = 3500;
Karma = -3500;
}
if ( !summoned )
{
PackItem( new IronIngot( Utility.RandomMinMax( 13, 21 ) ) );
if ( 0.1 > Utility.RandomDouble() )
PackItem( new PowerCrystal() );
if ( 0.15 > Utility.RandomDouble() )
PackItem( new ClockworkAssembly() );
if ( 0.2 > Utility.RandomDouble() )
PackItem( new ArcaneGem() );
if ( 0.25 > Utility.RandomDouble() )
PackItem( new Gears() );
}
ControlSlots = 4;
}
public override bool DeleteOnRelease{ get{ return true; } }
public override int GetAngerSound()
{
return 541;
}
public override int GetIdleSound()
{
if ( !Controlled )
return 542;
return base.GetIdleSound();
}
public override int GetDeathSound()
{
if ( !Controlled )
return 545;
return base.GetDeathSound();
}
public override int GetAttackSound()
{
return 562;
}
public override int GetHurtSound()
{
if ( Controlled )
return 320;
return base.GetHurtSound();
}
public override bool AutoDispel{ get{ return !Controlled; } }
public override bool BleedImmune{ get{ return true; } }
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if ( !m_Stunning && 0.3 > Utility.RandomDouble() )
{
m_Stunning = true;
defender.Animate( 21, 6, 1, true, false, 0 );
this.PlaySound( 0xEE );
defender.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You have been stunned by a colossal blow!" );
BaseWeapon weapon = this.Weapon as BaseWeapon;
if ( weapon != null )
weapon.OnHit( this, defender );
if ( defender.Alive )
{
defender.Frozen = true;
Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerStateCallback( Recover_Callback ), defender );
}
}
}
private void Recover_Callback( object state )
{
Mobile defender = state as Mobile;
if ( defender != null )
{
defender.Frozen = false;
defender.Combatant = null;
defender.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You recover your senses." );
}
m_Stunning = false;
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
if ( Controlled || Summoned )
{
Mobile master = ( this.ControlMaster );
if ( master == null )
master = this.SummonMaster;
if ( master != null && master.Player && master.Map == this.Map && master.InRange( Location, 20 ) )
{
if ( master.Mana >= amount )
{
master.Mana -= amount;
}
else
{
amount -= master.Mana;
master.Mana = 0;
master.Damage( amount );
}
}
}
base.OnDamage( amount, from, willKill );
}
public override bool BardImmune{ get{ return !Core.AOS || Controlled; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public Golem( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a plague beast corpse" )]
public class PlagueBeast : BaseCreature
{
[Constructable]
public PlagueBeast() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a plague beast";
Body = 775;
SetStr( 302, 500 );
SetDex( 80 );
SetInt( 16, 20 );
SetHits( 318, 404 );
SetDamage( 20, 24 );
SetDamageType( ResistanceType.Physical, 60 );
SetDamageType( ResistanceType.Poison, 40 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 65, 75 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.MagicResist, 35.0 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.Wrestling, 100.0 );
Fame = 13000;
Karma = -13000;
VirtualArmor = 30;
PackArmor( 1, 5 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Gems, Utility.Random( 1, 3 ) );
// TODO: dungeon chest, healthy gland
}
// TODO: Poison attack
public override void OnDamagedBySpell( Mobile caster )
{
if ( caster != this && 0.25 > Utility.RandomDouble() )
{
BaseCreature spawn = new PlagueSpawn( this );
spawn.Team = this.Team;
spawn.MoveToWorld( this.Location, this.Map );
spawn.Combatant = caster;
Say( 1053034 ); // * The plague beast creates another beast from its flesh! *
}
base.OnDamagedBySpell( caster );
}
public override bool AutoDispel{ get{ return true; } }
public override void OnGotMeleeAttack( Mobile attacker )
{
if ( attacker != this && 0.25 > Utility.RandomDouble() )
{
BaseCreature spawn = new PlagueSpawn( this );
spawn.Team = this.Team;
spawn.MoveToWorld( this.Location, this.Map );
spawn.Combatant = attacker;
Say( 1053034 ); // * The plague beast creates another beast from its flesh! *
}
base.OnGotMeleeAttack( attacker );
}
public PlagueBeast( Serial serial ) : base( serial )
{
}
public override int GetIdleSound()
{
return 0x1BF;
}
public override int GetAttackSound()
{
return 0x1C0;
}
public override int GetHurtSound()
{
return 0x1C1;
}
public override int GetDeathSound()
{
return 0x1C2;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
using Server.Targeting;
using Server.ContextMenus;
namespace Server.Mobiles
{
[CorpseName( "a plague spawn corpse" )]
public class PlagueSpawn : BaseCreature
{
private Mobile m_Owner;
private DateTime m_ExpireTime;
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Owner
{
get{ return m_Owner; }
set{ m_Owner = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime ExpireTime
{
