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105
Scripts/Multis/Camps/OrcCamp.cs
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105
Scripts/Multis/Camps/OrcCamp.cs
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using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Multis
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{
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public class OrcCamp : BaseCamp
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{
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private Mobile m_Prisoner;
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private BaseDoor m_Gate;
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[Constructable]
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public OrcCamp() : base( 0x1D4C )
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{
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}
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public override void AddComponents()
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{
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IronGate gate = new IronGate( DoorFacing.EastCCW );
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m_Gate = gate;
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gate.KeyValue = Key.RandomValue();
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gate.Locked = true;
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AddItem( gate, -2, 1, 0 );
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MetalChest chest = new MetalChest();
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chest.ItemID = 0xE7C;
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chest.DropItem( new Key( KeyType.Iron, gate.KeyValue ) );
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TreasureMapChest.Fill( chest, 2 );
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AddItem( chest, 4, 4, 0 );
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AddMobile( new Orc(), 15, 0, -2, 0 );
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AddMobile( new Orc(), 15, 0, 1, 0 );
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AddMobile( new OrcishMage(), 15, 0, -1, 0 );
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AddMobile( new OrcCaptain(), 15, 0, 0, 0 );
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switch ( Utility.Random( 2 ) )
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{
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case 0: m_Prisoner = new Noble(); break;
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case 1: m_Prisoner = new SeekerOfAdventure(); break;
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}
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m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
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AddMobile( m_Prisoner, 2, -2, 0, 0 );
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}
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public override void OnEnter( Mobile m )
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{
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base.OnEnter( m );
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if ( m.Player && m_Prisoner != null && m_Gate != null && m_Gate.Locked )
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{
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int number;
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switch ( Utility.Random( 4 ) )
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{
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default:
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case 0: number = 502264; break; // Help a poor prisoner!
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case 1: number = 502266; break; // Aaah! Help me!
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case 2: number = 1046000; break; // Help! These savages wish to end my life!
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case 3: number = 1046003; break; // Quickly! Kill them for me! HELP!!
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}
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m_Prisoner.Yell( number );
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}
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}
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public OrcCamp( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Prisoner );
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writer.Write( m_Gate );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Prisoner = reader.ReadMobile();
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m_Gate = reader.ReadItem() as BaseDoor;
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break;
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}
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}
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}
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}
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}
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