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Scripts/Mobiles/Vendors/NPC/Cook.cs
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57
Scripts/Mobiles/Vendors/NPC/Cook.cs
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using System;
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using System.Collections;
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using Server;
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namespace Server.Mobiles
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{
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public class Cook : BaseVendor
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{
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private ArrayList m_SBInfos = new ArrayList();
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protected override ArrayList SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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public Cook() : base( "the cook" )
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{
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SetSkill( SkillName.Cooking, 90.0, 100.0 );
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SetSkill( SkillName.TasteID, 75.0, 98.0 );
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}
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public override void InitSBInfo()
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{
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m_SBInfos.Add( new SBCook() );
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if ( IsTokunoVendor )
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m_SBInfos.Add( new SBSECook() );
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}
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public override VendorShoeType ShoeType
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{
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get{ return Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes; }
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem( new Server.Items.HalfApron() );
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}
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public Cook( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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