get{ return m_ExpireTime; }
set{ m_ExpireTime = value; }
}
[Constructable]
public PlagueSpawn() : this( null )
{
}
public override bool AlwaysMurderer{ get{ return true; } }
public override void DisplayPaperdollTo(Mobile to)
{
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
for ( int i = 0; i < list.Count; ++i )
{
if ( list[i] is ContextMenus.PaperdollEntry )
list.RemoveAt( i-- );
}
}
public override void OnThink()
{
bool expired;
expired = ( DateTime.Now >= m_ExpireTime );
if ( !expired && m_Owner != null )
expired = m_Owner.Deleted || Map != m_Owner.Map || !InRange( m_Owner, 16 );
if ( expired )
{
PlaySound( GetIdleSound() );
Delete();
}
else
{
base.OnThink();
}
}
public PlagueSpawn( Mobile owner ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
m_Owner = owner;
m_ExpireTime = DateTime.Now + TimeSpan.FromMinutes( 1.0 );
Name = "a plague spawn";
Hue = Utility.Random( 0x11, 15 );
switch ( Utility.Random( 12 ) )
{
case 0: // earth elemental
Body = 14;
BaseSoundID = 268;
break;
case 1: // headless one
Body = 31;
BaseSoundID = 0x39D;
break;
case 2: // person
Body = Utility.RandomList( 400, 401 );
break;
case 3: // gorilla
Body = 0x1D;
BaseSoundID = 0x9E;
break;
case 4: // serpent
Body = 0x15;
BaseSoundID = 0xDB;
break;
default:
case 5: // slime
Body = 51;
BaseSoundID = 456;
break;
}
SetStr( 201, 300 );
SetDex( 80 );
SetInt( 16, 20 );
SetHits( 121, 180 );
SetDamage( 11, 17 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 65, 75 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.MagicResist, 25.0 );
SetSkill( SkillName.Tactics, 25.0 );
SetSkill( SkillName.Wrestling, 50.0 );
Fame = 1000;
Karma = -1000;
VirtualArmor = 20;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
AddLoot( LootPack.Gems );
}
public PlagueSpawn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a sand vortex corpse" )]
public class SandVortex : BaseCreature
{
[Constructable]
public SandVortex() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a sand vortex";
Body = 790;
BaseSoundID = 263;
SetStr( 96, 120 );
SetDex( 171, 195 );
SetInt( 76, 100 );
SetHits( 51, 62 );
SetDamage( 3, 16 );
SetDamageType( ResistanceType.Physical, 90 );
SetDamageType( ResistanceType.Fire, 10 );
SetResistance( ResistanceType.Physical, 80, 90 );
SetResistance( ResistanceType.Fire, 60, 70 );
SetResistance( ResistanceType.Cold, 60, 70 );
SetResistance( ResistanceType.Poison, 60, 70 );
SetResistance( ResistanceType.Energy, 60, 70 );
SetSkill( SkillName.MagicResist, 150.0 );
SetSkill( SkillName.Tactics, 70.0 );
SetSkill( SkillName.Wrestling, 80.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 28;
PackItem( new Bone() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager, 2 );
}
private DateTime m_NextAttack;
public override void OnActionCombat()
{
Mobile combatant = Combatant;
if ( combatant == null || combatant.Deleted || combatant.Map != Map || !InRange( combatant, 12 ) || !CanBeHarmful( combatant ) || !InLOS( combatant ) )
return;
if ( DateTime.Now >= m_NextAttack )
{
SandAttack( combatant );
m_NextAttack = DateTime.Now + TimeSpan.FromSeconds( 10.0 + (10.0 * Utility.RandomDouble()) );
}
}
public void SandAttack( Mobile m )
{
DoHarmful( m );
m.FixedParticles( 0x36B0, 10, 25, 9540, 2413, 0, EffectLayer.Waist );
new InternalTimer( m, this ).Start();
}
private class InternalTimer : Timer
{
private Mobile m_Mobile, m_From;
public InternalTimer( Mobile m, Mobile from ) : base( TimeSpan.FromSeconds( 1.0 ) )
{
m_Mobile = m;
m_From = from;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
m_Mobile.PlaySound( 0x4CF );
AOS.Damage( m_Mobile, m_From, Utility.RandomMinMax( 1, 40 ), 90, 10, 0, 0, 0 );
}
}
public SandVortex( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a slimey corpse" )]
public class Slime : BaseCreature
{
[Constructable]
public Slime() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a slime";
Body = 51;
BaseSoundID = 456;
Hue = Utility.RandomSlimeHue();
SetStr( 22, 34 );
SetDex( 16, 21 );
SetInt( 16, 20 );
SetHits( 15, 19 );
SetDamage( 1, 5 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 5, 10 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetSkill( SkillName.Poisoning, 30.1, 50.0 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.3, 34.0 );
SetSkill( SkillName.Wrestling, 19.3, 34.0 );
Fame = 300;
Karma = -300;
VirtualArmor = 8;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 23.1;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
AddLoot( LootPack.Gems );
}
public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
public override Poison HitPoison{ get{ return Poison.Lesser; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish | FoodType.FruitsAndVegies | FoodType.GrainsAndHay | FoodType.Eggs; } }
public Slime( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}