This commit is contained in:
mark 2006-06-15 04:14:30 +00:00
commit 47711d616e
2644 changed files with 479454 additions and 0 deletions

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using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public class BankerCamp : BaseCamp
{
[Constructable]
public BankerCamp() : base( 0x1F6 )
{
}
public override void AddComponents()
{
BaseDoor west, east;
AddItem( west = new LightWoodGate( DoorFacing.WestCW ), -4, 4, 7 );
AddItem( east = new LightWoodGate( DoorFacing.EastCCW ), -3, 4, 7 );
west.Link = east;
east.Link = west;
AddItem( new Sign( SignType.Bank, SignFacing.West ), -5, 5, -4 );
AddMobile( new Banker(), 4, -4, 3, 7 );
AddMobile( new Banker(), 5, 4, -2, 0 );
}
public BankerCamp( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public abstract class BaseCamp : BaseMulti
{
private ArrayList m_Items, m_Mobiles;
private DateTime m_DecayTime;
private Timer m_DecayTimer;
public virtual int EventRange{ get{ return 10; } }
public virtual TimeSpan DecayDelay{ get{ return TimeSpan.FromMinutes( 30.0 ); } }
public BaseCamp( int multiID ) : base( multiID | 0x4000 )
{
m_Items = new ArrayList();
m_Mobiles = new ArrayList();
RefreshDecay( true );
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( CheckAddComponents ) );
}
public void CheckAddComponents()
{
if ( Deleted )
return;
AddComponents();
}
public virtual void AddComponents()
{
}
public virtual void RefreshDecay( bool setDecayTime )
{
if ( Deleted )
return;
if ( m_DecayTimer != null )
m_DecayTimer.Stop();
if ( setDecayTime )
m_DecayTime = DateTime.Now + DecayDelay;
m_DecayTimer = Timer.DelayCall( DecayDelay, new TimerCallback( Delete ) );
}
public virtual void AddItem( Item item, int xOffset, int yOffset, int zOffset )
{
m_Items.Add( item );
item.MoveToWorld( new Point3D( X + xOffset, Y + yOffset, Z + zOffset ), Map );
}
public virtual void AddMobile( Mobile m, int wanderRange, int xOffset, int yOffset, int zOffset )
{
m_Mobiles.Add( m );
Point3D loc = new Point3D( X + xOffset, Y + yOffset, Z + zOffset );
BaseCreature bc = m as BaseCreature;
if ( bc != null )
{
bc.RangeHome = wanderRange;
bc.Home = loc;
}
if ( m is BaseVendor || m is Banker )
m.Direction = Direction.South;
m.MoveToWorld( loc, this.Map );
}
public virtual void OnEnter( Mobile m )
{
RefreshDecay( true );
}
public virtual void OnExit( Mobile m )
{
RefreshDecay( true );
}
public override bool HandlesOnMovement{ get{ return true; } }
public override void OnMovement( Mobile m, Point3D oldLocation )
{
bool inOldRange = Utility.InRange( oldLocation, Location, EventRange );
bool inNewRange = Utility.InRange( m.Location, Location, EventRange );
if ( inNewRange && !inOldRange )
OnEnter( m );
else if ( inOldRange && !inNewRange )
OnExit( m );
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
for ( int i = 0; i < m_Items.Count; ++i )
((Item)m_Items[i]).Delete();
for ( int i = 0; i < m_Mobiles.Count; ++i )
((Mobile)m_Mobiles[i]).Delete();
m_Items.Clear();
m_Mobiles.Clear();
}
public BaseCamp( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.WriteItemList( m_Items, true );
writer.WriteMobileList( m_Mobiles, true );
writer.WriteDeltaTime( m_DecayTime );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Items = reader.ReadItemList();
m_Mobiles = reader.ReadMobileList();
m_DecayTime = reader.ReadDeltaTime();
RefreshDecay( false );
break;
}
}
}
}
}

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using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public class HealerCamp : BaseCamp
{
[Constructable]
public HealerCamp() : base( 0x1F4 )
{
}
public override void AddComponents()
{
BaseDoor west, east;
AddItem( west = new LightWoodGate( DoorFacing.WestCW ), -4, 4, 7 );
AddItem( east = new LightWoodGate( DoorFacing.EastCCW ), -3, 4, 7 );
west.Link = east;
east.Link = west;
AddItem( new Sign( SignType.Healer, SignFacing.West ), -5, 5, -4 );
AddMobile( new Healer(), 4, -4, 3, 7 );
AddMobile( new Healer(), 5, 4, -2, 0 );
}
public HealerCamp( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public class MageCamp : BaseCamp
{
[Constructable]
public MageCamp() : base( 0x1F5 )
{
}
public override void AddComponents()
{
BaseDoor west, east;
AddItem( west = new LightWoodGate( DoorFacing.WestCW ), -4, 4, 7 );
AddItem( east = new LightWoodGate( DoorFacing.EastCCW ), -3, 4, 7 );
west.Link = east;
east.Link = west;
AddItem( new Sign( SignType.Mage, SignFacing.West ), -5, 5, -4 );
AddMobile( new Mage(), 4, -4, 3, 7 );
AddMobile( new Mage(), 5, 4, -2, 0 );
}
public MageCamp( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public class OrcCamp : BaseCamp
{
private Mobile m_Prisoner;
private BaseDoor m_Gate;
[Constructable]
public OrcCamp() : base( 0x1D4C )
{
}
public override void AddComponents()
{
IronGate gate = new IronGate( DoorFacing.EastCCW );
m_Gate = gate;
gate.KeyValue = Key.RandomValue();
gate.Locked = true;
AddItem( gate, -2, 1, 0 );
MetalChest chest = new MetalChest();
chest.ItemID = 0xE7C;
chest.DropItem( new Key( KeyType.Iron, gate.KeyValue ) );
TreasureMapChest.Fill( chest, 2 );
AddItem( chest, 4, 4, 0 );
AddMobile( new Orc(), 15, 0, -2, 0 );
AddMobile( new Orc(), 15, 0, 1, 0 );
AddMobile( new OrcishMage(), 15, 0, -1, 0 );
AddMobile( new OrcCaptain(), 15, 0, 0, 0 );
switch ( Utility.Random( 2 ) )
{
case 0: m_Prisoner = new Noble(); break;
case 1: m_Prisoner = new SeekerOfAdventure(); break;
}
m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
AddMobile( m_Prisoner, 2, -2, 0, 0 );
}
public override void OnEnter( Mobile m )
{
base.OnEnter( m );
if ( m.Player && m_Prisoner != null && m_Gate != null && m_Gate.Locked )
{
int number;
switch ( Utility.Random( 4 ) )
{
default:
case 0: number = 502264; break; // Help a poor prisoner!
case 1: number = 502266; break; // Aaah! Help me!
case 2: number = 1046000; break; // Help! These savages wish to end my life!
case 3: number = 1046003; break; // Quickly! Kill them for me! HELP!!
}
m_Prisoner.Yell( number );
}
}
public OrcCamp( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Prisoner );
writer.Write( m_Gate );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Prisoner = reader.ReadMobile();
m_Gate = reader.ReadItem() as BaseDoor;
break;
}
}
}
}
}

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using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public class RatCamp : BaseCamp
{
private Mobile m_Prisoner;
private BaseDoor m_Gate;
[Constructable]
public RatCamp() : base( 0x1D4C )
{
}
public override void AddComponents()
{
IronGate gate = new IronGate( DoorFacing.EastCCW );
m_Gate = gate;
gate.KeyValue = Key.RandomValue();
gate.Locked = true;
AddItem( gate, -2, 1, 0 );
MetalChest chest = new MetalChest();
chest.ItemID = 0xE7C;
chest.DropItem( new Key( KeyType.Iron, gate.KeyValue ) );
TreasureMapChest.Fill( chest, 2 );
AddItem( chest, 4, 4, 0 );
AddMobile( new Ratman(), 15, 0, -2, 0 );
AddMobile( new Ratman(), 15, 0, 1, 0 );
AddMobile( new RatmanMage(), 15, 0, -1, 0 );
AddMobile( new RatmanArcher(), 15, 0, 0, 0 );
switch ( Utility.Random( 2 ) )
{
case 0: m_Prisoner = new Noble(); break;
case 1: m_Prisoner = new SeekerOfAdventure(); break;
}
m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
AddMobile( m_Prisoner, 2, -2, 0, 0 );
}
public override void OnEnter( Mobile m )
{
base.OnEnter( m );
if ( m.Player && m_Prisoner != null && m_Gate != null && m_Gate.Locked )
{
int number;
switch ( Utility.Random( 4 ) )
{
default:
case 0: number = 502264; break; // Help a poor prisoner!
case 1: number = 502266; break; // Aaah! Help me!
case 2: number = 1046000; break; // Help! These savages wish to end my life!
case 3: number = 1046003; break; // Quickly! Kill them for me! HELP!!
}
m_Prisoner.Yell( number );
}
}
public RatCamp( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Prisoner );
writer.Write( m_Gate );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Prisoner = reader.ReadMobile();
m_Gate = reader.ReadItem() as BaseDoor;
break;
}
}
}
}
}